diff --git a/Dockerfile b/Dockerfile
index a1adbca..33233ba 100644
--- a/Dockerfile
+++ b/Dockerfile
@@ -7,7 +7,6 @@ RUN apt-get install -y locales \
&& sed -i "s/^# $LANG/$LANG/" /etc/locale.gen \
&& locale-gen
-# NOTE: rake provides ruby(1)
-RUN apt-get install -y rake graphviz graphicsmagick poppler-utils
+RUN apt-get install -y ruby rake graphviz graphicsmagick poppler-utils
WORKDIR /opt
diff --git a/README.md b/README.md
index 99e0350..12f340e 100644
--- a/README.md
+++ b/README.md
@@ -13,9 +13,9 @@ also provided as "training wheels" to aid your transition to the full glory.
## Keymap
-Version 37 (2024-09-15)
-- Changes: https://github.com/sunaku/glove80-keymaps/releases/v37
-- Release: https://my.glove80.com/#/layout/user/13c16910-9689-4408-a392-39a6e0e15162
+Version 38 (2024-10-05)
+- Changes: https://github.com/sunaku/glove80-keymaps/releases/v38
+- Release: https://my.glove80.com/#/layout/user/56b3ddfa-0299-4983-b66d-5101c8958452
### Legend
@@ -54,7 +54,7 @@ See [release notes][rel] for a visual overview of recent updates.
* [Reordering home row mods](#reordering-home-row-mods)
* [Fine-tuning the timing](#fine-tuning-the-timing)
* [Compiling from source](#compiling-from-source)
- * [Unicode/Emoji characters](#unicodeemoji-characters)
+ * [World and Emoji characters](#world-and-emoji-characters)
* [Adding a new World character](#adding-a-new-world-character)
* [Shift key for World characters](#shift-key-for-world-characters)
* [Modifiers for World characters](#modifiers-for-world-characters)
@@ -451,9 +451,9 @@ adjust the `#define` time thresholds in the "Custom Defined Behaviors" snippet.
[Ubuntu in WSL]: https://ubuntu.com/desktop/wsl
-#### Unicode/Emoji characters
+#### World and Emoji characters
-You can customize the preset characters in the Emoji and World layers by
+You can customize the predefined characters in the Emoji and World layers by
editing their respective YAML source files in this repository. Afterwards,
run the `rake` command and then copy the new `keymap.dtsi` contents back into
the "Custom Defined Behaviors" text box in the Layout Editor for your keymap.
diff --git a/README/all-layer-diagrams.pdf b/README/all-layer-diagrams.pdf
index 7e02551..3c8f5c0 100644
Binary files a/README/all-layer-diagrams.pdf and b/README/all-layer-diagrams.pdf differ
diff --git a/README/base-layer-diagram.json b/README/base-layer-diagram.json
index 2840764..768e17e 100644
--- a/README/base-layer-diagram.json
+++ b/README/base-layer-diagram.json
@@ -1,6 +1,6 @@
[
{
- "css": "/* front legend */\n.keylabel10 div { \n font-size: xx-small;\n font-style: italic;\n text-shadow: 1px 1px 2px #FFD600;\n}\n/* description */\ncenter h2 {\n margin-top: 1em;\n}\ncenter ul {\n padding-left: 0;\n margin-top: 1em;\n padding-top: 1em;\n font-size: smaller;\n}\ncenter ul li {\n margin-top: 1ex;\n list-style-type: none;\n}\ncenter ul li a {\n font-weight: bold;\n}\ncenter .permalink {\n font-size: x-small;\n}\ncenter em {\n font-weight: normal;\n font-style: normal;\n}"
+ "css": "/* front legend */\n.keylabel10 div { \n font-size: xx-small;\n font-style: italic;\n text-shadow: 1px 1px 2px #FFD600;\n}\n/* description */\ncenter h2 {\n margin-top: 1em;\n}\ncenter ul {\n padding-left: 0;\n margin-top: 1em;\n padding-top: 1em;\n font-size: smaller;\n}\ncenter ul li {\n margin-top: 1ex;\n list-style-type: none;\n}\ncenter ul li a {\n font-weight: bold;\n}\ncenter .permalink {\n font-size: x-small;\n}\ncenter em {\n font-weight: normal;\n font-style: normal;\n}\nspan.left {\n display: block;\n text-align: center;\n transform: rotate(-90deg);\n padding-left: 8em;\n padding-bottom: 11em;\n}\nspan.right {\n display: block;\n text-align: center;\n transform: rotate(90deg);\n margin-left: -1.25em;\n padding-right: 9.5em;\n padding-bottom: 12em;\n}"
},
[
{
@@ -122,18 +122,16 @@
"A\n\n\n\nShift",
{
"c": "#cccccc",
- "p": "CHICKLET",
"a": 5,
"f": 4
},
- "<\n,",
+ "<\n,\n\n\nRaw",
{
"x": 5
},
- ">\n.",
+ ">\n.\n\n\nRaw",
{
"c": "#DCEDC8",
- "p": "SPACE",
"a": 7,
"f": 3,
"n": true
@@ -158,7 +156,7 @@
"Q"
],
[
- "Shift",
+ "Shift (sticky)",
"G",
"X",
"J",
@@ -180,17 +178,49 @@
"M",
"F",
"P",
- "Shift"
+ "Shift (sticky)"
],
[
{
+ "y": -0.04999999999999982,
+ "x": 4.95,
+ "c": "#FFD180",
+ "p": "FLAT",
+ "a": 5,
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7
+ },
+ "\nAlt+Tab cursor layer",
+ {
+ "x": 0.9000000000000004,
+ "c": "#FFFF8D",
+ "w": 1.1,
+ "h": 2.7
+ },
+ "\nToggle game layer",
+ {
+ "x": 2.9000000000000004,
+ "c": "#FFD180",
+ "w": 1.1,
+ "h": 2.7
+ },
+ "\nHyper (sticky)"
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#757575",
- "t": "#EEEEEE"
+ "t": "#EEEEEE",
+ "p": "SPACE",
+ "a": 7,
+ "f": 3
},
"Magic",
{
"c": "#cccccc",
- "t": "#000000"
+ "t": "#000000",
+ "p": "CHICKLET"
},
"Home",
"Page up",
@@ -244,6 +274,7 @@
{
"c": "#757575",
"t": "#EEEEEE",
+ "p": "SPACE",
"a": 7,
"f": 3
},
@@ -251,10 +282,30 @@
],
[
{
+ "y": -0.040000000000000036,
+ "x": 4.45,
+ "c": "#B9F6CA",
+ "t": "#000000",
+ "p": "FLAT",
+ "f": 2,
+ "w": 2.625,
+ "h": 1.11
+ },
+ "Ctrl+Tab
cursor layer",
+ {
+ "x": 2.874999999999999,
+ "w": 2.625,
+ "h": 1.11
+ },
+ "Meh
(sticky)"
+ ],
+ [
+ {
+ "y": -0.96,
"x": 5,
"c": "#D1C4E9",
- "t": "#000000",
"p": "SPACE",
+ "f": 3,
"n": true
},
"Back space\n\n\n\nCursor",
diff --git a/README/base-layer-diagram.png b/README/base-layer-diagram.png
index 87f386c..0e6c495 100644
Binary files a/README/base-layer-diagram.png and b/README/base-layer-diagram.png differ
diff --git a/README/cursor-layer-diagram.json b/README/cursor-layer-diagram.json
index a4cda74..1f17744 100644
--- a/README/cursor-layer-diagram.json
+++ b/README/cursor-layer-diagram.json
@@ -182,7 +182,23 @@
],
[
{
- "c": "#e1bee7"
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
+ "c": "#e1bee7",
+ "p": "CHICKLET",
+ "f": 3
},
"Find & replace\n\n\n\nMouse",
"Find prev",
diff --git a/README/cursor-layer-diagram.png b/README/cursor-layer-diagram.png
index 5653d9f..be57f5b 100644
Binary files a/README/cursor-layer-diagram.png and b/README/cursor-layer-diagram.png differ
diff --git a/README/emoji-layer-diagram.json b/README/emoji-layer-diagram.json
index 67be29c..79b3edc 100644
--- a/README/emoji-layer-diagram.json
+++ b/README/emoji-layer-diagram.json
@@ -150,6 +150,25 @@
"๐คท\n\n\n\nAltGr"
],
[
+ {
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
+ "c": "#cccccc",
+ "p": "CHICKLET",
+ "f": 9
+ },
"๐",
"๐
",
"๐ถ",
diff --git a/README/emoji-layer-diagram.png b/README/emoji-layer-diagram.png
index c8a4120..238b7b9 100644
Binary files a/README/emoji-layer-diagram.png and b/README/emoji-layer-diagram.png differ
diff --git a/README/factory-layer-diagram.json b/README/factory-layer-diagram.json
index 901cbf8..6684ca8 100644
--- a/README/factory-layer-diagram.json
+++ b/README/factory-layer-diagram.json
@@ -160,13 +160,32 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "g": true,
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#757575",
- "t": "#EEEEEE"
+ "t": "#EEEEEE",
+ "g": false,
+ "p": "SPACE",
+ "f": 3
},
"Magic",
{
"c": "#dcedc8",
- "t": "#000000"
+ "t": "#000000",
+ "p": "CHICKLET"
},
"Home",
"End",
@@ -189,13 +208,15 @@
{
"c": "#757575",
"t": "#EEEEEE",
+ "p": "SPACE",
"f": 3
},
- "Lower layer",
+ "Lower",
{
"x": 1,
"c": "#bbdefb",
"t": "#000000",
+ "p": "CHICKLET",
"f": 3
},
"Left GUI",
@@ -208,7 +229,8 @@
},
"Right Shift",
{
- "c": "#dcedc8"
+ "c": "#dcedc8",
+ "f": 9
},
"↑",
"↓",
@@ -218,14 +240,10 @@
"f": 3
},
"{\n[",
- {
- "f": 3
- },
"}\n]",
{
"c": "#dcedc8",
- "a": 7,
- "f": 3
+ "a": 7
},
"Page down"
],
@@ -233,31 +251,23 @@
{
"x": 5,
"c": "#e1bee7",
- "f": 3,
"n": true
},
"Back space\n\n\n\nCursor",
- {
- "f": 3
- },
"Delete\n\n\n\nNumber",
{
- "c": "#bbdefb",
- "f": 3
+ "c": "#bbdefb"
},
"Left Alt",
{
- "x": 1,
- "f": 3
+ "x": 1
},
"Right Alt",
{
- "c": "#e1bee7",
- "f": 3
+ "c": "#e1bee7"
},
"Enter\n\n\n\nSystem",
{
- "f": 3,
"n": true
},
"Space\n\n\n\nSymbol"
diff --git a/README/factory-layer-diagram.png b/README/factory-layer-diagram.png
index 6ce02b3..f916af7 100644
Binary files a/README/factory-layer-diagram.png and b/README/factory-layer-diagram.png differ
diff --git a/README/function-layer-diagram.json b/README/function-layer-diagram.json
index 5bd2fe9..16481e1 100644
--- a/README/function-layer-diagram.json
+++ b/README/function-layer-diagram.json
@@ -235,29 +235,36 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#cccccc",
"g": true,
+ "p": "CHICKLET",
"f": 3
},
"F5",
- {
- "f": 3
- },
"Home",
{
"c": "#bbdefb",
- "g": false,
- "f": 3
+ "g": false
},
"Extend line",
- {
- "f": 3
- },
"Extend word",
{
"c": "#cccccc",
- "g": true,
- "f": 3
+ "g": true
},
"End",
{
diff --git a/README/function-layer-diagram.png b/README/function-layer-diagram.png
index a3825a4..3fd9d1f 100644
Binary files a/README/function-layer-diagram.png and b/README/function-layer-diagram.png differ
diff --git a/README/gaming-layer-diagram.json b/README/gaming-layer-diagram.json
index ee0f6bb..5dee9f0 100644
--- a/README/gaming-layer-diagram.json
+++ b/README/gaming-layer-diagram.json
@@ -174,19 +174,19 @@
],
[
{
- "y": -0.5,
+ "y": -0.04999999999999982,
"x": 6.95,
"c": "#FFFF8D",
"p": "FLAT",
"f": 2,
"w": 1.1,
- "h": 2.5
+ "h": 2.7
},
- "Toggle base layer"
+ "\nToggle base layer"
],
[
{
- "y": -0.5,
+ "y": -0.9500000000000002,
"c": "#cccccc",
"p": "CHICKLET",
"a": 7,
diff --git a/README/gaming-layer-diagram.png b/README/gaming-layer-diagram.png
index 445f34a..e961a66 100644
Binary files a/README/gaming-layer-diagram.png and b/README/gaming-layer-diagram.png differ
diff --git a/README/lower-layer-diagram.json b/README/lower-layer-diagram.json
index 996ba61..a39a917 100644
--- a/README/lower-layer-diagram.json
+++ b/README/lower-layer-diagram.json
@@ -198,13 +198,32 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "g": true,
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#757575",
- "t": "#EEEEEE"
+ "t": "#EEEEEE",
+ "g": false,
+ "p": "SPACE",
+ "f": 3
},
"Magic",
{
"c": "#cccccc",
- "t": "#000000"
+ "t": "#000000",
+ "p": "CHICKLET"
},
"Caps lock",
"Insert",
@@ -245,6 +264,7 @@
{
"c": "#757575",
"t": "#EEEEEE",
+ "p": "SPACE",
"a": 7
},
"Magic"
@@ -253,7 +273,8 @@
{
"x": 5,
"c": "#D1C4E9",
- "t": "#000000"
+ "t": "#000000",
+ "p": "CHICKLET"
},
"Cursor layer lock",
"Number layer lock",
diff --git a/README/lower-layer-diagram.png b/README/lower-layer-diagram.png
index e90975e..6136c90 100644
Binary files a/README/lower-layer-diagram.png and b/README/lower-layer-diagram.png differ
