-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGameHall.qml
419 lines (391 loc) · 14.8 KB
/
GameHall.qml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
import QtQuick 2.0
import QtQuick.Controls 1.4
import "./gameComponent"
import FlatUI 2.0
import QtQuick.Dialogs 1.3
Item {
id: gameHallItem
onVisibleChanged: {
if(visible) {
updateDeskList()
updateSavedGameList()
var playerInfo = rootWindow.selfInfo
detailPlayerInfo.addPlayerInfo(playerInfo["account"], playerInfo["nickname"]
, playerInfo["score"], playerInfo["winRound"]
, playerInfo["loseRound"], playerInfo["drawRound"]
, playerInfo["escapeRound"])
detailPlayerInfo.display(playerInfo["account"])
}
}
function updatePlayerInfo(result, account) {
detailPlayerInfo.updatePlayerInfo(result, account)
}
function updateDeskList() {
var result = GameHallRPC.getDeskList();
if(result["failType"] !== 0) {
return result["errInfo"];
}
deskListModel.clear()
var lastDeskID = 0;
for(var i=0; i<result["deskList"].length; i++) {
var curDeskID = result["deskList"][i]["deskID"]
if(curDeskID - lastDeskID > 1) {
for(var j=lastDeskID+1; j<curDeskID; j++)
deskListModel.append({"deskID":j, "player1":"", "player2":"","isReady1":false,"isReady2":false})
}
deskListModel.append({"deskID":result["deskList"][i]["deskID"]
, "player1":result["deskList"][i]["player1"]
, "player2":result["deskList"][i]["player2"]
, "isReady1":result["deskList"][i]["ready1"]
, "isReady2":result["deskList"][i]["ready2"]
})
lastDeskID = curDeskID
}
for(var t=lastDeskID+1; t<=100; t++) {
deskListModel.append({"deskID":t, "player1":"", "player2":"","isReady1":false,"isReady2":false})
}
}
function updateSavedGameList() {
if(gameSavedModel.count > 1)
gameSavedModel.remove(1, gameSavedModel.count-1)
var ret = GameHallRPC.getSavedGameList(rootWindow.selfInfo["account"])
if(ret["failType"] !== 0) {
switch(ret["failType"]) {
case -1:
gameHallMsgDialog.text = "网络出现异常,获取保存棋局列表失败,详情:"+ret["errInfo"]
break
case -2:
gameHallMsgDialog.text = "服务器出现异常,获取保存棋局列表失败,详情:"+ret["errInfo"]
break
case -3:
gameHallMsgDialog.text = "客户端出现异常,获取保存棋局列表失败,详情:"+ret["errInfo"]
break;
}
gameHallMsgDialog.visible = true
return
}
var savedGameList = ret["savedGameList"];
for(var i=0; i<savedGameList.length; i++) {
var savedGame = savedGameList[i]
gameSavedModel.append({"gameID":savedGame.id, "name":savedGame.name, "savedTime":savedGame.saveTime})
}
}
// 有人入座
function addPlayer(deskID, seatID, account) {
for(var i=0; i<deskListModel.count; i++) {
if (deskListModel.get(i).deskID === deskID) {
switch(seatID) {
case 1:
deskListModel.setProperty(i, "player1", account)
if(account === "")
deskListModel.setProperty(i, "isReady1", false)
break;
case 2:
deskListModel.setProperty(i, "player2", account)
if(account === "")
deskListModel.setProperty(i, "isReady2", false)
break;
}
}
}
}
// 有人准备
function setReady(deskID, seatID, isReady) {
for(var i=0; i<deskListModel.count; i++) {
if (deskListModel.get(i).deskID === deskID) {
switch(seatID) {
case 1:
deskListModel.setProperty(i, "isReady1", isReady)
break;
case 2:
