GBX.NET 0.2.0
·
3569 commits
to master
since this release
A big step closer to 1.0.0!
- Now compatible with .NET Standard 2.0
- Improved Node parsing algorithm, mainly by eliminating dynamic declaration while reading
- Up to 35% improvement in reading speed!
- No requirement to have an inherited constructor
- Improved GBX header parsing, small boost in there as well
- Added
CCtnMediaBlockEventTrackMania
, tracking stunt timestamps from TMS, lovely node that got deprecated in TMUF - Widen
CGameCtnReplayRecord
support - Avoided
CGameCtnMediaBlockTriangles
andCGameCtnMediaBlockFxColors
crash when reading TMUF maps- Proper read not supported yet
- Enhanced data types
- Changed
Vector2
andVector3
to new structsVec2
andVec3
- Moved body chunks from
GameBoxBody
toNode
for consistency with aux nodes - Added
ReadToEnd()
,ReadStringTillFacade()
andReadArrayTillFacade()
- Renamed ChunkList to ChunkSet
Includes a release GBX.NET.Json 0.1.1 which very simply just downgrades the required framework to .NET Standard 2.0.
You can also test the Island Converter port to .NET Framework 4.6.1 by cloning the project.