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PlayerVoting.Initialize.cs
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using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Terraria;
using TerrariaApi.Server;
using TShockAPI;
using TShockAPI.DB;
using TShockAPI.Hooks;
namespace PlayerVoting
{
public partial class PlayerVoting : TerrariaPlugin
{
/// <summary>
/// 对投票进行加时和计算是否过期
/// </summary>
/// <param name="args"></param>
private void OnGameUpdate(EventArgs args)
{
if (vote != null)
{
vote.Timer++;
if (vote.type == VoteType.kick)
{
//赞成票必须大于0.58并且(总人数不能少于3人,在创建vote就已经判断过了)
if (vote.voteFor * 1.0 / vote.voteAll > config.MiniPassingRateOfVoteForKick_kick投票活动最少通过率)
{
//先确定kickedPlayers里是否含有被踢玩家,确定是否是/vote name time指令生成的
Vplayer temp = kickedPlayers.Find(i => i.uuid == vote.kickedplayer.UUID);
//无time类型的kick投票
if (temp == null)
{
if (vote.kickedplayer != null && vote.kickedplayer.IsLoggedIn)
{
vote.kickedplayer.Kick("您已被投票踢出!", true);
}
else
{
TSPlayer.All.SendMessage("玩家已逃走,建议使用/vote kick time或/vote ban指令", new Color(255, 0, 0));
}
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.kickedplayer.Name}]踢出", new Color(0, 150, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.kickedplayer.Name}]踢出", TraceLevel.Info);
}
//有time类型的kick投票
else
{
DateTime centuryBegin = new DateTime(2022, 9, 14);
long elapsedTicks = DateTime.Now.Ticks - centuryBegin.Ticks;
temp.ticks = elapsedTicks + temp.Timer * 10000000L;
//如果该玩家还没逃走
if (vote.kickedplayer != null && vote.kickedplayer.IsLoggedIn)
{
vote.kickedplayer.Kick($"您已被投票踢出!kick维持时间:{temp.Timer}秒", true);
}
else//这里逃走对时间限制没影响
{
TSPlayer.All.SendMessage($"玩家已逃走!投票效果依然存在。kick维持时间:{temp.Timer}秒", new Color(3, 110, 6));
}
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.kickedplayer.Name}]踢出,kick维持时间:{temp.Timer}秒", new Color(0, 150, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.kickedplayer.Name}]踢出,kick维持时间:{temp.Timer}秒", TraceLevel.Info);
}
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
vote = null;//重置vote
}
else if (vote.voteFor + vote.voteAgainst == vote.voteAll)//如果都投票了,没有弃权的但是票未通过
{
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.kickedplayer.Name}]不会被踢出", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.kickedplayer.Name}]不会被踢出", TraceLevel.Info);
//由于未投出成功,kickPlayers里的东西移除
kickedPlayers.RemoveAll(i => i.uuid == vote.kickedplayer.UUID);
vote = null;//重置vote
}
else if (vote.Timer > 60 * config.CountdownToVoting_投票倒计时)//如果超时了
{
TSPlayer.All.SendMessage("投票时间已截止,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.kickedplayer.Name}]不会被踢出", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.kickedplayer.Name}]不会被踢出", TraceLevel.Info);
kickedPlayers.RemoveAll(i => i.uuid == vote.kickedplayer.UUID);
vote = null;//重置vote
}
}
else if (vote.type == VoteType.ban)
{
//赞成票必须大于0.并且(总人数不能少于4人,在创建vote就已经判断过了)
if (vote.voteFor * 1.0 / vote.voteAll > config.MiniPassingRateOfVoteForBan_ban投票活动最少通过率)
{
//如果这个破玩家还没跑
if (vote.banedplayer != null && vote.banedplayer.IsLoggedIn)
{
vote.banedplayer.Ban("您已被投票踢出!", "ServerConsole by vote " + vote.initiator.Name);
TSPlayer.All.SendMessage($"玩家已逃走!投票效果依然存在。已封禁!", new Color(3, 110, 6));
}
else//逃走了直接在数据库里写入
{
TShock.Bans.InsertBan("uuid:" + vote.banedplayer.UUID, "投票封禁", "ServerConsole by vote " + vote.initiator.Name, DateTime.UtcNow, DateTime.MaxValue);
}
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.banedplayer.Name}]封禁", new Color(0, 150, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.banedplayer.Name}]封禁", TraceLevel.Info);
vote = null;//重置vote
}
else if (vote.voteFor + vote.voteAgainst == vote.voteAll)//如果都投票了,没有弃权的但是票未通过
{
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.banedplayer.Name}]不会被封禁", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.banedplayer.Name}]不会被封禁", TraceLevel.Info);
vote = null;//重置vote
}
else if (vote.Timer > 60 * config.CountdownToVoting_投票倒计时)//如果超时了
{