deskListModel.setProperty(i, "isReady2", isReady)
break;
}
return
}
}
}
function sitdown(deskID, seatID) {
var result = GameHallRPC.sitDown(rootWindow.selfInfo["account"], deskID, seatID)
if(result["success"])
return true;
switch(result["failType"]) {
case -1:
gameHallMsgDialog.text = "服务器出现错误, 详细:" + result["errInfo"]
break
case -2:
gameHallMsgDialog.text = "网络出现错误, 详细:" + result["errInfo"]
break
case 0:
gameHallMsgDialog.text = "已有人在该座位上"
}
gameHallMsgDialog.visible = true
return false
}
function gotoGameWindow(deskID, seatID) {
gameHallItem.visible = false
gameWindow.visible = true
gameWindow.resetGameWindow()
gameWindow.setStatus(2, deskID, seatID)
var seatInfo = GameHallRPC.getSeatInfo(deskID, seatID===1?2:1)
gameWindow.addPlayerInfo(seatID, rootWindow.selfInfo, false)
if(seatInfo["failType"] === 0) {
gameWindow.addPlayerInfo(seatID===1?2:1, seatInfo["playerInfo"], seatInfo["playerInfo"]["isReady"])
} else if(seatInfo["failType"] !== -2){
gameHallMsgDialog.text = "failType="+seatInfo["failType"]+seatInfo["errInfo"]
gameHallMsgDialog.visible = true
}
}
function autoMatch() {
var ret = GameHallRPC.autoMatch(rootWindow.selfInfo["account"])
if(ret["failType"] !== 0) {
switch(ret["failType"]) {
case -1:
gameHallMsgDialog.text = "网络出现异常,自动匹配失败,详情:"+ret["errInfo"]
break
case -2:
gameHallMsgDialog.text = "服务器出现异常,自动匹配失败,详情:"+ret["errInfo"]
break
}
gameHallMsgDialog.visible = true
return
}
if(!ret["isFound"]) {
gameHallMsgDialog.text = "自动匹配失败,请稍后再试"
gameHallMsgDialog.visible = true
return
}
gotoGameWindow(ret["deskID"], ret["seatID"])
}
function addSavedGame(id, name, savedTime) {
console.log("addSavedGame:", JSON.stringify({"gameID":id, "name":name, "savedTime":savedTime}))
gameSavedModel.append({"gameID":id, "name":name, "savedTime":savedTime})
}
MessageDialog {
id: gameHallMsgDialog
title: "大厅提示"
}
ListModel {
id: deskListModel
ListElement{
deskID: 1
player1: ""
player2: ""
isReady1: false
isReady2: false
}
}
ListModel {
id: gameSavedModel
ListElement {
gameID: -1
name: "棋局保存名字"
savedTime: "棋局保存时间"
}
}
Component {
id: deskDelegate
Item{
width: 150
height: 105
Image {
id: deskImage
source: isReady1&&isReady2 ? "qrc:/resouces/tables.png" : "qrc:/resouces/tableh.png"
anchors.centerIn: parent
Image {
id: isReady1Image
anchors.left: deskImage.left
anchors.leftMargin: 55
anchors.verticalCenter: deskImage.verticalCenter
source: "qrc:/resouces/hand.png"
visible: isReady1 && !isReady2
}
Image {
id: isReady2Image
anchors.right: deskImage.right
anchors.rightMargin: 55
anchors.verticalCenter: deskImage.verticalCenter
source: "qrc:/resouces/hand.png"
visible: isReady2 && !isReady1
}
Image {
id: player1Image
source: player1==="" ? "qrc:/resouces/Seat.png" : "qrc:/resouces/person.png"
anchors.left: parent.left
anchors.leftMargin: 9
anchors.verticalCenter: parent.verticalCenter
MouseArea {
anchors.fill: parent
onClicked: {
if(sitdown(deskID, 1)) {
gotoGameWindow(deskID, 1)
}
}
}
}
Text{
anchors.horizontalCenter: player1Image.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 5