diff --git a/README/magic-layer-diagram.json b/README/magic-layer-diagram.json
index db4dde8..a154a13 100644
--- a/README/magic-layer-diagram.json
+++ b/README/magic-layer-diagram.json
@@ -152,9 +152,24 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#BBDEFB",
"t": "#EEEEEE",
"p": "SPACE",
+ "f": 3,
"fa": [
9
],
diff --git a/README/magic-layer-diagram.png b/README/magic-layer-diagram.png
index b63dfdb..8ed0ce3 100644
Binary files a/README/magic-layer-diagram.png and b/README/magic-layer-diagram.png differ
diff --git a/README/mouse-layer-diagram.json b/README/mouse-layer-diagram.json
index e107f8e..8f894da 100644
--- a/README/mouse-layer-diagram.json
+++ b/README/mouse-layer-diagram.json
@@ -213,7 +213,24 @@
],
[
{
- "t": "#EEEEEE"
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
+ "c": "#cccccc",
+ "t": "#EEEEEE",
+ "p": "CHICKLET",
+ "f": 3
},
"Magic",
{
diff --git a/README/mouse-layer-diagram.png b/README/mouse-layer-diagram.png
index a1a7c7e..ca1c709 100644
Binary files a/README/mouse-layer-diagram.png and b/README/mouse-layer-diagram.png differ
diff --git a/README/number-layer-diagram.json b/README/number-layer-diagram.json
index 15f3b4c..683b2b6 100644
--- a/README/number-layer-diagram.json
+++ b/README/number-layer-diagram.json
@@ -50,14 +50,18 @@
},
"
Number Layer
MoErgo Glove80 keyboard
",
{
- "c": "#ffccbc",
+ "c": "#ffecb3",
"a": 7,
+ "f": 9
+ },
+ "~",
+ {
+ "c": "#ffccbc",
"f": 6
},
"^",
- "$",
"#",
- "@",
+ "$",
{
"c": "#ffecb3"
},
@@ -216,8 +220,23 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#cccccc",
"g": true,
+ "p": "CHICKLET",
"f": 3,
"fa": [
9
@@ -274,11 +293,10 @@
},
">\n)",
{
- "c": "#ffecb3",
"a": 7,
- "f": 9
+ "f": 6
},
- "~"
+ "@"
],
[
{
diff --git a/README/number-layer-diagram.png b/README/number-layer-diagram.png
index b9bcd19..f53d318 100644
Binary files a/README/number-layer-diagram.png and b/README/number-layer-diagram.png differ
diff --git a/README/symbol-layer-diagram.json b/README/symbol-layer-diagram.json
index 49e043a..2903fcf 100644
--- a/README/symbol-layer-diagram.json
+++ b/README/symbol-layer-diagram.json
@@ -165,13 +165,14 @@
],
[
{
- "c": "#ffecb3",
+ "c": "#e1bee7",
"g": false,
- "f": 7
+ "f": 8
},
- "@",
+ "~",
{
- "c": "#dcedc8"
+ "c": "#dcedc8",
+ "f": 7
},
"<",
"|",
@@ -208,15 +209,29 @@
],
[
{
- "c": "#e1bee7",
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
"g": false,
- "f": 8
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
},
- "~",
+ ""
+ ],
+ [
{
- "c": "#ffccbc",
+ "y": -0.9500000000000002,
+ "c": "#ffecb3",
+ "p": "CHICKLET",
"f": 7
},
+ "@",
+ {
+ "c": "#ffccbc"
+ },
"&",
{
"c": "#bbdefb",
diff --git a/README/symbol-layer-diagram.png b/README/symbol-layer-diagram.png
index 50591b4..e09a520 100644
Binary files a/README/symbol-layer-diagram.png and b/README/symbol-layer-diagram.png differ
diff --git a/README/system-layer-diagram.json b/README/system-layer-diagram.json
index e593c96..66f17b0 100644
--- a/README/system-layer-diagram.json
+++ b/README/system-layer-diagram.json
@@ -189,9 +189,25 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "g": true,
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#cccccc",
"t": "#EEEEEE",
- "g": true
+ "p": "CHICKLET",
+ "f": 3
},
"Magic",
{
diff --git a/README/system-layer-diagram.png b/README/system-layer-diagram.png
index b870c2b..d6cf1d6 100644
Binary files a/README/system-layer-diagram.png and b/README/system-layer-diagram.png differ
diff --git a/README/template-layer-diagram.json b/README/template-layer-diagram.json
new file mode 100644
index 0000000..527a11c
--- /dev/null
+++ b/README/template-layer-diagram.json
@@ -0,0 +1,326 @@
+[
+ {
+ "css": "/* front legend */\n.keylabel10 div { \n font-size: xx-small;\n font-style: italic;\n text-shadow: 1px 1px 2px #FFD600;\n}\n/* description */\ncenter h2 {\n margin-top: 1em;\n}\ncenter ul {\n padding-left: 0;\n margin-top: 1em;\n padding-top: 1em;\n font-size: smaller;\n}\ncenter ul li {\n margin-top: 1ex;\n list-style-type: none;\n}\ncenter ul li a {\n font-weight: bold;\n}\ncenter .permalink {\n font-size: x-small;\n}\ncenter em {\n font-weight: normal;\n font-style: normal;\n}\nspan.left {\n display: block;\n text-align: center;\n transform: rotate(-90deg);\n padding-left: 8em;\n padding-bottom: 11em;\n}\nspan.right {\n display: block;\n text-align: center;\n transform: rotate(90deg);\n margin-left: -1.25em;\n padding-right: 9.5em;\n padding-bottom: 12em;\n}"
+ },
+ [
+ {
+ "p": "CHICKLET",
+ "a": 7
+ },
+ "F1",
+ "F2",
+ "F3",
+ "F4",
+ "F5",
+ {
+ "x": 7
+ },
+ "F6",
+ "F7",
+ "F8",
+ "F9",
+ "F10"
+ ],
+ [
+ {
+ "a": 5,
+ "f": 5
+ },
+ "+\n=",
+ {
+ "f": 4
+ },
+ "!\n1",
+ "@\n2",
+ "#\n3",
+ "$\n4",
+ "%\n5",
+ {
+ "a": 4,
+ "w": 5,
+ "h": 4,
+ "d": true
+ },
+ "(Template)
MoErgo Glove80 keyboard
",
+ {
+ "a": 5
+ },
+ "^\n6",
+ "&\n7",
+ "*\n8",
+ "(\n9",
+ ")\n0",
+ "|\n\\"
+ ],
+ [
+ {
+ "f": 5
+ },
+ "~\n`",
+ {
+ "a": 7,
+ "f": 3
+ },
+ "",
+ {
+ "c": "#BBDEFB",
+ "p": "SPACE"
+ },
+ "\n\n\n\nAltGr",
+ {
+ "c": "#cccccc",
+ "p": "CHICKLET"
+ },
+ "",
+ "",
+ {
+ "f": 5
+ },
+ "",
+ {
+ "x": 5
+ },
+ "",
+ {
+ "f": 3
+ },
+ "",
+ "",
+ {
+ "c": "#BBDEFB",
+ "p": "SPACE"
+ },
+ "\n\n\n\nAltGr",
+ {
+ "c": "#cccccc",
+ "p": "CHICKLET"
+ },
+ "",
+ ""
+ ],
+ [
+ "Caps word",
+ {
+ "c": "#FFCDD2",
+ "p": "SPACE"
+ },
+ "\n\n\n\nWin",
+ {
+ "c": "#FFCCBC"
+ },
+ "\n\n\n\nAlt",
+ {
+ "c": "#FFECB3"
+ },
+ "\n\n\n\nCtrl",
+ {
+ "c": "#DCEDC8",
+ "n": true
+ },
+ "\n\n\n\nShift",
+ {
+ "c": "#cccccc",
+ "f": 4
+ },
+ "\n\n\n\nRaw",
+ {
+ "x": 5
+ },
+ "\n\n\n\nRaw",
+ {
+ "c": "#DCEDC8",
+ "f": 3,
+ "n": true
+ },
+ "\n\n\n\nShift",
+ {
+ "c": "#FFECB3"
+ },
+ "\n\n\n\nCtrl",
+ {
+ "c": "#FFCCBC"
+ },
+ "\n\n\n\nAlt",
+ {
+ "c": "#FFCDD2"
+ },
+ "\n\n\n\nWin",
+ {
+ "c": "#cccccc",
+ "p": "CHICKLET"
+ },
+ ""
+ ],
+ [
+ "Shift (sticky)",
+ "",
+ "",
+ "",
+ "",
+ {
+ "f": 4
+ },
+ "",
+ {
+ "x": 5
+ },
+ "",
+ {
+ "f": 3
+ },
+ "",
+ "",
+ "",
+ "",
+ "Shift (sticky)"
+ ],
+ [
+ {
+ "y": -0.04999999999999982,
+ "x": 4.95,
+ "c": "#FFD180",
+ "p": "FLAT",
+ "a": 5,
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7
+ },
+ "\nAlt+Tab cursor layer",
+ {
+ "x": 0.9000000000000004,
+ "c": "#FFFF8D",
+ "w": 1.1,
+ "h": 2.7
+ },
+ "\nToggle game layer",
+ {
+ "x": 2.9000000000000004,
+ "c": "#FFD180",
+ "w": 1.1,
+ "h": 2.7
+ },
+ "\nHyper (sticky)"
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
+ "c": "#757575",
+ "t": "#EEEEEE",
+ "p": "SPACE",
+ "a": 7,
+ "f": 3
+ },
+ "Magic",
+ {
+ "c": "#cccccc",
+ "t": "#000000",
+ "p": "CHICKLET"
+ },
+ "Home",
+ "Page up",
+ "Page down",
+ {
+ "c": "#d1c4e9",
+ "p": "SPACE"
+ },
+ "End\n\n\n\nEmoji",
+ {
+ "c": "#D1C4E9"
+ },
+ "Escape\n\n\n\nFunction",
+ {
+ "c": "#cccccc",
+ "p": "CHICKLET",
+ "fa": [
+ 9
+ ]
+ },
+ "↑",
+ "↓",
+ {
+ "x": 1
+ },
+ "←",
+ "→",
+ {
+ "c": "#D1C4E9",
+ "p": "SPACE",
+ "f": 3
+ },
+ "Enter\n\n\n\nSystem",
+ {
+ "c": "#d1c4e9",
+ "a": 5,
+ "f": 4
+ },
+ "<\n(\n\n\nWorld",
+ {
+ "c": "#cccccc",
+ "p": "CHICKLET",
+ "f": 3
+ },
+ "{\n[",
+ "}\n]",
+ {
+ "f": 4
+ },
+ ">\n)",
+ {
+ "c": "#757575",
+ "t": "#EEEEEE",
+ "p": "SPACE",
+ "a": 7,
+ "f": 3
+ },
+ "Magic"
+ ],
+ [
+ {
+ "y": -0.040000000000000036,
+ "x": 4.45,
+ "c": "#B9F6CA",
+ "t": "#000000",
+ "p": "FLAT",
+ "f": 2,
+ "w": 2.625,
+ "h": 1.11
+ },
+ "Ctrl+Tab
cursor layer",
+ {
+ "x": 2.874999999999999,
+ "w": 2.625,
+ "h": 1.11
+ },
+ "Meh
(sticky)"
+ ],
+ [
+ {
+ "y": -0.96,
+ "x": 5,
+ "c": "#D1C4E9",
+ "p": "SPACE",
+ "f": 3,
+ "n": true
+ },
+ "Back space\n\n\n\nCursor",
+ "Delete\n\n\n\nNumber",
+ {
+ "c": "#757575",
+ "t": "#EEEEEE"
+ },
+ "Lower",
+ {
+ "x": 1
+ },
+ "Lower",
+ {
+ "c": "#D1C4E9",
+ "t": "#000000"
+ },
+ "Tab\n\n\n\nMouse",
+ {
+ "n": true
+ },
+ "Space\n\n\n\nSymbol"
+ ]
+]
\ No newline at end of file
diff --git a/README/template-layer-diagram.png b/README/template-layer-diagram.png
new file mode 100644
index 0000000..c5bf43a
Binary files /dev/null and b/README/template-layer-diagram.png differ
diff --git a/README/typing-layer-diagram.json b/README/typing-layer-diagram.json
index 5d573c0..5c37138 100644
--- a/README/typing-layer-diagram.json
+++ b/README/typing-layer-diagram.json
@@ -136,7 +136,7 @@
{
"c": "#bbdefb"
},
- "Shift",
+ "Shift (sticky)",
{
"c": "#cccccc"
},
@@ -166,17 +166,34 @@
{
"c": "#bbdefb"
},
- "Shift"
+ "Shift (sticky)"
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
"c": "#757575",
- "t": "#EEEEEE"
+ "t": "#EEEEEE",
+ "p": "SPACE",
+ "f": 3
},
"Magic",
{
"c": "#dcedc8",
- "t": "#000000"
+ "t": "#000000",
+ "p": "CHICKLET"
},
"Home",
"Page up",
@@ -222,6 +239,7 @@
{
"c": "#757575",
"t": "#EEEEEE",
+ "p": "SPACE",
"a": 7,
"f": 3
},
@@ -232,6 +250,7 @@
"x": 5,
"c": "#e1bee7",
"t": "#000000",
+ "p": "CHICKLET",
"n": true
},
"Back space\n\n\n\nCursor",
diff --git a/README/typing-layer-diagram.png b/README/typing-layer-diagram.png
index 8569407..8b44337 100644
Binary files a/README/typing-layer-diagram.png and b/README/typing-layer-diagram.png differ
diff --git a/README/world-layer-diagram.json b/README/world-layer-diagram.json
index 9bab061..03c8374 100644
--- a/README/world-layer-diagram.json
+++ b/README/world-layer-diagram.json
@@ -228,7 +228,23 @@
],
[
{
+ "y": -0.04999999999999982,
+ "x": 6.95,
+ "c": "#FFFF8D",
+ "p": "FLAT",
+ "f": 2,
+ "w": 1.1,
+ "h": 2.7,
+ "d": true
+ },
+ ""
+ ],
+ [
+ {
+ "y": -0.9500000000000002,
+ "c": "#cccccc",
"g": false,
+ "p": "CHICKLET",
"f": 6
},
"ยต",
diff --git a/README/world-layer-diagram.png b/README/world-layer-diagram.png
index 7d49fe2..730fb39 100644
Binary files a/README/world-layer-diagram.png and b/README/world-layer-diagram.png differ
diff --git a/Rakefile b/Rakefile
index 9856280..0d3d375 100644
--- a/Rakefile
+++ b/Rakefile
@@ -79,6 +79,7 @@ layers_pdf_sequence = %w[
typing
gaming
factory
+ template
]
layer_pngs = Dir["README/{#{layers_pdf_sequence.join(",")}}-layer-diagram.png"]
diff --git a/keymap.dtsi b/keymap.dtsi
index ee09aec..d96a358 100644
--- a/keymap.dtsi
+++ b/keymap.dtsi
@@ -2,13 +2,13 @@
#define OPERATING_SYSTEM 'L' // choose 'L'inux, 'M'acOS, or 'W'indows
#define DIFFICULTY_LEVEL 0 // 0:custom, 1:easy -> 5:hard (see below)
#define ENFORCE_BILATERAL // cancels single-handed home row mod+tap
-#define SHIFT_FORGIVENESS // requires 24.08-beta1 or newer firmware
+//#define SHIFT_FORGIVENESS // requires 24.08-beta1 or newer firmware
#define WORLD_USE_COMPOSE // use native Compose in place of Unicode
// TIP: Add more setting overrides here instead of editing them below.
