Will keep track of my progress of particular components of my physics engine for my virtual foosball game.
Project 1: (Released: Sunday, March 18th, 2018)
Model the movement of a ball in 3D space. Tackle the problem twice. Each time with a different approach
Approach 1: Write the program in .js and use a fullfledged physics engine to model the movements
Approach 2: Write the program in .js but this time don't use any physics libraries,
write the whole program yourself