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PhysicsFoosball

Will keep track of my progress of particular components of my physics engine for my virtual foosball game.

Project 1: (Released: Sunday, March 18th, 2018)

Model the movement of a ball in 3D space. Tackle the problem twice. Each time with a different approach

 Approach 1: Write the program in .js and use a fullfledged physics engine to model the movements
 
 Approach 2: Write the program in .js but this time don't use any physics libraries,
 write the whole program yourself

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