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debug_utils.h
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/* Copyright (c) 2020, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Debug Utils labeling
* Note that you need to run this example inside a debugging tool like RenderDoc to see those labels
*/
#pragma once
#include "api_vulkan_sample.h"
class DebugUtils : public ApiVulkanSample
{
public:
bool bloom = true;
bool display_skysphere = true;
bool debug_utils_supported = false;
struct
{
Texture skysphere;
} textures;
struct
{
std::unique_ptr<vkb::sg::SubMesh> skysphere;
std::unique_ptr<vkb::sg::SubMesh> scene;
} models;
struct
{
std::unique_ptr<vkb::core::Buffer> matrices;
} uniform_buffers;
struct UBOVS
{
glm::mat4 projection;
glm::mat4 modelview;
glm::mat4 skysphere_modelview;
float modelscale = 0.05f;
} ubo_vs;
struct
{
VkPipeline skysphere;
VkPipeline sphere;
VkPipeline composition;
VkPipeline bloom[2];
} pipelines;
struct
{
VkPipelineLayout models;
VkPipelineLayout composition;
VkPipelineLayout bloom_filter;
} pipeline_layouts;
struct
{
VkDescriptorSet skysphere;
VkDescriptorSet sphere;
VkDescriptorSet composition;
VkDescriptorSet bloom_filter;
} descriptor_sets;
struct
{
VkDescriptorSetLayout models;
VkDescriptorSetLayout composition;
VkDescriptorSetLayout bloom_filter;
} descriptor_set_layouts;
// Framebuffer for offscreen rendering
struct FrameBufferAttachment
{
VkImage image;
VkDeviceMemory mem;
VkImageView view;
VkFormat format;
void destroy(VkDevice device)
{
vkDestroyImageView(device, view, nullptr);
vkDestroyImage(device, image, nullptr);
vkFreeMemory(device, mem, nullptr);
}
};
struct FrameBuffer
{
int32_t width, height;
VkFramebuffer framebuffer;
FrameBufferAttachment color[2];
FrameBufferAttachment depth;
VkRenderPass render_pass;
VkSampler sampler;
} offscreen;
struct
{
int32_t width, height;
VkFramebuffer framebuffer;
FrameBufferAttachment color[1];
VkRenderPass render_pass;
VkSampler sampler;
} filter_pass;
struct
{
glm::vec4 offset;
glm::vec4 color;
uint32_t object_type;
} push_const_block;
DebugUtils();
~DebugUtils();
void debug_check_extension();
void cmd_begin_label(VkCommandBuffer command_buffer, const char *label_name, std::vector<float> color);
void cmd_insert_label(VkCommandBuffer command_buffer, const char *label_name, std::vector<float> color);
void cmd_end_label(VkCommandBuffer command_buffer);
void queue_begin_label(VkQueue queue, const char *label_name, std::vector<float> color);
void queue_insert_label(VkQueue queue, const char *label_name, std::vector<float> color);
void queue_end_label(VkQueue queue);
void set_object_name(VkObjectType object_type, uint64_t object_handle, const char *object_name);
VkPipelineShaderStageCreateInfo debug_load_shader(const std::string &file, VkShaderStageFlagBits stage);
void debug_name_objects();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void build_command_buffers() override;
void create_attachment(VkFormat format, VkImageUsageFlagBits usage, FrameBufferAttachment *attachment);
void prepare_offscreen_buffer();
void load_assets();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_sets();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
void draw();
bool prepare(vkb::Platform &platform) override;
virtual void render(float delta_time) override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
virtual void resize(const uint32_t width, const uint32_t height) override;
};
std::unique_ptr<vkb::Application> create_debug_utils();