@@ -700,7 +700,7 @@ void AEB::createObjectDataUsingPredictedObjects(
700
700
const auto current_p = [&]() {
701
701
const auto & first_point_of_path = ego_path.front ();
702
702
const auto & p = first_point_of_path.position ;
703
- return autoware_universe_utils ::createPoint (p.x , p.y , p.z );
703
+ return autoware::universe_utils ::createPoint (p.x , p.y , p.z );
704
704
}();
705
705
706
706
auto get_object_tangent_velocity =
@@ -710,7 +710,7 @@ void AEB::createObjectDataUsingPredictedObjects(
710
710
predicted_object.kinematics .initial_twist_with_covariance .twist .linear .y );
711
711
712
712
const auto obj_yaw = tf2::getYaw (obj_pose.orientation );
713
- const auto obj_idx = autoware_motion_utils ::findNearestIndex (ego_path, obj_pose.position );
713
+ const auto obj_idx = motion_utils ::findNearestIndex (ego_path, obj_pose.position );
714
714
const auto path_yaw = (current_ego_speed > 0.0 )
715
715
? tf2::getYaw (ego_path.at (obj_idx).orientation )
716
716
: tf2::getYaw (ego_path.at (obj_idx).orientation ) + M_PI;
@@ -741,9 +741,9 @@ void AEB::createObjectDataUsingPredictedObjects(
741
741
bool collision_points_added{false };
742
742
for (const auto & collision_point : collision_points_bg) {
743
743
const auto obj_position =
744
- autoware_universe_utils ::createPoint (collision_point.x (), collision_point.y (), 0.0 );
744
+ autoware::universe_utils ::createPoint (collision_point.x (), collision_point.y (), 0.0 );
745
745
const double obj_arc_length =
746
- autoware_motion_utils ::calcSignedArcLength (ego_path, current_p, obj_position);
746
+ motion_utils ::calcSignedArcLength (ego_path, current_p, obj_position);
747
747
if (std::isnan (obj_arc_length)) continue ;
748
748
749
749
// If the object is behind the ego, we need to use the backward long offset. The
0 commit comments