//////////////////////////////////////////////////////////////////////////////
//
-// Sunaku's Keymap v37 -- "Glorious Engrammer"
+// Sunaku's Keymap v38 -- "Glorious Engrammer"
// - https://github.com/sunaku/glove80-keymaps
//
//////////////////////////////////////////////////////////////////////////////
diff --git a/keymap.dtsi.erb b/keymap.dtsi.erb
index bbbfac8..9e63214 100644
--- a/keymap.dtsi.erb
+++ b/keymap.dtsi.erb
@@ -2,13 +2,13 @@
#define OPERATING_SYSTEM 'L' // choose 'L'inux, 'M'acOS, or 'W'indows
#define DIFFICULTY_LEVEL 0 // 0:custom, 1:easy -> 5:hard (see below)
#define ENFORCE_BILATERAL // cancels single-handed home row mod+tap
-#define SHIFT_FORGIVENESS // requires 24.08-beta1 or newer firmware
+//#define SHIFT_FORGIVENESS // requires 24.08-beta1 or newer firmware
#define WORLD_USE_COMPOSE // use native Compose in place of Unicode
// TIP: Add more setting overrides here instead of editing them below.
//////////////////////////////////////////////////////////////////////////////
//
-// Sunaku's Keymap v37 -- "Glorious Engrammer"
+// Sunaku's Keymap v38 -- "Glorious Engrammer"
// - https://github.com/sunaku/glove80-keymaps
//
//////////////////////////////////////////////////////////////////////////////
diff --git a/keymap.json b/keymap.json
index fc71e53..0b061a9 100644
--- a/keymap.json
+++ b/keymap.json
@@ -1,13 +1,13 @@
{
"keyboard": "glove80",
- "uuid": "",
- "date": 1726460826,
- "creator": "",
- "parent_uuid": "13c16910-9689-4408-a392-39a6e0e15162",
"firmware_api_version": "1",
"locale": "en-US",
- "title": "Glorious Engrammer v37",
- "notes": "Sunaku's Keymap v37 for the \"Glorious Engrammer\" ๐งโ๐๐โจ\n- Intro & setup: https://github.com/sunaku/glove80-keymaps\n- Release notes: https://github.com/sunaku/glove80-keymaps/releases/tag/v37\n- Documentation: https://sunaku.github.io/moergo-glove80-keyboard.html#layers\n- Discord forum: #glorious-engrammer channel in https://www.moergo.com/discord\n\n=== SUMMARY ===\n\nThis release adds new combo shortcuts on the base layer, tunes home row mod timing according to finger strength differences, makes it easier to tune all home row mod timing parameters together as a group, reworks the difficulty levels for consistency, and much more! ๐\n\n=== CHANGES ===\n\nShortcuts:\n- Add combo for one-shot sticky shift on either thumb T4 + home row index finger for more reliable letter \"I\" capitalization without having to momentarily slow down your tying rhythm.\n- Add combo for CapsWord on thumb T1 + home row index finger.\n- Add combo for hyper (all mods) on right hand thumb T1 + T4. Thanks to ~pacothesage on Discord for requesting this feature: https://discord.com/channels/877392805654306816/1193051200938049546/1282370463724605442\n- Change traditional pinky shifts into one-shot sticky shifts using the new &sticky_key_modtap behavior.\n- Remove &thumb_lower_shift behavior for one-shot sticky shift on T6; use the new T4 + index combo instead.\n- Function layer: swap calculator and browser keys to put browser key on home row and calculator on upper row.\n\nTiming:\n- Set holding time for home row mods according to finger strength:\n thumb=200ms, index=170ms, ring=200ms, middle=230ms, pinky=260ms.\n- Reduce HOMEY_STREAK_DECAY from 160ms down to 150ms\n- Reduce PLAIN_HOLDING_TIME to 200ms (not a modifier)\n- Reduce CHORD_HOLDING_TIME to 100ms faster multi-mod\n- Reduce INDEX_HOLDING_TIME to 170ms (revert to v23)\n\nSettings:\n- Rework DIFFICULTY_LEVEL to be more consistent, especially for the expert level 5.\n- Add TAPPING_RESOLUTION as the main knob for easy tuning of all timing thresholds.\n- Add OPERATING_SYSTEM setting in the overrides section at the top of this snippet.\n- Remove UNICODE_TARGET_OS setting -- use OPERATING_SYSTEM instead.",
+ "uuid": "",
+ "parent_uuid": "56b3ddfa-0299-4983-b66d-5101c8958452",
+ "date": 1728102436,
+ "creator": "sunaku",
+ "title": "Glorious Engrammer v38",
+ "notes": "Sunaku's Keymap v38 for the \"Glorious Engrammer\" ๐งโ๐๐โจ\n- Intro & setup: https://github.com/sunaku/glove80-keymaps\n- Release notes: https://github.com/sunaku/glove80-keymaps/releases/tag/v38\n- Documentation: https://sunaku.github.io/moergo-glove80-keyboard.html#layers\n- Discord forum: #glorious-engrammer channel in https://www.moergo.com/discord\n\n=== SUMMARY ===\n\nThis release introduces an optional \"Shift forgiveness\" setting to handle a home row shift nuance, restores the Symbol layer's layout as shown in my video tour and adjusts the Number layer to harmonize, adds a combo for sticky \"Meh\" modifiers on the base layer, improves the default timing, and more!\n\n=== CHANGES ===\n\nConfig:\n- Add SHIFT_FORGIVENESS setting for retro-tap on home row shifts.\n- Add MACOS_USE_GACS setting to suppress the CAGS Cmd/Ctrl swap.\n\nLayout:\n- Base layer: add combo for sticky \"meh\" modifiers (Alt + Ctrl + Shift) on right hand thumb cluster's T4+T5 keys.\n- Symbol layer: swap ~ and @ to restore v34 layout (exactly as shown in my symbol layer video tour on YouTube).\n- Number layer: put @ on bottom right corner, ~ on top left corner, ^ and $ on opposing sides of the home block with # in the middle. Since ~ is a typically prefix (approximation), it can go on the upper left index finger key. And ^ for exponentiation seems handy for the index finger column allows rolls onto digits higher than 1. And $ for dollar currency on the ring finger is often followed by lower digits, so you can get inward rolls for most numbers. And # is a prefix (number sign) that should be easily reachable with the longest middle finger and rollable onto all digits since it's in the middle of the home block. Finally @ is typically a suffix so it can go on the bottom right corner; this also mirrors its placement on the Symbol layer.\n- Bilateral layers: unmask traditional pinky shift keys for use with home row mods (especially retro-tap cancellation for home row shifts when SHIFT_FORGIVENESS is enabled).\n\nTiming:\n- Change thumb holding type from \"balanced\" to \"tap-preferred\" to avoid inconsistent activation of Symbol layer when typing. \n- Increase middle and ring finger holding time by +10ms.\n- Increase CHORD_HOLDING_TIME to 150ms (by +50ms) for multi-mod chords to favor normal typing in the case of slow/lingering taps.\n- Increase STICKY_HOLDING_TIME to 200ms (by +50ms) for one-shot sticky shifts on traditional pinky finger shift keys. Thanks to ~helto on Discord for reporting this problem with release v37: https://discord.com/channels/877392805654306816/1193051200938049546/1285686375613730856",
"tags": [
"sunaku",
"home-row-mods",
@@ -26,7 +26,9 @@
"workman",
"halmak"
],
- "unlisted": false,
+ "custom_defined_behaviors": "// NOTE: Use the many #define settings below to customize this keymap!\n#define OPERATING_SYSTEM 'L' // choose 'L'inux, 'M'acOS, or 'W'indows\n#define DIFFICULTY_LEVEL 0 // 0:custom, 1:easy -> 5:hard (see below)\n#define ENFORCE_BILATERAL // cancels single-handed home row mod+tap\n//#define SHIFT_FORGIVENESS // requires 24.08-beta1 or newer firmware\n#define WORLD_USE_COMPOSE // use native Compose in place of Unicode\n// TIP: Add more setting overrides here instead of editing them below.\n\n//////////////////////////////////////////////////////////////////////////////\n//\n// Sunaku's Keymap v38 -- \"Glorious Engrammer\"\n// - https://github.com/sunaku/glove80-keymaps\n//\n//////////////////////////////////////////////////////////////////////////////\n\n//\n// OPERATING_SYSTEM defines which operating system you intend to use\n// with this keymap, because shortcuts vary across operating systems.\n//\n// - https://zmk.dev/docs/codes\n// - https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts\n//\n// This setting also affects the UNICODE() function defined below, as\n// each OS has different shortcuts for typing Unicode hex characters.\n//\n// NOTE: You may need to enable Unicode hexadecimal input in your OS:\n// - (macOS) https://uknowit.uwgb.edu/page.php?id=22623\n// and https://github.com/ldanet/unicode-hex-input-fix\n// - (Linux) https://help.ubuntu.com/stable/ubuntu-help/tips-specialchars.html.en#ctrlshiftu\n// - (Windows) https://github.com/samhocevar/wincompose\n//\n// Specifically, Windows users should be running the WinCompose tool,\n// which lets you type Unicode characters via hexadecimal codepoints.\n//\n#ifndef OPERATING_SYSTEM\n#define OPERATING_SYSTEM 'L' // linux\n//#define OPERATING_SYSTEM 'M' // macos\n//#define OPERATING_SYSTEM 'W' // windows\n#endif\n#if OPERATING_SYSTEM == 'M'\n #define _C LG\n #define _A_TAB LGUI\n #define _G_TAB LALT\n #define _REDO _C(LS(Z))\n #define _POWER K_POWER\n #define _W LA\n #define _HOME _C(LEFT)\n #define _END _C(RIGHT)\n#else\n #define _C LC\n #define _A_TAB LALT\n #define _G_TAB LGUI\n #define _REDO _C(Y)\n #define _POWER C_POWER\n #define _W _C\n #define _HOME HOME\n #define _END END\n#endif\n#define _SLEEP C_SLEEP\n#if OPERATING_SYSTEM == 'W'\n #define _LOCK LG(L)\n#elif OPERATING_SYSTEM == 'M'\n #define _LOCK _C(LC(Q))\n#elif OPERATING_SYSTEM == 'L'\n #define _LOCK K_LOCK\n#endif\n#define _UNDO _C(Z)\n#define _CUT _C(X)\n#define _COPY _C(C)\n#define _PASTE _C(V)\n#define _FIND _C(F)\n#define _FIND_NEXT _C(G)\n#define _FIND_PREV _C(LS(G))\n\n//\n// USE_NUMPAD_KEYCODES puts `KP_*` keycodes into the Number layer.\n//\n#ifdef USE_NUMPAD_KEYCODES\n#define _KP_N0 KP_N0\n#define _KP_N1 KP_N1\n#define _KP_N2 KP_N2\n#define _KP_N3 KP_N3\n#define _KP_N4 KP_N4\n#define _KP_N5 KP_N5\n#define _KP_N6 KP_N6\n#define _KP_N7 KP_N7\n#define _KP_N8 KP_N8\n#define _KP_N9 KP_N9\n#define _KP_PLUS KP_PLUS\n#define _KP_MINUS KP_MINUS\n#define _KP_ASTERISK KP_ASTERISK\n#define _KP_SLASH KP_SLASH\n#define _KP_COMMA KP_COMMA\n#define _KP_DOT KP_DOT\n#define _KP_EQUAL KP_EQUAL\n#define _KP_ENTER KP_ENTER\n#else\n#define _KP_N0 N0\n#define _KP_N1 N1\n#define _KP_N2 N2\n#define _KP_N3 N3\n#define _KP_N4 N4\n#define _KP_N5 N5\n#define _KP_N6 N6\n#define _KP_N7 N7\n#define _KP_N8 N8\n#define _KP_N9 N9\n#define _KP_PLUS PLUS\n#define _KP_MINUS MINUS\n#define _KP_ASTERISK ASTERISK\n#define _KP_SLASH SLASH\n#define _KP_COMMA COMMA\n#define _KP_DOT DOT\n#define _KP_EQUAL EQUAL\n#define _KP_ENTER ENTER\n#endif\n\n//\n// Glove80 specific symbol overrides to support non \"en-US\" locales\n//\n#undef AMPS\n#define AMPS LS(N7)\n#undef AT\n#define AT LS(N2)\n#undef CARET\n#define CARET LS(N6)\n#undef COLON\n#define COLON LS(SEMI)\n#undef DLLR\n#define DLLR LS(N4)\n#undef DQT\n#define DQT LS(SQT)\n#undef EXCL\n#define EXCL LS(N1)\n#undef GT\n#define GT LS(DOT)\n#undef HASH\n#define HASH LS(N3)\n#undef LBRC\n#define LBRC LS(LBKT)\n#undef LPAR\n#define LPAR LS(N9)\n#undef LT\n#define LT LS(COMMA)\n#undef PIPE\n#define PIPE LS(BSLH)\n#undef PLUS\n#define PLUS LS(EQUAL)\n#undef PRCNT\n#define PRCNT LS(N5)\n#undef QMARK\n#define QMARK LS(FSLH)\n#undef RBRC\n#define RBRC LS(RBKT)\n#undef RPAR\n#define RPAR LS(N0)\n#undef STAR\n#define STAR LS(N8)\n#undef TILDE\n#define TILDE LS(GRAVE)\n#undef UNDER\n#define UNDER LS(MINUS)\n\n//\n// Keymap specific knowledge of the base layer's alpha + ZMK layout\n//\n#if defined(LAYER_Engrammer) && LAYER_Engrammer == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 B\n#define KEY_LH_C4R3 Y\n#define KEY_LH_C3R3 O\n#define KEY_LH_C2R3 U\n#define KEY_LH_C1R3 SQT\n#define KEY_RH_C1R3 SEMI\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 D\n#define KEY_RH_C4R3 W\n#define KEY_RH_C5R3 V\n#define KEY_RH_C6R3 Z\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 C\n#define KEY_LH_C4R4 I\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 A\n#define KEY_LH_C1R4 COMMA\n#define KEY_RH_C1R4 DOT\n#define KEY_RH_C2R4 H\n#define KEY_RH_C3R4 T\n#define KEY_RH_C4R4 S\n#define KEY_RH_C5R4 N\n#define KEY_RH_C6R4 Q\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 G\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 J\n#define KEY_LH_C2R5 K\n#define KEY_LH_C1R5 MINUS\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 FSLH\n#define KEY_RH_C2R5 R\n#define KEY_RH_C3R5 M\n#define KEY_RH_C4R5 F\n#define KEY_RH_C5R5 P\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Engram) && LAYER_Engram == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 LBKT\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 RBKT\n#define KEY_LH_C6R3 AT\n#define KEY_LH_C5R3 B\n#define KEY_LH_C4R3 Y\n#define KEY_LH_C3R3 O\n#define KEY_LH_C2R3 U\n#define KEY_LH_C1R3 SQT\n#define KEY_RH_C1R3 DQT\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 D\n#define KEY_RH_C4R3 W\n#define KEY_RH_C5R3 V\n#define KEY_RH_C6R3 Z\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 C\n#define KEY_LH_C4R4 I\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 A\n#define KEY_LH_C1R4 COMMA\n#define KEY_RH_C1R4 DOT\n#define KEY_RH_C2R4 H\n#define KEY_RH_C3R4 T\n#define KEY_RH_C4R4 S\n#define KEY_RH_C5R4 N\n#define KEY_RH_C6R4 Q\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 G\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 J\n#define KEY_LH_C2R5 K\n#define KEY_LH_C1R5 MINUS\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 QMARK\n#define KEY_RH_C2R5 R\n#define KEY_RH_C3R5 M\n#define KEY_RH_C4R5 F\n#define KEY_RH_C5R5 P\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 HASH\n#define KEY_RH_C4R6 FSLH\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Dvorak) && LAYER_Dvorak == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 SQT\n#define KEY_LH_C4R3 COMMA\n#define KEY_LH_C3R3 DOT\n#define KEY_LH_C2R3 P\n#define KEY_LH_C1R3 Y\n#define KEY_RH_C1R3 F\n#define KEY_RH_C2R3 