visible: player1==="" ? false : true
text: player1
}
Image {
id: player2Image
source: player2==="" ? "qrc:/resouces/Seat.png" : "qrc:/resouces/person.png"
anchors.right: parent.right
anchors.rightMargin: 9
anchors.verticalCenter: parent.verticalCenter
MouseArea {
anchors.fill: parent
onClicked: {
if(sitdown(deskID, 2)) {
gotoGameWindow(deskID, 2)
}
}
}
}
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 15
anchors.horizontalCenter: player2Image.horizontalCenter
visible: player2==="" ? false : true
text: player2
}
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 10
text: deskID
anchors.horizontalCenter: parent.horizontalCenter
}
}
}
}
ScrollView {
id: deskListScrollView
width: 620
height: parent.height
GridView {
id: deskGridView
delegate: deskDelegate
model: deskListModel
width: parent.width
height: parent.height
cellHeight: 105
cellWidth: 150
}
}
Column {
spacing: 5
anchors.left: deskListScrollView.right
anchors.leftMargin: 10
anchors.top: parent.top
anchors.topMargin: 5
Row {
spacing: 30
FlatButton {
id: autoMatchBtn
text: "匹配"
onClicked: {
autoMatch()
}
}
FlatButton {
id: backtoHall
text: "返回"
onClicked: {
gameHallItem.visible = false
rootRect.visible = true
}
}
}
DetailPlayerInfo {
id: detailPlayerInfo
height: 200
width: 150
}
ListView {
id: gameSavedListView
model: gameSavedModel
height: 250
width: 170//gameHallItem.width - deskListScrollView - 10
highlight: Rectangle { color: "lightsteelblue"; radius: 5 }
delegate: MouseArea {
height: 25
width: parent.width
onClicked: {
ListView.view.currentIndex = index
}
Row {
spacing: 10
Text {
width: 80
height: 25
text: name
verticalAlignment: Text.AlignVCenter
}
Text {
height: 25
text: savedTime
verticalAlignment: Text.AlignVCenter
}
}
}
}
Row {
spacing: 30
FlatButton {
id: lookGameSavedBtn
text: "查看"
onClicked: {
//var gameProcess = {"process":[{"Row":8,"Column":9},{"Row":8,"Column":10},{"Row":8,"Column":11}]}
//gameWindow.setStatus(3, 0, 0, gameProcess)
//gameHallItem.visible = false
//gameWindow.visible = true
var id = gameSavedModel.get(gameSavedListView.currentIndex).gameID
var ret = GameHallRPC.getSavedGame(id)
if(ret["failType"] !== 0) {
switch(ret["failType"]) {
case -1:
gameHallMsgDialog.text = "网络出现异常,自动匹配失败,详情:"+ret["errInfo"]
break
case -2:
gameHallMsgDialog.text = "服务器出现异常,自动匹配失败,详情:"+ret["errInfo"]
break
case -3:
gameHallMsgDialog.text = "应用程序发生异常,详情:"+ret["errInfo"]
}
gameHallMsgDialog.visible = true
return
}
gameWindow.resetGameWindow()
gameWindow.setStatus(3, 0, 0, ret["record"]["process"])
gameHallItem.visible = false
gameWindow.visible = true
}
}
FlatButton {
id: delGameSavedBtn
text: "删除"
onClicked: {
var index = gameSavedListView.currentIndex
var id = parseInt(gameSavedModel.get(index).gameID)
var ret = GameHallRPC.delSavedGame(id)
if(ret["failType"] !== 0) {
switch(ret["failType"]) {
case -1:
gameHallMsgDialog.text = "网络出现异常,自动匹配失败,详情:"+ret["errInfo"]
break
case -2:
gameHallMsgDialog.text = "服务器出现异常,自动匹配失败,详情:"+ret["errInfo"]
break
}
gameHallMsgDialog.visible = true
return
}
gameSavedModel.remove(index)
}
}
}
}
}