-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCharacter.cpp
167 lines (145 loc) · 3.44 KB
/
Character.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
#include"Character.h"
#include<iostream>
//#define IMG_NAME(img) #img ## ".png"
namespace character {
Character::Character() {
this->isDead = false;
this->job.setKindOfFields(job::KindOfFields::WhiteCollar);
this->job.setKindOfJobs(job::KindOfJobs::OfficeWorker);
this->point = sf::Vector2f(100.0f, 100.0f);
this->target = NULL;
this->moveState = MoveState::Front;
// ...
}
Character::Character(const Character& character) {
this->target = character.target;
this->point = character.point;
this->isDead = false;
this->moveState = character.moveState;
}
Character::~Character(){}
std::string Character::findFileName() {
std::string fileName = "images/Character/";
switch (this->job.getKindOfFields()) {
case job::KindOfFields::WhiteCollar:
fileName += "WhiteCollar";
break;
case job::KindOfFields::Merchant:
fileName += "Merchant";
break;
case job::KindOfFields::BlackGuard:
fileName += "BlackGuard";
break;
default:
except(ErrorType::FileNotFound);
break;
}
fileName += "_";
switch (this->moveState) {
case MoveState::Front:
fileName += "Front";
break;
case MoveState::Back:
fileName += "Back";
break;
case MoveState::Left:
fileName += "Left";
break;
case MoveState::Right:
fileName += "Right";
break;
default:
except(ErrorType::FileNotFound);
}
return fileName;
}
void Character::setName(std::string name) {
this->name = name;
}
void Character::setJob(job::Job job) {
this->job = job;
}
void Character::setHP(int hp) {
this->hp = hp;
}
void Character::setLevel(int level) {
if (level < 1) level = 1;
this->level = level;
}
void Character::setMoney(float money) {
if (money < 0.0f) money = 0.0f;
this->money = money;
}
void Character::setDeadFlags(bool isDead) {
this->isDead = isDead;
}
void Character::setStep(float step) {
this->step = step;
}
void Character::setPoint(sf::Vector2f point) {
this->point = point;
}
void Character::addItem(items::Items item) {
this->items.push_back(item);
}
void Character::deleteItem(items::Items item) {
for (std::vector<items::Items>::iterator itr = this->items.begin(); itr != this->items.end(); itr++) {
if (itr->getName() == item.getName()) {
itr = this->items.erase(itr);
}
}
}
std::string Character::getName() {
return this->name;
}
job::Job Character::getJob() {
return this->job;
}
int Character::getHP() {
return this->hp;
}
unsigned int Character::getDamage() {
return this->damage;
}
unsigned int Character::getArmor() {
return this->armor;
}
float Character::getExp() {
return this->exp;
}
int Character::getLevel() {
return this->level;
}
float Character::getMoney() {
return this->money;
}
bool Character::getDeadFlags() {
return this->isDead;
}
sf::Vector2f Character::getPoint() {
return this->point;
}
float Character::getStep() {
return this->step;
}
std::vector<screen::Stock> Character::getStock() {
return this->stock;
}
void Character::move(float x, float y){
this->point.x += x;
this->point.y += y;
}
int Character::attack() {
return this->damage;
}
void Character::beAttacked(int damage) {
this->hp -= damage;
if (this->hp <= 0) this->isDead = true;
}
void Character::render(sf::RenderTarget* target) {
std::string characterName = this->findFileName();
this->img = img::ImageFile(characterName, img::FileExtension::PNG, this->point.x, this->point.y, target);
}
void Character::update() {
}
}