G\n#define KEY_RH_C3R3 C\n#define KEY_RH_C4R3 R\n#define KEY_RH_C5R3 L\n#define KEY_RH_C6R3 SLASH\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 O\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 U\n#define KEY_LH_C1R4 I\n#define KEY_RH_C1R4 D\n#define KEY_RH_C2R4 H\n#define KEY_RH_C3R4 T\n#define KEY_RH_C4R4 N\n#define KEY_RH_C5R4 S\n#define KEY_RH_C6R4 MINUS\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 SEMI\n#define KEY_LH_C4R5 Q\n#define KEY_LH_C3R5 J\n#define KEY_LH_C2R5 K\n#define KEY_LH_C1R5 X\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 B\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 W\n#define KEY_RH_C4R5 V\n#define KEY_RH_C5R5 Z\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_ColemakDHm) && LAYER_ColemakDHm == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 F\n#define KEY_LH_C2R3 P\n#define KEY_LH_C1R3 B\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 Y\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 R\n#define KEY_LH_C3R4 S\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 M\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 I\n#define KEY_RH_C5R4 O\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 D\n#define KEY_LH_C1R5 V\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 K\n#define KEY_RH_C2R5 H\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Colemak) && LAYER_Colemak == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 F\n#define KEY_LH_C2R3 P\n#define KEY_LH_C1R3 G\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 L\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 Y\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 R\n#define KEY_LH_C3R4 S\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 D\n#define KEY_RH_C1R4 H\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 I\n#define KEY_RH_C5R4 O\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 V\n#define KEY_LH_C1R5 B\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 K\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_QWERTY) && LAYER_QWERTY == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 E\n#define KEY_LH_C2R3 R\n#define KEY_LH_C1R3 T\n#define KEY_RH_C1R3 Y\n#define KEY_RH_C2R3 U\n#define KEY_RH_C3R3 I\n#define KEY_RH_C4R3 O\n#define KEY_RH_C5R3 P\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 S\n#define KEY_LH_C3R4 D\n#define KEY_LH_C2R4 F\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 H\n#define KEY_RH_C2R4 J\n#define KEY_RH_C3R4 K\n#define KEY_RH_C4R4 L\n#define KEY_RH_C5R4 SEMI\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 V\n#define KEY_LH_C1R5 B\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 N\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Norman) && LAYER_Norman == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 W\n#define KEY_LH_C3R3 D\n#define KEY_LH_C2R3 F\n#define KEY_LH_C1R3 K\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 U\n#define KEY_RH_C3R3 R\n#define KEY_RH_C4R3 L\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 S\n#define KEY_LH_C3R4 E\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 Y\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 I\n#define KEY_RH_C4R4 O\n#define KEY_RH_C5R4 H\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 C\n#define KEY_LH_C2R5 V\n#define KEY_LH_C1R5 B\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 P\n#define KEY_RH_C2R5 M\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Workman) && LAYER_Workman == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 Q\n#define KEY_LH_C4R3 D\n#define KEY_LH_C3R3 R\n#define KEY_LH_C2R3 W\n#define KEY_LH_C1R3 B\n#define KEY_RH_C1R3 J\n#define KEY_RH_C2R3 F\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 P\n#define KEY_RH_C5R3 SEMI\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 A\n#define KEY_LH_C4R4 S\n#define KEY_LH_C3R4 H\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 G\n#define KEY_RH_C1R4 Y\n#define KEY_RH_C2R4 N\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 O\n#define KEY_RH_C5R4 I\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 Z\n#define KEY_LH_C4R5 X\n#define KEY_LH_C3R5 M\n#define KEY_LH_C2R5 C\n#define KEY_LH_C1R5 V\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 K\n#define KEY_RH_C2R5 L\n#define KEY_RH_C3R5 COMMA\n#define KEY_RH_C4R5 DOT\n#define KEY_RH_C5R5 FSLH\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n#if defined(LAYER_Halmak) && LAYER_Halmak == 0\n#define KEY_LH_C6R1 F1\n#define KEY_LH_C5R1 F2\n#define KEY_LH_C4R1 F3\n#define KEY_LH_C3R1 F4\n#define KEY_LH_C2R1 F5\n#define KEY_RH_C2R1 F6\n#define KEY_RH_C3R1 F7\n#define KEY_RH_C4R1 F8\n#define KEY_RH_C5R1 F9\n#define KEY_RH_C6R1 F10\n#define KEY_LH_C6R2 EQUAL\n#define KEY_LH_C5R2 N1\n#define KEY_LH_C4R2 N2\n#define KEY_LH_C3R2 N3\n#define KEY_LH_C2R2 N4\n#define KEY_LH_C1R2 N5\n#define KEY_RH_C1R2 N6\n#define KEY_RH_C2R2 N7\n#define KEY_RH_C3R2 N8\n#define KEY_RH_C4R2 N9\n#define KEY_RH_C5R2 N0\n#define KEY_RH_C6R2 BSLH\n#define KEY_LH_C6R3 GRAVE\n#define KEY_LH_C5R3 W\n#define KEY_LH_C4R3 L\n#define KEY_LH_C3R3 R\n#define KEY_LH_C2R3 B\n#define KEY_LH_C1R3 Z\n#define KEY_RH_C1R3 SEMI\n#define KEY_RH_C2R3 Q\n#define KEY_RH_C3R3 U\n#define KEY_RH_C4R3 D\n#define KEY_RH_C5R3 J\n#define KEY_RH_C6R3 MINUS\n#define KEY_LH_C6R4 0\n#define KEY_LH_C5R4 S\n#define KEY_LH_C4R4 H\n#define KEY_LH_C3R4 N\n#define KEY_LH_C2R4 T\n#define KEY_LH_C1R4 COMMA\n#define KEY_RH_C1R4 DOT\n#define KEY_RH_C2R4 A\n#define KEY_RH_C3R4 E\n#define KEY_RH_C4R4 O\n#define KEY_RH_C5R4 I\n#define KEY_RH_C6R4 SQT\n#define KEY_LH_C6R5 LSFT\n#define KEY_LH_C5R5 F\n#define KEY_LH_C4R5 M\n#define KEY_LH_C3R5 V\n#define KEY_LH_C2R5 C\n#define KEY_LH_C1R5 FSLH\n#define KEY_LH_T1 ESC\n#define KEY_LH_T2 UP\n#define KEY_LH_T3 DOWN\n#define KEY_RH_T3 LEFT\n#define KEY_RH_T2 RIGHT\n#define KEY_RH_T1 ENTER\n#define KEY_RH_C1R5 G\n#define KEY_RH_C2R5 P\n#define KEY_RH_C3R5 X\n#define KEY_RH_C4R5 K\n#define KEY_RH_C5R5 Y\n#define KEY_RH_C6R5 RSFT\n#define KEY_LH_C6R6 0\n#define KEY_LH_C5R6 HOME\n#define KEY_LH_C4R6 PG_UP\n#define KEY_LH_C3R6 PG_DN\n#define KEY_LH_C2R6 END\n#define KEY_LH_T4 BACKSPACE\n#define KEY_LH_T5 DELETE\n#define KEY_LH_T6 0\n#define KEY_RH_T6 0\n#define KEY_RH_T5 TAB\n#define KEY_RH_T4 SPACE\n#define KEY_RH_C2R6 LPAR\n#define KEY_RH_C3R6 LBKT\n#define KEY_RH_C4R6 RBKT\n#define KEY_RH_C5R6 RPAR\n#define KEY_RH_C6R6 0\n#endif\n\ncombos {\n compatible = \"zmk,combos\";\n\n //\n // COMBO_FIRING_DECAY defines how much time you have left (milliseconds)\n // after pressing the first key in a ZMK combo to finish the whole chord.\n //\n #ifndef COMBO_FIRING_DECAY\n #define COMBO_FIRING_DECAY 50\n #endif\n #ifdef LAYER_Gaming\n combo_gaming_layer_toggle {\n timeout-ms = ;\n key-positions = ;\n bindings = <&tog LAYER_Gaming>;\n layers = <0 LAYER_Gaming>;\n };\n #endif\n #ifdef _A_TAB\n combo_alt_tab_switcher {\n timeout-ms = ;\n key-positions = ;\n bindings = <&mod_tab_chord _A_TAB LAYER_Cursor>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n #endif\n\n combo_ctrl_tab_switcher {\n timeout-ms = ;\n key-positions = ;\n bindings = <&mod_tab_chord LCTL LAYER_Cursor>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n combo_sticky_hyper_right {\n timeout-ms = ;\n key-positions = ;\n bindings = <&sk LG(LA(LC(LSHFT)))>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n combo_sticky_meh_right {\n timeout-ms = ;\n key-positions = ;\n bindings = <&sk LA(LC(LSHFT))>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n combo_sticky_1shot_shift_left {\n timeout-ms = ;\n key-positions = ;\n bindings = <&sticky_key_oneshot LSFT>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n combo_sticky_1shot_shift_right {\n timeout-ms = ;\n key-positions = ;\n bindings = <&sticky_key_oneshot LSFT>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n combo_caps_word_left {\n timeout-ms = ;\n key-positions = ;\n bindings = <&caps_word>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n combo_caps_word_right {\n timeout-ms = ;\n key-positions = ;\n bindings = <&caps_word>;\n layers = <0 1 2 3 4 5 6 7 8>;\n };\n\n};\n\nbehaviors {\n\n //////////////////////////////////////////////////////////////////////////\n //\n // Miryoku layers and home row mods (ported from my QMK endgame)\n // - https://sunaku.github.io/home-row-mods.html#porting-to-zmk\n // - https://github.com/urob/zmk-config#timeless-homerow-mods\n //\n //////////////////////////////////////////////////////////////////////////\n\n //\n // DIFFICULTY_LEVEL specifies your level of expertise with this keymap.\n // It's meant to help newcomers gradually work their way up to mastery.\n //\n // #define DIFFICULTY_LEVEL 1 // novice (500ms)\n // #define DIFFICULTY_LEVEL 2 // slower (400ms)\n // #define DIFFICULTY_LEVEL 3 // normal (300ms)\n // #define DIFFICULTY_LEVEL 4 // faster (200ms)\n // #define DIFFICULTY_LEVEL 5 // expert (100ms)\n //\n // You can disable this setting by omitting it or assigning a `0` zero,\n // in which case it will default to my personal set of time thresholds.\n //\n // #define DIFFICULTY_LEVEL 0 // sunaku (150ms)\n //\n // No matter what difficulty level you choose, you can always override\n // any settings in this keymap at the beginning of this configuration.\n //\n #ifdef DIFFICULTY_LEVEL\n #if DIFFICULTY_LEVEL > 0 && DIFFICULTY_LEVEL < 6\n #ifndef TAPPING_RESOLUTION\n #define TAPPING_RESOLUTION ((6 - DIFFICULTY_LEVEL) * 100)\n #endif\n #endif\n #endif\n\n //\n // TAPPING_RESOLUTION specifies the maximum speed at which the keyboard\n // confuses your taps as being holds when you type on home row mod keys.\n // When you lower this value, the same confusion should still occur; but\n // when you raise this value, you should be able to type normally again.\n //\n #ifndef TAPPING_RESOLUTION\n #define TAPPING_RESOLUTION 150\n #endif\n\n //\n // ENFORCE_BILATERAL cancels out single-handed home row mods activation by\n // releasing any currently pressed mods and replacing them with plain taps.\n //\n // NOTE: You may still encounter \"flashing mods\" where an operating system\n // action is triggered by the release of mods, such as LGUI which launches\n // the Windows Start Menu and LALT which opens the Microsoft Office Ribbon.\n //\n //#define ENFORCE_BILATERAL\n\n //\n // SHIFT_FORGIVENESS taps when home row shift is merely held and released,\n // without any other key having been tapped while the shift was held down.\n // For example, suppose you hold a home row shift key and, before pressing\n // another key, suddenly decide that you don't want to use shift after all:\n //\n // <1> If this setting is enabled, the underlying tap behavior is triggered\n // to type a single character when you release that home row shift key.\n //\n // <2> Otherwise, nothing happens when you release that home row shift key.\n //\n // This requires the \"hold-while-undecided\" ZMK feature in a beta firmware:\n // please select \"v24.08-beta1\" or newer from the drop-down menu located at\n // Glove80 Layout Editor > Settings > Advanced Settings > Firmware Version.\n //\n // CAUTION: This can interfere with mod-click mouse usage where you hold a\n // home row shift key and perform mouse actions (move, click, drag & drop):\n // when you release that home row shift key, its underlying character would\n // be typed, potentially triggering an unexpected action on your selection!\n // To prevent the underlying character from being typed, press another key\n // (such as a dedicated shift key, a neighboring home row mod key, or even\n // a layer access key) before you release the original home row shift key.\n //\n // NOTE: You may potentially encounter \"flashing mods\" where an application\n // or operating system action is triggered by a standalone tap of a shift,\n // but this is unlikely as people regularly tap shift without consequence.\n //\n //#define SHIFT_FORGIVENESS\n\n //\n // The *_FINGER_MOD specify which modifiers are used by home row mod keys.\n // Here, we use Miryoku's \"GACS\" (Win, Alt, Ctrl, Shift) order by default,\n // unless OPERATING_SYSTEM is macOS, in which case Win & Ctrl are swapped,\n // unless MACOS_USE_GACS is also defined to suppress that Win & Ctrl swap.\n //\n #ifndef PINKY_FINGER_MOD\n #if OPERATING_SYSTEM == 'M' && !defined(MACOS_USE_GACS)\n #define PINKY_FINGER_MOD LCTL\n #else\n #define PINKY_FINGER_MOD LGUI\n #endif\n #endif\n #ifndef RING1_FINGER_MOD\n #define RING1_FINGER_MOD LALT\n #endif\n #ifndef RING2_FINGER_MOD\n #define RING2_FINGER_MOD RALT\n #endif\n #ifndef MIDDY_FINGER_MOD\n #if OPERATING_SYSTEM == 'M' && !defined(MACOS_USE_GACS)\n #define MIDDY_FINGER_MOD LGUI\n #else\n #define MIDDY_FINGER_MOD LCTL\n #endif\n #endif\n #ifndef INDEX_FINGER_MOD\n #define INDEX_FINGER_MOD LSFT\n #endif\n //\n // The following settings let you configure mods individually, per finger:\n //\n #ifndef LEFT_PINKY_MOD\n #define LEFT_PINKY_MOD PINKY_FINGER_MOD\n #endif\n #ifndef RIGHT_PINKY_MOD\n #define RIGHT_PINKY_MOD PINKY_FINGER_MOD\n #endif\n #ifndef LEFT_RING1_MOD\n #define LEFT_RING1_MOD RING1_FINGER_MOD\n #endif\n #ifndef RIGHT_RING1_MOD\n #define RIGHT_RING1_MOD RING1_FINGER_MOD\n #endif\n #ifndef LEFT_RING2_MOD\n #define LEFT_RING2_MOD RING2_FINGER_MOD\n #endif\n #ifndef RIGHT_RING2_MOD\n #define RIGHT_RING2_MOD RING2_FINGER_MOD\n #endif\n #ifndef LEFT_MIDDY_MOD\n #define LEFT_MIDDY_MOD MIDDY_FINGER_MOD\n #endif\n #ifndef RIGHT_MIDDY_MOD\n #define RIGHT_MIDDY_MOD MIDDY_FINGER_MOD\n #endif\n #ifndef LEFT_INDEX_MOD\n #define LEFT_INDEX_MOD INDEX_FINGER_MOD\n #endif\n #ifndef RIGHT_INDEX_MOD\n #define RIGHT_INDEX_MOD INDEX_FINGER_MOD\n #endif\n\n //\n // HOMEY_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for the pinky, ring, and middle fingers (which are assigned to Super,\n // Alt, and Ctrl respectively in the Miryoku system) on home row keys.