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build.zig
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const std = @import("std");
const builtin = @import("builtin");
const zmath = @import("src/deps/zig-gamedev/zmath/build.zig");
const zstbi = @import("src/deps/zig-gamedev/zstbi/build.zig");
const zflecs = @import("src/deps/zig-gamedev/zflecs/build.zig");
const mach_core = @import("mach_core");
const mach_gpu_dawn = @import("mach_gpu_dawn");
const xcode_frameworks = @import("xcode_frameworks");
const content_dir = "assets/";
const src_path = "src/aftersun.zig";
const ProcessAssetsStep = @import("src/tools/process_assets.zig").ProcessAssetsStep;
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const zstbi_pkg = zstbi.package(b, target, optimize, .{});
const zmath_pkg = zmath.package(b, target, optimize, .{});
const zflecs_pkg = zflecs.package(b, target, optimize, .{});
const use_sysgpu = b.option(bool, "use_sysgpu", "Use sysgpu") orelse false;
const mach_core_dep = b.dependency("mach_core", .{
.target = target,
.optimize = optimize,
});
const build_options = b.addOptions();
build_options.addOption(bool, "use_sysgpu", use_sysgpu);
const app = try mach_core.App.init(b, mach_core_dep.builder, .{
.name = "aftersun",
.src = src_path,
.target = target,
.deps = &.{
.{ .name = "zstbi", .module = zstbi_pkg.zstbi },
.{ .name = "zmath", .module = zmath_pkg.zmath },
.{ .name = "zflecs", .module = zflecs_pkg.zflecs },
.{ .name = "build-options", .module = build_options.createModule() },
},
.optimize = optimize,
});
const run_step = b.step("run", "Run aftersun");
run_step.dependOn(&app.run.step);
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = src_path },
.target = target,
.optimize = optimize,
});
unit_tests.root_module.addImport("zstbi", zstbi_pkg.zstbi);
unit_tests.root_module.addImport("zmath", zmath_pkg.zmath);
unit_tests.root_module.addImport("zflecs", zflecs_pkg.zflecs);
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
app.compile.root_module.addImport("zstbi", zstbi_pkg.zstbi);
app.compile.root_module.addImport("zmath", zmath_pkg.zmath);
app.compile.root_module.addImport("zflecs", zflecs_pkg.zflecs);
zstbi_pkg.link(app.compile);
zmath_pkg.link(app.compile);
zflecs_pkg.link(app.compile);
const assets = ProcessAssetsStep.init(b, "assets", "src/assets.zig", "src/animations.zig");
const process_assets_step = b.step("process-assets", "generates struct for all assets");
process_assets_step.dependOn(&assets.step);
app.compile.step.dependOn(&assets.step);
const install_content_step = b.addInstallDirectory(.{
.source_dir = .{ .path = thisDir() ++ "/" ++ content_dir },
.install_dir = .{ .custom = "" },
.install_subdir = "bin/" ++ content_dir,
});
app.compile.step.dependOn(&install_content_step.step);
}
inline fn thisDir() []const u8 {
return comptime std.fs.path.dirname(@src().file) orelse ".";
}
comptime {
const min_zig = std.SemanticVersion.parse("0.11.0") catch unreachable;
if (builtin.zig_version.order(min_zig) == .lt) {
@compileError(std.fmt.comptimePrint("Your Zig version v{} does not meet the minimum build requirement of v{}", .{ builtin.zig_version, min_zig }));
}
}