Releases: triplea-game/triplea
Releases · triplea-game/triplea
2022-May-19 - Prerelease - 2.6.779
Omit some expensive GameData members when cloning for BattleCalc. (#1…
2022-May-19 - Prerelease - 2.6.778
Fix a locking error by ensuring we lock/unlock on the same object. (#…
2022-May-19 - Prerelease - 2.6.777
Speed up AI turns and reduce memory and save game sizes. (#10442) * Speed up AI turns and reduce memory and save game sizes. Speed up AI turns and reduce memory and save game sizes, by not instantiating empty collections for many different properties of attachments. Standardize handling with helpers for getters, which return unmodifiable views of the underlying collections. Introduce an unmodifiable empty IntegerMap and the ability to return an unmodifiable view of an IntegerMap, for consistency with other collection methods. Annotate null fields with `@Nullable` which lets IDEs help identify warnings when used without null checks directly.s.
2022-May-19 - Prerelease - 2.6.776
Another try to make Imperialism 1974 work.
2022-May-19 - Prerelease - 2.6.775
Update Imperialism 1974 branch. (#10466)
2022-May-19 - Prerelease - 2.6.774
Support colorized unit images in unit stats table. (#10421) * Support colorized unit images in unit stats table. Fixes #7256.
2022-May-18 - Prerelease - 2.6.773
Deprecate NULL_PLAYERID in favor of PlayerList.getNullPlayer(). (#10458) * Deprecate NULL_PLAYERID. * Missing file. * More clean up. * Mock playerlist on mock game data. * Add Deprecated annotation to silence pmd. * Fix tests. * Fix one more test. * Add a comment about NULL_PLAYERID.
2022-May-18 - Prerelease - 2.6.772
Remove parentheses from Imperialism 1974 mapName, as this seems to ca…
2022-May-18 - Prerelease - 2.6.771
Add helper method wrapping moveMap.computeIfAbsent() in ProAI code. (…
2022-May-18 - Prerelease - 2.6.770
Add Imperialism 1974. (#10462)