\n //\n #ifndef HOMEY_HOLDING_TYPE\n #define HOMEY_HOLDING_TYPE \"tap-preferred\"\n #endif\n\n //\n // HOMEY_HOLDING_TIME defines how long you need to hold (milliseconds)\n // home row mod keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Ctrl-Click).\n //\n #ifndef HOMEY_HOLDING_TIME\n #define HOMEY_HOLDING_TIME (TAPPING_RESOLUTION + 90)\n #endif\n #ifndef INDEX_HOLDING_TIME\n #define INDEX_HOLDING_TIME (TAPPING_RESOLUTION + 20)\n #endif\n #ifndef MIDDY_HOLDING_TIME\n #define MIDDY_HOLDING_TIME (TAPPING_RESOLUTION + 60)\n #endif\n #ifndef RING1_HOLDING_TIME\n #define RING1_HOLDING_TIME (TAPPING_RESOLUTION + 90)\n #endif\n #ifndef RING2_HOLDING_TIME\n #define RING2_HOLDING_TIME RING1_HOLDING_TIME\n #endif\n #ifndef PINKY_HOLDING_TIME\n #define PINKY_HOLDING_TIME (TAPPING_RESOLUTION + 110)\n #endif\n\n //\n // HOMEY_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing.\n //\n #ifndef HOMEY_STREAK_DECAY\n #define HOMEY_STREAK_DECAY TAPPING_RESOLUTION\n #endif\n\n //\n // HOMEY_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef HOMEY_REPEAT_DECAY\n #define HOMEY_REPEAT_DECAY (TAPPING_RESOLUTION + 150)\n #endif // \"tap then hold\" for key auto-repeat\n\n //\n // CHORD_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for chorded home row mods (secondary keypresses in multi-mod chords).\n //\n #ifndef CHORD_HOLDING_TYPE\n #define CHORD_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n\n //\n // CHORD_HOLDING_TIME defines how long you need to hold (milliseconds)\n // home row mod keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Ctrl-Click).\n // This is specifically for secondary keypresses in multi-mod chords.\n //\n #ifndef CHORD_HOLDING_TIME\n #define CHORD_HOLDING_TIME TAPPING_RESOLUTION\n #endif\n\n //\n // CHORD_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing\n // This is specifically for secondary keypresses in multi-mod chords.\n //\n #ifndef CHORD_STREAK_DECAY\n #define CHORD_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n\n //\n // CHORD_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n // This is specifically for secondary keypresses in multi-mod chords.\n //\n #ifndef CHORD_REPEAT_DECAY\n #define CHORD_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n\n //\n // INDEX_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for index fingers (which Miryoku assigns to Shift) on home row keys.\n //\n // NOTE: The \"tap-preferred\" flavor of ZMK hold-tap for index finger keys\n // allows faster activation of the Shift modifier (without having to wait\n // for the modified key to be released as the \"balanced\" flavor requires).\n // Typing streaks and the `hold-trigger-on-release` setting are disabled\n // for the index fingers so as not to hinder their speed and dexterity.\n //\n #ifndef INDEX_HOLDING_TYPE\n #define INDEX_HOLDING_TYPE \"tap-preferred\"\n #endif\n\n //\n // INDEX_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing.\n //\n #ifndef INDEX_STREAK_DECAY\n #define INDEX_STREAK_DECAY (TAPPING_RESOLUTION - 50)\n #endif\n\n //\n // INDEX_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef INDEX_REPEAT_DECAY\n #define INDEX_REPEAT_DECAY (TAPPING_RESOLUTION + 150)\n #endif // \"tap then hold\" for key auto-repeat\n\n //\n // PLAIN_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for index fingers (which Miryoku assigns to Shift) on home row keys.\n //\n #ifndef PLAIN_HOLDING_TYPE\n #define PLAIN_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n\n //\n // PLAIN_HOLDING_TIME defines how long you need to hold (milliseconds)\n // index finger keys in order to send their modifiers to the computer\n // (i.e. \"register\" them) for mod-click mouse usage (e.g. Shift-Click).\n //\n #ifndef PLAIN_HOLDING_TIME\n #define PLAIN_HOLDING_TIME (TAPPING_RESOLUTION + 50)\n #endif\n\n //\n // PLAIN_STREAK_DECAY defines how long you need to wait (milliseconds)\n // after typing before you can use home row mods again. It prevents\n // unintended activation of home row mods when you're actively typing.\n //\n #ifndef PLAIN_STREAK_DECAY\n #define PLAIN_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n\n //\n // PLAIN_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef PLAIN_REPEAT_DECAY\n #define PLAIN_REPEAT_DECAY (TAPPING_RESOLUTION + 150)\n #endif // \"tap then hold\" for key auto-repeat\n\n //\n // THUMB_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for the thumbs (which are assigned to 6 layers in the Miryoku system).\n //\n #ifndef THUMB_HOLDING_TYPE\n #define THUMB_HOLDING_TYPE \"tap-preferred\"\n #endif\n\n //\n // THUMB_HOLDING_TIME defines how long you need to hold (milliseconds)\n // a thumb key to activate a layer. Shorter holds are treated as taps.\n //\n #ifndef THUMB_HOLDING_TIME\n #define THUMB_HOLDING_TIME (TAPPING_RESOLUTION + 50)\n #endif\n\n //\n // THUMB_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef THUMB_REPEAT_DECAY\n #define THUMB_REPEAT_DECAY (TAPPING_RESOLUTION + 150)\n #endif // \"tap then hold\" for key auto-repeat\n\n //\n // SPACE_HOLDING_TYPE defines the flavor of ZMK hold-tap behavior to use\n // for spacebar (assigned to the right thumb's home position by default).\n //\n #ifndef SPACE_HOLDING_TYPE\n #define SPACE_HOLDING_TYPE THUMB_HOLDING_TYPE\n #endif\n\n //\n // SPACE_HOLDING_TIME defines how long you need to hold (milliseconds)\n // the space thumb key to activate. Shorter holds are treated as taps.\n //\n #ifndef SPACE_HOLDING_TIME\n #define SPACE_HOLDING_TIME THUMB_HOLDING_TIME\n #endif\n\n //\n // SPACE_REPEAT_DECAY defines how much time you have left (milliseconds)\n // after tapping a key to hold it again in order to make it auto-repeat.\n //\n #ifndef SPACE_REPEAT_DECAY\n #define SPACE_REPEAT_DECAY TAPPING_RESOLUTION\n #endif\n\n //\n // Glove80 key positions index for positional hold-tap\n // - https://discord.com/channels/877392805654306816/937645688244826154/1066713913351221248\n // - https://media.discordapp.net/attachments/937645688244826154/1066713913133121556/image.png\n //\n // |------------------------|------------------------|\n // | LEFT_HAND_KEYS | RIGHT_HAND_KEYS |\n // | | |\n // | 0 1 2 3 4 | 5 6 7 8 9 |\n // | 10 11 12 13 14 15 | 16 17 18 19 20 21 |\n // | 22 23 24 25 26 27 | 28 29 30 31 32 33 |\n // | 34 35 36 37 38 39 | 40 41 42 43 44 45 |\n // | 46 47 48 49 50 51 | 58 59 60 61 62 63 |\n // | 64 65 66 67 68 | 75 76 77 78 79 |\n // | 69 52 | 57 74 |\n // | 70 53 | 56 73 |\n // | 71 54 | 55 72 |\n // |------------------------|------------------------|\n //\n #define LEFT_HAND_KEYS \\\n 0 1 2 3 4 \\\n 10 11 12 13 14 15 \\\n 22 23 24 25 26 27 \\\n 34 35 36 37 38 39 \\\n 46 47 48 49 50 51 \\\n 64 65 66 67 68\n #define RIGHT_HAND_KEYS \\\n 5 6 7 8 9 \\\n 16 17 18 19 20 21 \\\n 28 29 30 31 32 33 \\\n 40 41 42 43 44 45 \\\n 58 59 60 61 62 63 \\\n 75 76 77 78 79\n #define THUMB_KEYS \\\n 69 52 57 74 \\\n 70 53 56 73 \\\n 71 54 55 72\n\n #define LEFT_PINKY_KEY KEY_LH_C5R4\n #define LEFT_RING1_KEY KEY_LH_C4R4\n #define LEFT_RING2_KEY KEY_LH_C4R3\n #define LEFT_MIDDY_KEY KEY_LH_C3R4\n #define LEFT_INDEX_KEY KEY_LH_C2R4\n #define LEFT_PLAIN_KEY KEY_LH_C1R4\n\n #define RIGHT_PINKY_KEY KEY_RH_C5R4\n #define RIGHT_RING1_KEY KEY_RH_C4R4\n #define RIGHT_RING2_KEY KEY_RH_C4R3\n #define RIGHT_MIDDY_KEY KEY_RH_C3R4\n #define RIGHT_INDEX_KEY KEY_RH_C2R4\n #define RIGHT_PLAIN_KEY KEY_RH_C1R4\n #if defined(LAYER_Engram) && LAYER_Engram == 0\n #define LeftPlainKey engram_COMMA\n #define RightPlainKey engram_DOT\n #else\n #define LeftPlainKey kp LEFT_PLAIN_KEY\n #define RightPlainKey kp RIGHT_PLAIN_KEY\n #endif\n\n //\n // Home row mods with bilateral combinations support\n //\n #ifndef PINKY_HOLDING_TYPE\n #define PINKY_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n #ifndef PINKY_CHORD_HOLDING_TYPE\n #define PINKY_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_PINKY_CHORD_HOLDING_TYPE\n #define LEFT_PINKY_CHORD_HOLDING_TYPE PINKY_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_PINKY_CHORD_HOLDING_TYPE\n #define RIGHT_PINKY_CHORD_HOLDING_TYPE PINKY_CHORD_HOLDING_TYPE\n #endif\n #ifndef PINKY_HOLDING_TIME\n #define PINKY_HOLDING_TIME HOMEY_HOLDING_TIME\n #endif\n #ifndef PINKY_CHORD_HOLDING_TIME\n #define PINKY_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_PINKY_CHORD_HOLDING_TIME\n #define LEFT_PINKY_CHORD_HOLDING_TIME PINKY_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_PINKY_CHORD_HOLDING_TIME\n #define RIGHT_PINKY_CHORD_HOLDING_TIME PINKY_CHORD_HOLDING_TIME\n #endif\n #ifndef PINKY_STREAK_DECAY\n #define PINKY_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n #ifndef PINKY_CHORD_STREAK_DECAY\n #define PINKY_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_PINKY_CHORD_STREAK_DECAY\n #define LEFT_PINKY_CHORD_STREAK_DECAY PINKY_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_PINKY_CHORD_STREAK_DECAY\n #define RIGHT_PINKY_CHORD_STREAK_DECAY PINKY_CHORD_STREAK_DECAY\n #endif\n #ifndef PINKY_REPEAT_DECAY\n #define PINKY_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n #ifndef PINKY_CHORD_REPEAT_DECAY\n #define PINKY_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n #endif\n #ifndef LEFT_PINKY_CHORD_REPEAT_DECAY\n #define LEFT_PINKY_CHORD_REPEAT_DECAY PINKY_CHORD_REPEAT_DECAY\n #endif\n #ifndef RIGHT_PINKY_CHORD_REPEAT_DECAY\n #define RIGHT_PINKY_CHORD_REPEAT_DECAY PINKY_CHORD_REPEAT_DECAY\n #endif\n #ifndef RING1_HOLDING_TYPE\n #define RING1_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n #ifndef RING1_CHORD_HOLDING_TYPE\n #define RING1_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING1_CHORD_HOLDING_TYPE\n #define LEFT_RING1_CHORD_HOLDING_TYPE RING1_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING1_CHORD_HOLDING_TYPE\n #define RIGHT_RING1_CHORD_HOLDING_TYPE RING1_CHORD_HOLDING_TYPE\n #endif\n #ifndef RING1_HOLDING_TIME\n #define RING1_HOLDING_TIME HOMEY_HOLDING_TIME\n #endif\n #ifndef RING1_CHORD_HOLDING_TIME\n #define RING1_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_RING1_CHORD_HOLDING_TIME\n #define LEFT_RING1_CHORD_HOLDING_TIME RING1_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING1_CHORD_HOLDING_TIME\n #define RIGHT_RING1_CHORD_HOLDING_TIME RING1_CHORD_HOLDING_TIME\n #endif\n #ifndef RING1_STREAK_DECAY\n #define RING1_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n #ifndef RING1_CHORD_STREAK_DECAY\n #define RING1_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_RING1_CHORD_STREAK_DECAY\n #define LEFT_RING1_CHORD_STREAK_DECAY RING1_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING1_CHORD_STREAK_DECAY\n #define RIGHT_RING1_CHORD_STREAK_DECAY RING1_CHORD_STREAK_DECAY\n #endif\n #ifndef RING1_REPEAT_DECAY\n #define RING1_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n #ifndef RING1_CHORD_REPEAT_DECAY\n #define RING1_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n #endif\n #ifndef LEFT_RING1_CHORD_REPEAT_DECAY\n #define LEFT_RING1_CHORD_REPEAT_DECAY RING1_CHORD_REPEAT_DECAY\n #endif\n #ifndef RIGHT_RING1_CHORD_REPEAT_DECAY\n #define RIGHT_RING1_CHORD_REPEAT_DECAY RING1_CHORD_REPEAT_DECAY\n #endif\n #ifndef RING2_HOLDING_TYPE\n #define RING2_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n #ifndef RING2_CHORD_HOLDING_TYPE\n #define RING2_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING2_CHORD_HOLDING_TYPE\n #define LEFT_RING2_CHORD_HOLDING_TYPE RING2_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING2_CHORD_HOLDING_TYPE\n #define RIGHT_RING2_CHORD_HOLDING_TYPE RING2_CHORD_HOLDING_TYPE\n #endif\n #ifndef RING2_HOLDING_TIME\n #define RING2_HOLDING_TIME HOMEY_HOLDING_TIME\n #endif\n #ifndef RING2_CHORD_HOLDING_TIME\n #define RING2_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_RING2_CHORD_HOLDING_TIME\n #define LEFT_RING2_CHORD_HOLDING_TIME RING2_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING2_CHORD_HOLDING_TIME\n #define RIGHT_RING2_CHORD_HOLDING_TIME RING2_CHORD_HOLDING_TIME\n #endif\n #ifndef RING2_STREAK_DECAY\n #define RING2_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n #ifndef RING2_CHORD_STREAK_DECAY\n #define RING2_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_RING2_CHORD_STREAK_DECAY\n #define LEFT_RING2_CHORD_STREAK_DECAY RING2_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING2_CHORD_STREAK_DECAY\n #define RIGHT_RING2_CHORD_STREAK_DECAY RING2_CHORD_STREAK_DECAY\n #endif\n #ifndef RING2_REPEAT_DECAY\n #define RING2_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n #ifndef RING2_CHORD_REPEAT_DECAY\n #define RING2_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n #endif\n #ifndef LEFT_RING2_CHORD_REPEAT_DECAY\n #define LEFT_RING2_CHORD_REPEAT_DECAY RING2_CHORD_REPEAT_DECAY\n #endif\n #ifndef RIGHT_RING2_CHORD_REPEAT_DECAY\n #define RIGHT_RING2_CHORD_REPEAT_DECAY RING2_CHORD_REPEAT_DECAY\n #endif\n #ifndef MIDDY_HOLDING_TYPE\n #define MIDDY_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n #ifndef MIDDY_CHORD_HOLDING_TYPE\n #define MIDDY_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_MIDDY_CHORD_HOLDING_TYPE\n #define LEFT_MIDDY_CHORD_HOLDING_TYPE MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_MIDDY_CHORD_HOLDING_TYPE\n #define RIGHT_MIDDY_CHORD_HOLDING_TYPE MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef MIDDY_HOLDING_TIME\n #define MIDDY_HOLDING_TIME