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StreamAtPlayer.h
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//
// by Weikton 05.09.23
//
#pragma once
#include "../game/common.h"
#include "LocalStream.h"
#include "Channel.h"
class StreamAtPlayer : public LocalStream {
StreamAtPlayer() = delete;
StreamAtPlayer(const StreamAtPlayer&) = delete;
StreamAtPlayer(StreamAtPlayer&&) = delete;
StreamAtPlayer& operator=(const StreamAtPlayer&) = delete;
StreamAtPlayer& operator=(StreamAtPlayer&&) = delete;
public:
explicit StreamAtPlayer(uint32_t color, std::string name,
float distance, PLAYERID playerId) noexcept;
~StreamAtPlayer() noexcept = default;
public:
void Tick() noexcept override;
private:
void OnChannelCreate(const Channel& channel) noexcept override;
private:
const PLAYERID playerId;
};
using StreamAtPlayerPtr = std::unique_ptr<StreamAtPlayer>;
#define MakeStreamAtPlayer std::make_unique<StreamAtPlayer>