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model_session_state.go
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/*
Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package trinsic_api
import (
"encoding/json"
"fmt"
)
// SessionState the model 'SessionState'
type SessionState string
// List of SessionState
const (
IDV_CREATED SessionState = "IdvCreated"
IDV_INITIATED SessionState = "IdvInitiated"
IDV_AUTHENTICATING SessionState = "IdvAuthenticating"
IDV_IN_PROGRESS SessionState = "IdvInProgress"
IDV_SUCCESS SessionState = "IdvSuccess"
IDV_FAILED SessionState = "IdvFailed"
)
// All allowed values of SessionState enum
var AllowedSessionStateEnumValues = []SessionState{
"IdvCreated",
"IdvInitiated",
"IdvAuthenticating",
"IdvInProgress",
"IdvSuccess",
"IdvFailed",
}
func (v *SessionState) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := SessionState(value)
for _, existing := range AllowedSessionStateEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid SessionState", value)
}
// NewSessionStateFromValue returns a pointer to a valid SessionState
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewSessionStateFromValue(v string) (*SessionState, error) {
ev := SessionState(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for SessionState: valid values are %v", v, AllowedSessionStateEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v SessionState) IsValid() bool {
for _, existing := range AllowedSessionStateEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to SessionState value
func (v SessionState) Ptr() *SessionState {
return &v
}
type NullableSessionState struct {
value *SessionState
isSet bool
}
func (v NullableSessionState) Get() *SessionState {
return v.value
}
func (v *NullableSessionState) Set(val *SessionState) {
v.value = val
v.isSet = true
}
func (v NullableSessionState) IsSet() bool {
return v.isSet
}
func (v *NullableSessionState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSessionState(val *SessionState) *NullableSessionState {
return &NullableSessionState{value: val, isSet: true}
}
func (v NullableSessionState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSessionState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}