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Obtain exact point of contact of Particles with EB #4560
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RemiLehe
merged 117 commits into
BLAST-WarpX:development
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EyaDammak:FindBoundaryIntersection
Feb 13, 2024
Merged
Obtain exact point of contact of Particles with EB #4560
RemiLehe
merged 117 commits into
BLAST-WarpX:development
from
EyaDammak:FindBoundaryIntersection
Feb 13, 2024
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… case of one particle and EB
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
…ions from the branch bisection
Make it work for GPU
RemiLehe
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Feb 12, 2024
RemiLehe
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Feb 12, 2024
RemiLehe
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Co-authored-by: Remi Lehe <remi.lehe@normalesup.org>
for more information, see https://pre-commit.ci
Co-authored-by: Remi Lehe <remi.lehe@normalesup.org>
Co-authored-by: Remi Lehe <remi.lehe@normalesup.org>
Co-authored-by: Remi Lehe <remi.lehe@normalesup.org>
Co-authored-by: Remi Lehe <remi.lehe@normalesup.org>
RemiLehe
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Feb 13, 2024
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Thanks a lot for this PR!
This was referenced Feb 22, 2024
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This modifies how particles are saved in the boundary buffer: it now saves the particle at the exact point of contact of the particle trajectory with the surface of the EB. The previous code was saving the position on the EB which was closest to the position of the particle after it moved through the EB, which does not necessarily correspond to the point of contact.
This PR also adds automated tests in 3D only (when issue #4676 will be fixed, a test in RZ will be added)