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GameOfLife.py
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class GameOfLife:
def __init__(self):
self.board = [[0, 0, 0],
[0, 0, 0],
[0, 0, 0]]
self.height = len(self.board)
self.width = len(self.board[0])
# returns the value at the cell (x,y)
def get_cell_value(self, x, y):
return self.board[x][y]
# sets the cell value at (x,y)
def set_cell_value(self, x, y, val):
self.board[x][y] = val
# we plan to calculate count of live neighbours
def get_live_neighbours_count(self, x, y):
count = 0
iterator = [-1, 0, 1]
for i in iterator:
for j in iterator:
if (0 <= (x+i) < self.width) and (0 <= (y+j) < self.height) and self.get_cell_value(x+i, y+j):
count += 1
return count - self.get_cell_value(x, y)
# calculates the new cell values depending upon the rules of the game
def get_new_cell_value(self, x, y):
num_live_neighbours = self.get_live_neighbours_count(x, y)
if num_live_neighbours == 3 or (num_live_neighbours == 2 and self.get_cell_value(x, y)):
return 1
return 0
# print the board
def print_board(self):
for i in range(self.width):
for j in range(self.height):
if self.get_cell_value(i, j):
print("X", end=" ")
else:
print("O", end=" ")
print()
if __name__ == '__main__':
g = GameOfLife()
g.set_cell_value(0, 0, 0)
g.set_cell_value(0, 1, 1)
g.set_cell_value(0, 2, 0)
g.set_cell_value(1, 0, 0)
g.set_cell_value(1, 1, 1)
g.set_cell_value(1, 2, 0)
g.set_cell_value(2, 0, 0)
g.set_cell_value(2, 1, 1)
g.set_cell_value(2, 2, 0)
g.print_board()
print()
result = GameOfLife()
result.set_cell_value(0, 0, g.get_new_cell_value(0, 0))
result.set_cell_value(0, 1, g.get_new_cell_value(0, 1))
result.set_cell_value(0, 2, g.get_new_cell_value(0, 2))
result.set_cell_value(1, 0, g.get_new_cell_value(1, 0))
result.set_cell_value(1, 1, g.get_new_cell_value(1, 1))
result.set_cell_value(1, 2, g.get_new_cell_value(1, 2))
result.set_cell_value(2, 0, g.get_new_cell_value(2, 0))
result.set_cell_value(2, 1, g.get_new_cell_value(2, 1))
result.set_cell_value(2, 2, g.get_new_cell_value(2, 2))
result.print_board()