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When changing class while on fire, you will no longer be on fire.
Since even stun is copied to the new Blob, I think fire should be copied, too.
I was unable to implement this, so I have to open this issue.
Adding this code to StandardRespawnCommand.as makes the new Blob to be on fire forever without losing health:
Description
When changing class while on fire, you will no longer be on fire.
Since even stun is copied to the new Blob, I think fire should be copied, too.
I was unable to implement this, so I have to open this issue.
Adding this code to StandardRespawnCommand.as makes the new Blob to be on fire forever without losing health:
Adding a line
server_setFireOn(newBlob);
will cause a null pointer access exception error.Reproduction
Go to Sandbox, spawn a Tent or TDM_spawn, be Archer and shoot a fire arrow into the grass.
When on fire, try to change class near the Tent/Spawn.
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