From 1c81e058fc1408008f0e01ee18d7dd544ef551aa Mon Sep 17 00:00:00 2001 From: "Alexis \"spectria.limina\" Horizon" Date: Sat, 7 Dec 2024 01:34:38 -0500 Subject: [PATCH] Minor fixups --- content/fru/p2.md | 17 +++++++++++------ sass/_index.scss | 4 ++++ 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/content/fru/p2.md b/content/fru/p2.md index de5335f..cdb3165 100644 --- a/content/fru/p2.md +++ b/content/fru/p2.md @@ -28,9 +28,8 @@ to prevent players from taking multiple hits. {{mob(n="Shiva")}} kicks things off with {{cast(n="Quadruple Slap")}}, a tankbuster that only actually has two hits. It's a typical one-two buster with room for a tank swap. -It inflicts a {{buff(b="pvuln-esuna", dur=15)}}, -giving you a rare chance to yell at the bard -when the main tank unexpectedly dies to the second hit. +It inflicts a cleansable {{buff(b="pvuln-esuna", dur=15)}}, +forcing a swap, cleanse, or invuln.[^3] After one follow-up auto—which can also be lethal, thanks to the vuln—{{mob(n="Shiva")}} teleports to south of center, faces north, and begins casting {{cast(n="Mirror Image")}}. @@ -39,6 +38,10 @@ the {{mob(n="Oracle's Reflection")}}, directly in the center of the arena. The {{mob(n="Usurper of Frost")}} herself remains in {{ice(t="ice form")}}. The two of them will bounce around a lot during the next mechanic. +[^3]: Personally, I suggest not passing up this rare opportunity + to yell at the {{dps(t="bard")}}, instead of a {{tank()}} or {{healer()}}, + when the main tank unexpectedly dies to the second hit. + ## Sequence 1: Diamond Dust ### AoE Hell @@ -228,7 +231,7 @@ It is believed that these are given out completely at random, with no role-based These tethers are not yet active. * Two of these players receive {{buff(b="weight-of-light", dur=16)}}, indicated by large golden orbs above their heads. -* Six stacks of {{buff(b="Lightsteeped", short=true)}} are distributed. +* Six stacks of {{buff(b="lightsteeped", short=true)}} are distributed. The players with markers each receive one stack, and the remaining four are distributed randomly amongst all eight players. @@ -252,7 +255,7 @@ the tethers will not spawn crossed.[^1] and then one more tether is added to close the loop. The orbs go out to two random tethered players. -### First Wave of Towers +### First Wave Towers A moment after the cast, {{mob(n="Shiva")}} disappears and six towers appear. The orientation is always the same: a perfect hexagon with points to the north and south. @@ -277,7 +280,7 @@ Unlike in the original Light Rampant, for these tethers there is no maximum dist but if any two tethered players get too close together before the debuffs expire, they will explode and cause a wipe. -[^2]: Black mages: It's okay, it's a downtime phase again. +[^2]: For {{dps(t="black mages")}}: It's okay, it's a downtime phase again. ### Orbs @@ -304,6 +307,8 @@ and the second wave of orbs explodes as {{mob(n="Shiva")}} reappears in the cent She remains untargetable as she begins casting {{cast(n="Banish III")}}. The telegraph and effects are identical to the first time she used it. +### Second Wave Tower + 4 players must soak the tower to prevent the {{buff(b="ddown", dur="2m")}} raidwide and receive a stack of {{buff(b="lightsteeped", short=true, stacks=1, dur=36)}}. Care must be taken that nobody takes on too many stacks. diff --git a/sass/_index.scss b/sass/_index.scss index 4b5e068..31513a2 100644 --- a/sass/_index.scss +++ b/sass/_index.scss @@ -1,3 +1,7 @@ +.index { + padding: 0.2rem var(--s1) var(--s1) var(--s1); +} + .index-head { font-size: 1.4em; font-weight: bold;