HOMEY_HOLDING_TIME\n #endif\n #ifndef MIDDY_CHORD_HOLDING_TIME\n #define MIDDY_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_MIDDY_CHORD_HOLDING_TIME\n #define LEFT_MIDDY_CHORD_HOLDING_TIME MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_MIDDY_CHORD_HOLDING_TIME\n #define RIGHT_MIDDY_CHORD_HOLDING_TIME MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef MIDDY_STREAK_DECAY\n #define MIDDY_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n #ifndef MIDDY_CHORD_STREAK_DECAY\n #define MIDDY_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_MIDDY_CHORD_STREAK_DECAY\n #define LEFT_MIDDY_CHORD_STREAK_DECAY MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_MIDDY_CHORD_STREAK_DECAY\n #define RIGHT_MIDDY_CHORD_STREAK_DECAY MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef MIDDY_REPEAT_DECAY\n #define MIDDY_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n #ifndef MIDDY_CHORD_REPEAT_DECAY\n #define MIDDY_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n #endif\n #ifndef LEFT_MIDDY_CHORD_REPEAT_DECAY\n #define LEFT_MIDDY_CHORD_REPEAT_DECAY MIDDY_CHORD_REPEAT_DECAY\n #endif\n #ifndef RIGHT_MIDDY_CHORD_REPEAT_DECAY\n #define RIGHT_MIDDY_CHORD_REPEAT_DECAY MIDDY_CHORD_REPEAT_DECAY\n #endif\n #ifndef INDEX_HOLDING_TYPE\n #define INDEX_HOLDING_TYPE HOMEY_HOLDING_TYPE\n #endif\n #ifndef INDEX_CHORD_HOLDING_TYPE\n #define INDEX_CHORD_HOLDING_TYPE CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_INDEX_CHORD_HOLDING_TYPE\n #define LEFT_INDEX_CHORD_HOLDING_TYPE INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_INDEX_CHORD_HOLDING_TYPE\n #define RIGHT_INDEX_CHORD_HOLDING_TYPE INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef INDEX_HOLDING_TIME\n #define INDEX_HOLDING_TIME HOMEY_HOLDING_TIME\n #endif\n #ifndef INDEX_CHORD_HOLDING_TIME\n #define INDEX_CHORD_HOLDING_TIME CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_INDEX_CHORD_HOLDING_TIME\n #define LEFT_INDEX_CHORD_HOLDING_TIME INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_INDEX_CHORD_HOLDING_TIME\n #define RIGHT_INDEX_CHORD_HOLDING_TIME INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef INDEX_STREAK_DECAY\n #define INDEX_STREAK_DECAY HOMEY_STREAK_DECAY\n #endif\n #ifndef INDEX_CHORD_STREAK_DECAY\n #define INDEX_CHORD_STREAK_DECAY CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_INDEX_CHORD_STREAK_DECAY\n #define LEFT_INDEX_CHORD_STREAK_DECAY INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_INDEX_CHORD_STREAK_DECAY\n #define RIGHT_INDEX_CHORD_STREAK_DECAY INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef INDEX_REPEAT_DECAY\n #define INDEX_REPEAT_DECAY HOMEY_REPEAT_DECAY\n #endif\n #ifndef INDEX_CHORD_REPEAT_DECAY\n #define INDEX_CHORD_REPEAT_DECAY CHORD_REPEAT_DECAY\n #endif\n #ifndef LEFT_INDEX_CHORD_REPEAT_DECAY\n #define LEFT_INDEX_CHORD_REPEAT_DECAY INDEX_CHORD_REPEAT_DECAY\n #endif\n #ifndef RIGHT_INDEX_CHORD_REPEAT_DECAY\n #define RIGHT_INDEX_CHORD_REPEAT_DECAY INDEX_CHORD_REPEAT_DECAY\n #endif\n #ifndef LEFT_PINKY_HOLDING_TYPE\n #define LEFT_PINKY_HOLDING_TYPE PINKY_HOLDING_TYPE\n #endif\n #ifndef LEFT_PINKY_HOLDING_TIME\n #define LEFT_PINKY_HOLDING_TIME PINKY_HOLDING_TIME\n #endif\n #ifndef LEFT_PINKY_STREAK_DECAY\n #define LEFT_PINKY_STREAK_DECAY PINKY_STREAK_DECAY\n #endif\n #ifndef LEFT_PINKY_REPEAT_DECAY\n #define LEFT_PINKY_REPEAT_DECAY PINKY_REPEAT_DECAY\n #endif\n left_pinky: homey_left_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_PINKY_MOD == LSFT || LEFT_PINKY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_pinky_bilateral: homey_left_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_pinky_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_PINKY_MOD == LSFT || LEFT_PINKY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_pinky_hold: homey_left_pinky_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftPinky\n , <¯o_press &mo LAYER_LeftPinky>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftPinky\n , <¯o_release &mo LAYER_LeftPinky>\n #endif\n ;\n };\n left_pinky_tap: homey_left_pinky_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_PINKY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftPinky(key, layer_index) LeftPinky_unroll(layer_index) (key)\n #define LeftPinky_unroll(layer_index) LeftPinky_concat(LeftPinky_layer, layer_index)\n #define LeftPinky_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_pinky_layer0_variant left_pinky_bilateral\n #else\n #define left_pinky_layer0_variant left_pinky\n #endif\n #define LeftPinky_layer0(key) left_pinky_layer0_variant LEFT_PINKY_MOD key\n #define LeftPinky_layer1(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer2(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer3(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer4(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer5(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer6(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer7(key) left_pinky LEFT_PINKY_MOD key\n #define LeftPinky_layer8(key) left_pinky LEFT_PINKY_MOD key\n #ifndef RIGHT_PINKY_HOLDING_TYPE\n #define RIGHT_PINKY_HOLDING_TYPE PINKY_HOLDING_TYPE\n #endif\n #ifndef RIGHT_PINKY_HOLDING_TIME\n #define RIGHT_PINKY_HOLDING_TIME PINKY_HOLDING_TIME\n #endif\n #ifndef RIGHT_PINKY_STREAK_DECAY\n #define RIGHT_PINKY_STREAK_DECAY PINKY_STREAK_DECAY\n #endif\n #ifndef RIGHT_PINKY_REPEAT_DECAY\n #define RIGHT_PINKY_REPEAT_DECAY PINKY_REPEAT_DECAY\n #endif\n right_pinky: homey_right_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_PINKY_MOD == LSFT || RIGHT_PINKY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_pinky_bilateral: homey_right_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_pinky_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_PINKY_MOD == LSFT || RIGHT_PINKY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_pinky_hold: homey_right_pinky_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightPinky\n , <¯o_press &mo LAYER_RightPinky>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightPinky\n , <¯o_release &mo LAYER_RightPinky>\n #endif\n ;\n };\n right_pinky_tap: homey_right_pinky_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_PINKY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightPinky(key, layer_index) RightPinky_unroll(layer_index) (key)\n #define RightPinky_unroll(layer_index) RightPinky_concat(RightPinky_layer, layer_index)\n #define RightPinky_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_pinky_layer0_variant right_pinky_bilateral\n #else\n #define right_pinky_layer0_variant right_pinky\n #endif\n #define RightPinky_layer0(key) right_pinky_layer0_variant RIGHT_PINKY_MOD key\n #define RightPinky_layer1(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer2(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer3(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer4(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer5(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer6(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer7(key) right_pinky RIGHT_PINKY_MOD key\n #define RightPinky_layer8(key) right_pinky RIGHT_PINKY_MOD key\n #ifndef LEFT_RING1_HOLDING_TYPE\n #define LEFT_RING1_HOLDING_TYPE RING1_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING1_HOLDING_TIME\n #define LEFT_RING1_HOLDING_TIME RING1_HOLDING_TIME\n #endif\n #ifndef LEFT_RING1_STREAK_DECAY\n #define LEFT_RING1_STREAK_DECAY RING1_STREAK_DECAY\n #endif\n #ifndef LEFT_RING1_REPEAT_DECAY\n #define LEFT_RING1_REPEAT_DECAY RING1_REPEAT_DECAY\n #endif\n left_ring1: homey_left_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_RING1_MOD == LSFT || LEFT_RING1_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_ring1_bilateral: homey_left_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_ring1_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_RING1_MOD == LSFT || LEFT_RING1_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_ring1_hold: homey_left_ring1_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing1\n , <¯o_press &mo LAYER_LeftRing1>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing1\n , <¯o_release &mo LAYER_LeftRing1>\n #endif\n ;\n };\n left_ring1_tap: homey_left_ring1_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_RING1_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftRing1(key, layer_index) LeftRing1_unroll(layer_index) (key)\n #define LeftRing1_unroll(layer_index) LeftRing1_concat(LeftRing1_layer, layer_index)\n #define LeftRing1_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_ring1_layer0_variant left_ring1_bilateral\n #else\n #define left_ring1_layer0_variant left_ring1\n #endif\n #define LeftRing1_layer0(key) left_ring1_layer0_variant LEFT_RING1_MOD key\n #define LeftRing1_layer1(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer2(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer3(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer4(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer5(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer6(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer7(key) left_ring1 LEFT_RING1_MOD key\n #define LeftRing1_layer8(key) left_ring1 LEFT_RING1_MOD key\n #ifndef RIGHT_RING1_HOLDING_TYPE\n #define RIGHT_RING1_HOLDING_TYPE RING1_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING1_HOLDING_TIME\n #define RIGHT_RING1_HOLDING_TIME RING1_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING1_STREAK_DECAY\n #define RIGHT_RING1_STREAK_DECAY RING1_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING1_REPEAT_DECAY\n #define RIGHT_RING1_REPEAT_DECAY RING1_REPEAT_DECAY\n #endif\n right_ring1: homey_right_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_RING1_MOD == LSFT || RIGHT_RING1_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_ring1_bilateral: homey_right_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_ring1_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_RING1_MOD == LSFT || RIGHT_RING1_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_ring1_hold: homey_right_ring1_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing1\n , <¯o_press &mo LAYER_RightRing1>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing1\n , <¯o_release &mo LAYER_RightRing1>\n #endif\n ;\n };\n right_ring1_tap: homey_right_ring1_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_RING1_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightRing1(key, layer_index) RightRing1_unroll(layer_index) (key)\n #define RightRing1_unroll(layer_index) RightRing1_concat(RightRing1_layer, layer_index)\n #define RightRing1_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_ring1_layer0_variant right_ring1_bilateral\n #else\n #define right_ring1_layer0_variant right_ring1\n #endif\n #define RightRing1_layer0(key) right_ring1_layer0_variant RIGHT_RING1_MOD key\n #define RightRing1_layer1(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer2(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer3(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer4(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer5(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer6(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer7(key) right_ring1 RIGHT_RING1_MOD key\n #define RightRing1_layer8(key) right_ring1 RIGHT_RING1_MOD key\n #ifndef LEFT_RING2_HOLDING_TYPE\n #define LEFT_RING2_HOLDING_TYPE RING2_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING2_HOLDING_TIME\n #define LEFT_RING2_HOLDING_TIME RING2_HOLDING_TIME\n #endif\n #ifndef LEFT_RING2_STREAK_DECAY\n #define LEFT_RING2_STREAK_DECAY RING2_STREAK_DECAY\n #endif\n #ifndef LEFT_RING2_REPEAT_DECAY\n #define LEFT_RING2_REPEAT_DECAY RING2_REPEAT_DECAY\n #endif\n left_ring2: homey_left_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_RING2_MOD == LSFT || LEFT_RING2_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_ring2_bilateral: homey_left_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_ring2_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_RING2_MOD == LSFT || LEFT_RING2_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_ring2_hold: homey_left_ring2_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing2\n , <¯o_press &mo LAYER_LeftRing2>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftRing2\n , <¯o_release &mo LAYER_LeftRing2>\n #endif\n ;\n };\n left_ring2_tap: homey_left_ring2_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_RING2_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftRing2(key, layer_index) LeftRing2_unroll(layer_index) (key)\n #define LeftRing2_unroll(layer_index) LeftRing2_concat(LeftRing2_layer, layer_index)\n #define LeftRing2_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_ring2_layer0_variant left_ring2_bilateral\n #else\n #define left_ring2_layer0_variant left_ring2\n #endif\n #define LeftRing2_layer0(key) left_ring2_layer0_variant LEFT_RING2_MOD key\n #define LeftRing2_layer1(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer2(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer3(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer4(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer5(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer6(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer7(key) left_ring2 LEFT_RING2_MOD key\n #define LeftRing2_layer8(key) left_ring2 LEFT_RING2_MOD key\n #ifndef RIGHT_RING2_HOLDING_TYPE\n #define RIGHT_RING2_HOLDING_TYPE RING2_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING2_HOLDING_TIME\n #define RIGHT_RING2_HOLDING_TIME