diff --git a/Dungeons/App.config b/Dungeons/App.config
index 6543c5a..2f0b13d 100644
--- a/Dungeons/App.config
+++ b/Dungeons/App.config
@@ -6,7 +6,7 @@
-
+
diff --git a/Dungeons/Dungeons.csproj b/Dungeons/Dungeons.csproj
index a4dce03..42c8030 100644
--- a/Dungeons/Dungeons.csproj
+++ b/Dungeons/Dungeons.csproj
@@ -8,7 +8,7 @@
WinExe
Dungeons
Dungeons
- v4.8
+ v4.8.1
latest
512
true
diff --git a/Dungeons/MapForm.Designer.cs b/Dungeons/MapForm.Designer.cs
index d6439bf..d90c38e 100644
--- a/Dungeons/MapForm.Designer.cs
+++ b/Dungeons/MapForm.Designer.cs
@@ -203,6 +203,7 @@ private void InitializeComponent()
this.mapPictureBox.TabIndex = 1;
this.mapPictureBox.TabStop = false;
this.mapPictureBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.MapPictureBox_MouseDown);
+ this.mapPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
//
// MapForm
//
diff --git a/Dungeons/MapForm.cs b/Dungeons/MapForm.cs
index bfbb3aa..8528acf 100644
--- a/Dungeons/MapForm.cs
+++ b/Dungeons/MapForm.cs
@@ -182,7 +182,7 @@ private void UpdateMap()
if (MapReader.IsValidInGameMap(bmp))
{
FloorSize = floorSize;
- mapPictureBox.Size = mapSize;
+ mapPictureBox.Size = LogicalToDeviceUnits(mapSize);
timer.Start();
if (mapPictureBox.Image != null)
mapPictureBox.Image.Dispose();
diff --git a/Dungeons/Properties/AssemblyInfo.cs b/Dungeons/Properties/AssemblyInfo.cs
index be965f5..623394b 100644
--- a/Dungeons/Properties/AssemblyInfo.cs
+++ b/Dungeons/Properties/AssemblyInfo.cs
@@ -27,5 +27,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("3.3.2.0")]
+[assembly: AssemblyVersion("3.3.3.0")]
[assembly: AssemblyDescription("Augmented dungeoneering.")]
diff --git a/Dungeons/Properties/Resources.Designer.cs b/Dungeons/Properties/Resources.Designer.cs
index b40355c..cb3a341 100644
--- a/Dungeons/Properties/Resources.Designer.cs
+++ b/Dungeons/Properties/Resources.Designer.cs
@@ -19,7 +19,7 @@ namespace Dungeons.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
diff --git a/Dungeons/Properties/Settings.Designer.cs b/Dungeons/Properties/Settings.Designer.cs
index 8cbec58..d207bb6 100644
--- a/Dungeons/Properties/Settings.Designer.cs
+++ b/Dungeons/Properties/Settings.Designer.cs
@@ -12,7 +12,7 @@ namespace Dungeons.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.3.0.0")]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.7.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));