TSPlayer.All.SendMessage("投票时间已截止,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.banedplayer.Name}]不会被封禁", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.banedplayer.Name}]不会被封禁", TraceLevel.Info);
vote = null;//重置vote
}
}
else if (vote.type == VoteType.events)
{
if (vote.Timer > 60 * config.CountdownToVoting_投票倒计时)//如果超时了
{
TSPlayer.All.SendMessage("投票时间已截止,投票结束", new Color(255, 168, 0));
double d = 0;
if (vote.voteFor + vote.voteAgainst > 0)
{
d = vote.voteFor * 1.0 / (vote.voteFor + vote.voteAgainst) * 100;
}
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,通过率:{d.ToString("0.00")}%", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,通过率:{d.ToString("0.00")}%", TraceLevel.Info);
vote = null;//重置vote
}
}
else if (vote.type == VoteType.dbban)
{
//通过率必须100%(总人数不能少于x人,但这个在创建vote就已经判断过了)
if (vote.voteFor > 0 && vote.voteAll == vote.voteFor)
{
//如果这个破玩家还在服务器,偷偷换名进服捣乱
List<TSPlayer> ts = new List<TSPlayer>();
foreach (TSPlayer p in TShock.Players)
{
if (p != null && p.IsLoggedIn && p.UUID == vote.dbbanedplayer.uuid)
{
ts.Add(p);
}
}
if (ts.Count > 0)
{
ts.First().Ban("您已被投票封禁!", "ServerConsole by vote " + vote.initiator.Name);
}
else//离线直接在数据库里写入
{
TShock.Bans.InsertBan("uuid:" + vote.dbbanedplayer.uuid, "投票封禁", "ServerConsole by vote " + vote.initiator.Name, DateTime.UtcNow, DateTime.MaxValue);
TSPlayer.All.SendMessage($"离线封禁[{vote.dbbanedplayer.name}]", new Color(3, 110, 6));
}
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.dbbanedplayer.name}]封禁", new Color(0, 150, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.dbbanedplayer.name}]封禁", TraceLevel.Info);
vote = null;//重置vote
}
else if (vote.voteFor + vote.voteAgainst == vote.voteAll)//如果都投票了,没有弃权的但是票未通过
{
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbbanedplayer.name}]不会被封禁", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbbanedplayer.name}]不会被封禁", TraceLevel.Info);
vote = null;//重置vote
}
else if (vote.Timer > 60 * config.CountdownToVoting_投票倒计时)//如果超时了
{
TSPlayer.All.SendMessage("投票时间已截止,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbbanedplayer.name}]不会被封禁", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbbanedplayer.name}]不会被封禁", TraceLevel.Info);
vote = null;//重置vote
}
}
else if (vote.type == VoteType.dbkick)
{
//通过率必须100%(总人数不能少于3人,在创建vote就已经判断过了)
if (vote.voteFor > 0 && vote.voteAll == vote.voteFor)
{
//先确定kickedPlayers里是否含有被踢玩家,确定是否是/vote name time指令生成的
Vplayer temp = kickedPlayers.Find(i => i.uuid == vote.dbkickedplayer.uuid);
//无time类型的kick投票
if (temp == null)
{
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.dbkickedplayer.name}]踢出。不可预料的错误,请联系插件作者", new Color(0, 150, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.dbkickedplayer.name}]踢出。不可预料的错误,请联系插件作者", TraceLevel.Info);
}
//有time类型的dbkick投票
else
{
DateTime centuryBegin = new DateTime(2022, 9, 14);
long elapsedTicks = DateTime.Now.Ticks - centuryBegin.Ticks;
temp.ticks = elapsedTicks + temp.Timer * 10000000L;
//如果这个破玩家在服务器。(换名字进服捣乱是吧)
List<TSPlayer> ts = new List<TSPlayer>();
foreach (TSPlayer p in TShock.Players)
{
if (p != null && p.IsLoggedIn && p.UUID == vote.dbkickedplayer.uuid)
{
ts.Add(p);
}
}
if (ts.Count > 0)
{
ts.First().Kick($"您已被投票踢出!kick维持时间:{temp.Timer}秒", true);
}
else//这里逃走对时间限制没影响
{
TSPlayer.All.SendMessage($"离线踢出。kick维持时间:{temp.Timer}秒", new Color(3, 110, 6));
}
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.dbkickedplayer.name}]踢出,kick维持时间:{temp.Timer}秒", new Color(0, 150, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票通过,已将[{vote.dbkickedplayer.name}]踢出,kick维持时间:{temp.Timer}秒", TraceLevel.Info);
}
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
vote = null;//重置vote
}
else if (vote.voteFor + vote.voteAgainst == vote.voteAll)//如果都投票了,没有弃权的但是票未通过
{
TSPlayer.All.SendMessage("票数已决定本次投票结果,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbkickedplayer.name}]不会被踢出", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbkickedplayer.name}]不会被踢出", TraceLevel.Info);
//由于未投出成功,kickPlayers里的东西移除
kickedPlayers.RemoveAll(i => i.uuid == vote.dbkickedplayer.uuid);