RING2_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING2_STREAK_DECAY\n #define RIGHT_RING2_STREAK_DECAY RING2_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING2_REPEAT_DECAY\n #define RIGHT_RING2_REPEAT_DECAY RING2_REPEAT_DECAY\n #endif\n right_ring2: homey_right_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_RING2_MOD == LSFT || RIGHT_RING2_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_ring2_bilateral: homey_right_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_ring2_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_RING2_MOD == LSFT || RIGHT_RING2_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_ring2_hold: homey_right_ring2_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing2\n , <¯o_press &mo LAYER_RightRing2>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightRing2\n , <¯o_release &mo LAYER_RightRing2>\n #endif\n ;\n };\n right_ring2_tap: homey_right_ring2_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_RING2_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightRing2(key, layer_index) RightRing2_unroll(layer_index) (key)\n #define RightRing2_unroll(layer_index) RightRing2_concat(RightRing2_layer, layer_index)\n #define RightRing2_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_ring2_layer0_variant right_ring2_bilateral\n #else\n #define right_ring2_layer0_variant right_ring2\n #endif\n #define RightRing2_layer0(key) right_ring2_layer0_variant RIGHT_RING2_MOD key\n #define RightRing2_layer1(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer2(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer3(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer4(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer5(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer6(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer7(key) right_ring2 RIGHT_RING2_MOD key\n #define RightRing2_layer8(key) right_ring2 RIGHT_RING2_MOD key\n #ifndef LEFT_MIDDY_HOLDING_TYPE\n #define LEFT_MIDDY_HOLDING_TYPE MIDDY_HOLDING_TYPE\n #endif\n #ifndef LEFT_MIDDY_HOLDING_TIME\n #define LEFT_MIDDY_HOLDING_TIME MIDDY_HOLDING_TIME\n #endif\n #ifndef LEFT_MIDDY_STREAK_DECAY\n #define LEFT_MIDDY_STREAK_DECAY MIDDY_STREAK_DECAY\n #endif\n #ifndef LEFT_MIDDY_REPEAT_DECAY\n #define LEFT_MIDDY_REPEAT_DECAY MIDDY_REPEAT_DECAY\n #endif\n left_middy: homey_left_middy {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_MIDDY_MOD == LSFT || LEFT_MIDDY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_middy_bilateral: homey_left_middy_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_middy_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_MIDDY_MOD == LSFT || LEFT_MIDDY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_middy_hold: homey_left_middy_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftMiddy\n , <¯o_press &mo LAYER_LeftMiddy>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftMiddy\n , <¯o_release &mo LAYER_LeftMiddy>\n #endif\n ;\n };\n left_middy_tap: homey_left_middy_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_MIDDY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftMiddy(key, layer_index) LeftMiddy_unroll(layer_index) (key)\n #define LeftMiddy_unroll(layer_index) LeftMiddy_concat(LeftMiddy_layer, layer_index)\n #define LeftMiddy_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_middy_layer0_variant left_middy_bilateral\n #else\n #define left_middy_layer0_variant left_middy\n #endif\n #define LeftMiddy_layer0(key) left_middy_layer0_variant LEFT_MIDDY_MOD key\n #define LeftMiddy_layer1(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer2(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer3(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer4(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer5(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer6(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer7(key) left_middy LEFT_MIDDY_MOD key\n #define LeftMiddy_layer8(key) left_middy LEFT_MIDDY_MOD key\n #ifndef RIGHT_MIDDY_HOLDING_TYPE\n #define RIGHT_MIDDY_HOLDING_TYPE MIDDY_HOLDING_TYPE\n #endif\n #ifndef RIGHT_MIDDY_HOLDING_TIME\n #define RIGHT_MIDDY_HOLDING_TIME MIDDY_HOLDING_TIME\n #endif\n #ifndef RIGHT_MIDDY_STREAK_DECAY\n #define RIGHT_MIDDY_STREAK_DECAY MIDDY_STREAK_DECAY\n #endif\n #ifndef RIGHT_MIDDY_REPEAT_DECAY\n #define RIGHT_MIDDY_REPEAT_DECAY MIDDY_REPEAT_DECAY\n #endif\n right_middy: homey_right_middy {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_MIDDY_MOD == LSFT || RIGHT_MIDDY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_middy_bilateral: homey_right_middy_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_middy_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_MIDDY_MOD == LSFT || RIGHT_MIDDY_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_middy_hold: homey_right_middy_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightMiddy\n , <¯o_press &mo LAYER_RightMiddy>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightMiddy\n , <¯o_release &mo LAYER_RightMiddy>\n #endif\n ;\n };\n right_middy_tap: homey_right_middy_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_MIDDY_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightMiddy(key, layer_index) RightMiddy_unroll(layer_index) (key)\n #define RightMiddy_unroll(layer_index) RightMiddy_concat(RightMiddy_layer, layer_index)\n #define RightMiddy_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_middy_layer0_variant right_middy_bilateral\n #else\n #define right_middy_layer0_variant right_middy\n #endif\n #define RightMiddy_layer0(key) right_middy_layer0_variant RIGHT_MIDDY_MOD key\n #define RightMiddy_layer1(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer2(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer3(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer4(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer5(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer6(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer7(key) right_middy RIGHT_MIDDY_MOD key\n #define RightMiddy_layer8(key) right_middy RIGHT_MIDDY_MOD key\n #ifndef LEFT_INDEX_HOLDING_TYPE\n #define LEFT_INDEX_HOLDING_TYPE INDEX_HOLDING_TYPE\n #endif\n #ifndef LEFT_INDEX_HOLDING_TIME\n #define LEFT_INDEX_HOLDING_TIME INDEX_HOLDING_TIME\n #endif\n #ifndef LEFT_INDEX_STREAK_DECAY\n #define LEFT_INDEX_STREAK_DECAY INDEX_STREAK_DECAY\n #endif\n #ifndef LEFT_INDEX_REPEAT_DECAY\n #define LEFT_INDEX_REPEAT_DECAY INDEX_REPEAT_DECAY\n #endif\n left_index: homey_left_index {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_INDEX_MOD == LSFT || LEFT_INDEX_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_index_bilateral: homey_left_index_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&left_index_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if LEFT_INDEX_MOD == LSFT || LEFT_INDEX_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n left_index_hold: homey_left_index_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftIndex\n , <¯o_press &mo LAYER_LeftIndex>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_LeftIndex\n , <¯o_release &mo LAYER_LeftIndex>\n #endif\n ;\n };\n left_index_tap: homey_left_index_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp LEFT_INDEX_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define LeftIndex(key, layer_index) LeftIndex_unroll(layer_index) (key)\n #define LeftIndex_unroll(layer_index) LeftIndex_concat(LeftIndex_layer, layer_index)\n #define LeftIndex_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define left_index_layer0_variant left_index_bilateral\n #else\n #define left_index_layer0_variant left_index\n #endif\n #define LeftIndex_layer0(key) left_index_layer0_variant LEFT_INDEX_MOD key\n #define LeftIndex_layer1(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer2(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer3(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer4(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer5(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer6(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer7(key) left_index LEFT_INDEX_MOD key\n #define LeftIndex_layer8(key) left_index LEFT_INDEX_MOD key\n #ifndef RIGHT_INDEX_HOLDING_TYPE\n #define RIGHT_INDEX_HOLDING_TYPE INDEX_HOLDING_TYPE\n #endif\n #ifndef RIGHT_INDEX_HOLDING_TIME\n #define RIGHT_INDEX_HOLDING_TIME INDEX_HOLDING_TIME\n #endif\n #ifndef RIGHT_INDEX_STREAK_DECAY\n #define RIGHT_INDEX_STREAK_DECAY INDEX_STREAK_DECAY\n #endif\n #ifndef RIGHT_INDEX_REPEAT_DECAY\n #define RIGHT_INDEX_REPEAT_DECAY INDEX_REPEAT_DECAY\n #endif\n right_index: homey_right_index {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_INDEX_MOD == LSFT || RIGHT_INDEX_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_index_bilateral: homey_right_index_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&right_index_hold>, <&kp>;\n #ifdef SHIFT_FORGIVENESS\n #if RIGHT_INDEX_MOD == LSFT || RIGHT_INDEX_MOD == RSFT\n hold-while-undecided; // requires 24.08-beta1 or newer firmware\n retro-tap;\n #endif\n #endif\n };\n right_index_hold: homey_right_index_hold {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_param_1to1>\n , <¯o_press &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightIndex\n , <¯o_press &mo LAYER_RightIndex>\n #endif\n , <¯o_pause_for_release>\n , <¯o_param_1to1>\n , <¯o_release &kp MACRO_PLACEHOLDER>\n #ifdef LAYER_RightIndex\n , <¯o_release &mo LAYER_RightIndex>\n #endif\n ;\n };\n right_index_tap: homey_right_index_tap {\n compatible = \"zmk,behavior-macro-one-param\";\n wait-ms = <0>;\n tap-ms = <0>;\n #binding-cells = <1>;\n bindings\n = <¯o_release\n &kp LSFT &kp RSFT\n &kp LALT &kp RALT\n &kp LCTL &kp RCTL\n &kp LGUI &kp RGUI>\n , <¯o_tap &kp RIGHT_INDEX_KEY>\n , <¯o_param_1to1>\n , <¯o_tap &kp MACRO_PLACEHOLDER>\n ;\n };\n #define RightIndex(key, layer_index) RightIndex_unroll(layer_index) (key)\n #define RightIndex_unroll(layer_index) RightIndex_concat(RightIndex_layer, layer_index)\n #define RightIndex_concat(prefix, layer_index) prefix ## layer_index\n #ifdef ENFORCE_BILATERAL\n #define right_index_layer0_variant right_index_bilateral\n #else\n #define right_index_layer0_variant right_index\n #endif\n #define RightIndex_layer0(key) right_index_layer0_variant RIGHT_INDEX_MOD key\n #define RightIndex_layer1(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer2(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer3(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer4(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer5(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer6(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer7(key) right_index RIGHT_INDEX_MOD key\n #define RightIndex_layer8(key) right_index RIGHT_INDEX_MOD key\n #ifndef LEFT_RING1_PINKY_HOLDING_TYPE\n #define LEFT_RING1_PINKY_HOLDING_TYPE LEFT_RING1_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING1_PINKY_HOLDING_TIME\n #define LEFT_RING1_PINKY_HOLDING_TIME LEFT_RING1_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_RING1_PINKY_STREAK_DECAY\n #define LEFT_RING1_PINKY_STREAK_DECAY LEFT_RING1_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_RING1_PINKY_REPEAT_DECAY\n #define LEFT_RING1_PINKY_REPEAT_DECAY LEFT_RING1_CHORD_REPEAT_DECAY\n #endif\n left_ring1_pinky: homey_left_ring1_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring1_pinky_bilateral: homey_left_ring1_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring1_tap>;\n };\n #define LeftRing1Pinky left_ring1_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n #ifndef LEFT_RING2_PINKY_HOLDING_TYPE\n #define LEFT_RING2_PINKY_HOLDING_TYPE LEFT_RING2_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING2_PINKY_HOLDING_TIME\n #define LEFT_RING2_PINKY_HOLDING_TIME LEFT_RING2_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_RING2_PINKY_STREAK_DECAY\n #define LEFT_RING2_PINKY_STREAK_DECAY LEFT_RING2_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_RING2_PINKY_REPEAT_DECAY\n #define LEFT_RING2_PINKY_REPEAT_DECAY LEFT_RING2_CHORD_REPEAT_DECAY\n #endif\n left_ring2_pinky: homey_left_ring2_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring2_pinky_bilateral: homey_left_ring2_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring2_tap>;\n };\n #define LeftRing2Pinky left_ring2_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n #ifndef LEFT_MIDDY_PINKY_HOLDING_TYPE\n #define LEFT_MIDDY_PINKY_HOLDING_TYPE LEFT_MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_MIDDY_PINKY_HOLDING_TIME\n #define LEFT_MIDDY_PINKY_HOLDING_TIME LEFT_MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_MIDDY_PINKY_STREAK_DECAY\n #define LEFT_MIDDY_PINKY_STREAK_DECAY LEFT_MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_MIDDY_PINKY_REPEAT_DECAY\n #define LEFT_MIDDY_PINKY_REPEAT_DECAY LEFT_MIDDY_CHORD_REPEAT_DECAY\n #endif\n left_middy_pinky: homey_left_middy_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_pinky_bilateral: homey_left_middy_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_middy_tap>;\n };\n #define LeftMiddyPinky left_middy_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n #ifndef LEFT_INDEX_PINKY_HOLDING_TYPE\n #define LEFT_INDEX_PINKY_HOLDING_TYPE LEFT_INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_INDEX_PINKY_HOLDING_TIME\n #define LEFT_INDEX_PINKY_HOLDING_TIME LEFT_INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_INDEX_PINKY_STREAK_DECAY\n #define LEFT_INDEX_PINKY_STREAK_DECAY LEFT_INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_INDEX_PINKY_REPEAT_DECAY\n #define LEFT_INDEX_PINKY_REPEAT_DECAY LEFT_INDEX_CHORD_REPEAT_DECAY\n #endif\n left_index_pinky: homey_left_index_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_index_pinky_bilateral: homey_left_index_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_index_tap>;\n };\n #define LeftIndexPinky left_index_pinky_bilateral LEFT_PINKY_MOD LEFT_PINKY_KEY\n #ifndef RIGHT_RING1_PINKY_HOLDING_TYPE\n #define RIGHT_RING1_PINKY_HOLDING_TYPE RIGHT_RING1_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING1_PINKY_HOLDING_TIME\n #define RIGHT_RING1_PINKY_HOLDING_TIME RIGHT_RING1_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING1_PINKY_STREAK_DECAY\n #define RIGHT_RING1_PINKY_STREAK_DECAY RIGHT_RING1_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING1_PINKY_REPEAT_DECAY\n #define RIGHT_RING1_PINKY_REPEAT_DECAY RIGHT_RING1_CHORD_REPEAT_DECAY\n #endif\n right_ring1_pinky: homey_right_ring1_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring1_pinky_bilateral: homey_right_ring1_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_ring1_tap>;\n };\n #define RightRing1Pinky right_ring1_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n #ifndef RIGHT_RING2_PINKY_HOLDING_TYPE\n #define RIGHT_RING2_PINKY_HOLDING_TYPE RIGHT_RING2_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING2_PINKY_HOLDING_TIME\n #define RIGHT_RING2_PINKY_HOLDING_TIME RIGHT_RING2_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING2_PINKY_STREAK_DECAY\n #define RIGHT_RING2_PINKY_STREAK_DECAY RIGHT_RING2_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING2_PINKY_REPEAT_DECAY\n #define RIGHT_RING2_PINKY_REPEAT_DECAY RIGHT_RING2_CHORD_REPEAT_DECAY\n #endif\n right_ring2_pinky: homey_right_ring2_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring2_pinky_bilateral: homey_right_ring2_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_ring2_tap>;\n };\n #define RightRing2Pinky right_ring2_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n #ifndef RIGHT_MIDDY_PINKY_HOLDING_TYPE\n #define RIGHT_MIDDY_PINKY_HOLDING_TYPE RIGHT_MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_MIDDY_PINKY_HOLDING_TIME\n #define RIGHT_MIDDY_PINKY_HOLDING_TIME RIGHT_MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_MIDDY_PINKY_STREAK_DECAY\n #define RIGHT_MIDDY_PINKY_STREAK_DECAY RIGHT_MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_MIDDY_PINKY_REPEAT_DECAY\n #define RIGHT_MIDDY_PINKY_REPEAT_DECAY RIGHT_MIDDY_CHORD_REPEAT_DECAY\n #endif\n right_middy_pinky: homey_right_middy_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_middy_pinky_bilateral: homey_right_middy_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_middy_tap>;\n };\n #define RightMiddyPinky right_middy_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n #ifndef RIGHT_INDEX_PINKY_HOLDING_TYPE\n #define RIGHT_INDEX_PINKY_HOLDING_TYPE RIGHT_INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_INDEX_PINKY_HOLDING_TIME\n #define RIGHT_INDEX_PINKY_HOLDING_TIME RIGHT_INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_INDEX_PINKY_STREAK_DECAY\n #define RIGHT_INDEX_PINKY_STREAK_DECAY RIGHT_INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_INDEX_PINKY_REPEAT_DECAY\n #define RIGHT_INDEX_PINKY_REPEAT_DECAY RIGHT_INDEX_CHORD_REPEAT_DECAY\n #endif\n right_index_pinky: homey_right_index_pinky {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_index_pinky_bilateral: homey_right_index_pinky_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_index_tap>;\n };\n #define RightIndexPinky right_index_pinky_bilateral RIGHT_PINKY_MOD RIGHT_PINKY_KEY\n #ifndef LEFT_PINKY_RING1_HOLDING_TYPE\n #define LEFT_PINKY_RING1_HOLDING_TYPE LEFT_PINKY_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_PINKY_RING1_HOLDING_TIME\n #define LEFT_PINKY_RING1_HOLDING_TIME LEFT_PINKY_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_PINKY_RING1_STREAK_DECAY\n #define LEFT_PINKY_RING1_STREAK_DECAY LEFT_PINKY_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_PINKY_RING1_REPEAT_DECAY\n #define LEFT_PINKY_RING1_REPEAT_DECAY LEFT_PINKY_CHORD_REPEAT_DECAY\n #endif\n left_pinky_ring1: homey_left_pinky_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_pinky_ring1_bilateral: homey_left_pinky_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_pinky_tap>;\n };\n #define LeftPinkyRing1 left_pinky_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n #ifndef LEFT_RING2_RING1_HOLDING_TYPE\n #define LEFT_RING2_RING1_HOLDING_TYPE LEFT_RING2_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING2_RING1_HOLDING_TIME\n #define LEFT_RING2_RING1_HOLDING_TIME LEFT_RING2_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_RING2_RING1_STREAK_DECAY\n #define LEFT_RING2_RING1_STREAK_DECAY LEFT_RING2_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_RING2_RING1_REPEAT_DECAY\n #define LEFT_RING2_RING1_REPEAT_DECAY LEFT_RING2_CHORD_REPEAT_DECAY\n #endif\n left_ring2_ring1: homey_left_ring2_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring2_ring1_bilateral: homey_left_ring2_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring2_tap>;\n };\n #define LeftRing2Ring1 left_ring2_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n #ifndef LEFT_MIDDY_RING1_HOLDING_TYPE\n #define LEFT_MIDDY_RING1_HOLDING_TYPE LEFT_MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_MIDDY_RING1_HOLDING_TIME\n #define LEFT_MIDDY_RING1_HOLDING_TIME LEFT_MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_MIDDY_RING1_STREAK_DECAY\n #define LEFT_MIDDY_RING1_STREAK_DECAY LEFT_MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_MIDDY_RING1_REPEAT_DECAY\n #define LEFT_MIDDY_RING1_REPEAT_DECAY LEFT_MIDDY_CHORD_REPEAT_DECAY\n #endif\n left_middy_ring1: homey_left_middy_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_ring1_bilateral: homey_left_middy_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_middy_tap>;\n };\n #define LeftMiddyRing1 left_middy_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n #ifndef LEFT_INDEX_RING1_HOLDING_TYPE\n #define LEFT_INDEX_RING1_HOLDING_TYPE LEFT_INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_INDEX_RING1_HOLDING_TIME\n #define LEFT_INDEX_RING1_HOLDING_TIME LEFT_INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_INDEX_RING1_STREAK_DECAY\n #define LEFT_INDEX_RING1_STREAK_DECAY LEFT_INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_INDEX_RING1_REPEAT_DECAY\n #define LEFT_INDEX_RING1_REPEAT_DECAY LEFT_INDEX_CHORD_REPEAT_DECAY\n #endif\n left_index_ring1: homey_left_index_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_index_ring1_bilateral: homey_left_index_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_index_tap>;\n };\n #define LeftIndexRing1 left_index_ring1_bilateral LEFT_RING1_MOD LEFT_RING1_KEY\n #ifndef RIGHT_PINKY_RING1_HOLDING_TYPE\n #define RIGHT_PINKY_RING1_HOLDING_TYPE RIGHT_PINKY_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_PINKY_RING1_HOLDING_TIME\n #define RIGHT_PINKY_RING1_HOLDING_TIME RIGHT_PINKY_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_PINKY_RING1_STREAK_DECAY\n #define RIGHT_PINKY_RING1_STREAK_DECAY RIGHT_PINKY_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_PINKY_RING1_REPEAT_DECAY\n #define RIGHT_PINKY_RING1_REPEAT_DECAY RIGHT_PINKY_CHORD_REPEAT_DECAY\n #endif\n right_pinky_ring1: homey_right_pinky_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_pinky_ring1_bilateral: homey_right_pinky_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_pinky_tap>;\n };\n #define RightPinkyRing1 right_pinky_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n #ifndef RIGHT_RING2_RING1_HOLDING_TYPE\n #define RIGHT_RING2_RING1_HOLDING_TYPE RIGHT_RING2_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_RING2_RING1_HOLDING_TIME\n #define RIGHT_RING2_RING1_HOLDING_TIME RIGHT_RING2_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_RING2_RING1_STREAK_DECAY\n #define RIGHT_RING2_RING1_STREAK_DECAY RIGHT_RING2_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_RING2_RING1_REPEAT_DECAY\n #define RIGHT_RING2_RING1_REPEAT_DECAY RIGHT_RING2_CHORD_REPEAT_DECAY\n #endif\n right_ring2_ring1: homey_right_ring2_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_ring2_ring1_bilateral: homey_right_ring2_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_RING2_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_ring2_tap>;\n };\n #define RightRing2Ring1 right_ring2_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n #ifndef RIGHT_MIDDY_RING1_HOLDING_TYPE\n #define RIGHT_MIDDY_RING1_HOLDING_TYPE RIGHT_MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_MIDDY_RING1_HOLDING_TIME\n #define RIGHT_MIDDY_RING1_HOLDING_TIME RIGHT_MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_MIDDY_RING1_STREAK_DECAY\n #define RIGHT_MIDDY_RING1_STREAK_DECAY RIGHT_MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_MIDDY_RING1_REPEAT_DECAY\n #define RIGHT_MIDDY_RING1_REPEAT_DECAY RIGHT_MIDDY_CHORD_REPEAT_DECAY\n #endif\n right_middy_ring1: homey_right_middy_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_middy_ring1_bilateral: homey_right_middy_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_middy_tap>;\n };\n #define RightMiddyRing1 right_middy_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n #ifndef RIGHT_INDEX_RING1_HOLDING_TYPE\n #define RIGHT_INDEX_RING1_HOLDING_TYPE RIGHT_INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef RIGHT_INDEX_RING1_HOLDING_TIME\n #define RIGHT_INDEX_RING1_HOLDING_TIME RIGHT_INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef RIGHT_INDEX_RING1_STREAK_DECAY\n #define RIGHT_INDEX_RING1_STREAK_DECAY RIGHT_INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef RIGHT_INDEX_RING1_REPEAT_DECAY\n #define RIGHT_INDEX_RING1_REPEAT_DECAY RIGHT_INDEX_CHORD_REPEAT_DECAY\n #endif\n right_index_ring1: homey_right_index_ring1 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n right_index_ring1_bilateral: homey_right_index_ring1_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = RIGHT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&right_index_tap>;\n };\n #define RightIndexRing1 right_index_ring1_bilateral RIGHT_RING1_MOD RIGHT_RING1_KEY\n #ifndef LEFT_PINKY_RING2_HOLDING_TYPE\n #define LEFT_PINKY_RING2_HOLDING_TYPE LEFT_PINKY_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_PINKY_RING2_HOLDING_TIME\n #define LEFT_PINKY_RING2_HOLDING_TIME LEFT_PINKY_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_PINKY_RING2_STREAK_DECAY\n #define LEFT_PINKY_RING2_STREAK_DECAY LEFT_PINKY_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_PINKY_RING2_REPEAT_DECAY\n #define LEFT_PINKY_RING2_REPEAT_DECAY LEFT_PINKY_CHORD_REPEAT_DECAY\n #endif\n left_pinky_ring2: homey_left_pinky_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_pinky_ring2_bilateral: homey_left_pinky_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_PINKY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_pinky_tap>;\n };\n #define LeftPinkyRing2 left_pinky_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n #ifndef LEFT_RING1_RING2_HOLDING_TYPE\n #define LEFT_RING1_RING2_HOLDING_TYPE LEFT_RING1_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_RING1_RING2_HOLDING_TIME\n #define LEFT_RING1_RING2_HOLDING_TIME LEFT_RING1_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_RING1_RING2_STREAK_DECAY\n #define LEFT_RING1_RING2_STREAK_DECAY LEFT_RING1_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_RING1_RING2_REPEAT_DECAY\n #define LEFT_RING1_RING2_REPEAT_DECAY LEFT_RING1_CHORD_REPEAT_DECAY\n #endif\n left_ring1_ring2: homey_left_ring1_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_ring1_ring2_bilateral: homey_left_ring1_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_RING1_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_ring1_tap>;\n };\n #define LeftRing1Ring2 left_ring1_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n #ifndef LEFT_MIDDY_RING2_HOLDING_TYPE\n #define LEFT_MIDDY_RING2_HOLDING_TYPE LEFT_MIDDY_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_MIDDY_RING2_HOLDING_TIME\n #define LEFT_MIDDY_RING2_HOLDING_TIME LEFT_MIDDY_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_MIDDY_RING2_STREAK_DECAY\n #define LEFT_MIDDY_RING2_STREAK_DECAY LEFT_MIDDY_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_MIDDY_RING2_REPEAT_DECAY\n #define LEFT_MIDDY_RING2_REPEAT_DECAY LEFT_MIDDY_CHORD_REPEAT_DECAY\n #endif\n left_middy_ring2: homey_left_middy_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&kp>;\n };\n left_middy_ring2_bilateral: homey_left_middy_ring2_bilateral {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_MIDDY_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms = ;\n #binding-cells = <2>;\n bindings = <&kp>, <&left_middy_tap>;\n };\n #define LeftMiddyRing2 left_middy_ring2_bilateral LEFT_RING2_MOD LEFT_RING2_KEY\n #ifndef LEFT_INDEX_RING2_HOLDING_TYPE\n #define LEFT_INDEX_RING2_HOLDING_TYPE LEFT_INDEX_CHORD_HOLDING_TYPE\n #endif\n #ifndef LEFT_INDEX_RING2_HOLDING_TIME\n #define LEFT_INDEX_RING2_HOLDING_TIME LEFT_INDEX_CHORD_HOLDING_TIME\n #endif\n #ifndef LEFT_INDEX_RING2_STREAK_DECAY\n #define LEFT_INDEX_RING2_STREAK_DECAY LEFT_INDEX_CHORD_STREAK_DECAY\n #endif\n #ifndef LEFT_INDEX_RING2_REPEAT_DECAY\n #define LEFT_INDEX_RING2_REPEAT_DECAY LEFT_INDEX_CHORD_REPEAT_DECAY\n #endif\n left_index_ring2: homey_left_index_ring2 {\n compatible = \"zmk,behavior-hold-tap\";\n flavor = LEFT_INDEX_HOLDING_TYPE;\n hold-trigger-key-positions = ;\n hold-trigger-on-release; // wait for other home row mods\n tapping-term-ms = ;\n quick-tap-ms = ;\n require-prior-idle-ms =