vote = null;//重置vote
}
else if (vote.Timer > 60 * config.CountdownToVoting_投票倒计时)//如果超时了
{
TSPlayer.All.SendMessage("投票时间已截止,投票结束", new Color(255, 168, 0));
TSPlayer.All.SendMessage($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbkickedplayer.name}]不会被踢出", new Color(150, 0, 255));
TShock.Log.Write($"投票结果:{vote.voteFor}赞成,{vote.voteAgainst}反对,{vote.voteAll - vote.voteFor - vote.voteAgainst}弃权,投票未通过,[{vote.dbkickedplayer.name}]不会被踢出", TraceLevel.Info);
kickedPlayers.RemoveAll(i => i.uuid == vote.dbkickedplayer.uuid);
vote = null;//重置vote
}
}
}
}
/// <summary>
/// 玩家头顶悬浮字体
/// </summary>
/// <param name="args"></param>
private void OnGameUpdate2(EventArgs args)
{
if (vote == null)
return;
foreach (TSPlayer player in TShock.Players)
{
if (vote.type == VoteType.kick && player != null && player.IsLoggedIn)
{
bool hastheplayer = false;
foreach (var temp in vote.votePlayers)//循环查找自己是否已投一票过
{
if (temp.uuid == player.UUID)//查看该玩家是否有权限投票
{
hastheplayer = true;
}
if (temp.uuid == player.UUID && temp.vr != VoteResults.abstain)
{
return;//投过了,不再向该玩家发送信息
}
}
//遍历一圈发现有权限投,但是还没投票,那么发送信息,60s发送一次
if (hastheplayer && vote.Timer % 60 == 0)
{
string text = $"Kick投票:{vote.reason}\n请选择 [/vote yes 或 /vote no] 倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒";
player.SendData(PacketTypes.CreateCombatTextExtended, text, (int)new Color(0, 255, 125).packedValue, player.X, player.Y);
}
}
if (vote.type == VoteType.ban && player != null && player.IsLoggedIn)
{
bool hastheplayer = false;
foreach (var temp in vote.votePlayers)//循环查找自己是否已投一票过
{
if (temp.uuid == player.UUID)//查看该玩家是否有权限投票
{
hastheplayer = true;
}
if (temp.uuid == player.UUID && temp.vr != VoteResults.abstain)
{
return;//投过了,不再向该玩家发送信息
}
}
//遍历一圈发现有权限投,但是还没投票,那么发送信息,60s发送一次
if (hastheplayer && vote.Timer % 60 == 0)
{
string text = $"Ban投票:{vote.reason}\n请选择 [/vote yes 或 /vote no] 倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒";
player.SendData(PacketTypes.CreateCombatTextExtended, text, (int)new Color(0, 255, 0).packedValue, player.X, player.Y);
}
}
if (vote.type == VoteType.events && player != null && player.IsLoggedIn)
{
foreach (TSPlayer tp in TShock.Players)
{
if (tp != null && tp.IsLoggedIn && !tp.Group.Name.Equals("guest", StringComparison.OrdinalIgnoreCase))
{
//从tshock里查是否有玩家已经投过(也就是说,votePlayers里存在这个玩家)
if (!vote.votePlayers.Exists(x => x.uuid == tp.UUID))
{//如果不存在,发消息催他投票
if (vote.Timer % 60 == 0)
{
string text = $"Event投票:{vote.reason}\n请选择 [/vote yes 或 /vote no] 倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒";
player.SendData(PacketTypes.CreateCombatTextExtended, text, (int)new Color(255, 255, 255).packedValue, player.X, player.Y);
}
}
}
}
}
if (vote.type == VoteType.dbkick && player != null && player.IsLoggedIn)
{
bool hastheplayer = false;
foreach (var temp in vote.votePlayers)//循环查找自己是否已投一票过
{
if (temp.uuid == player.UUID)//查看该玩家是否有权限投票
{
hastheplayer = true;
}
if (temp.uuid == player.UUID && temp.vr != VoteResults.abstain)
{
return;//投过了,不再向该玩家发送信息
}
}
//遍历一圈发现有权限投,但是还没投票,那么发送信息,60s发送一次
if (hastheplayer && vote.Timer % 60 == 0)
{
string text = $"离线Kick投票:{vote.reason}\n请选择 [/vote yes 或 /vote no] 倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒";
player.SendData(PacketTypes.CreateCombatTextExtended, text, (int)new Color(225, 125, 0).packedValue, player.X, player.Y);
}
}
if (vote.type == VoteType.dbban && player != null && player.IsLoggedIn)
{
bool hastheplayer = false;
foreach (var temp in vote.votePlayers)//循环查找自己是否已投一票过
{
if (temp.uuid == player.UUID)//查看该玩家是否有权限投票
{
hastheplayer = true;
}
if (temp.uuid == player.UUID && temp.vr != VoteResults.abstain)
{
return;//投过了,不再向该玩家发送信息
}
}
//遍历一圈发现有权限投,但是还没投票,那么发送信息,60s发送一次
if (hastheplayer && vote.Timer % 60 == 0)
{
string text = $"离线Ban投票:{vote.reason}\n请选择 [/vote yes 或 /vote no] 倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒";
player.SendData(PacketTypes.CreateCombatTextExtended, text, (int)new Color(255, 0, 0).packedValue, player.X, player.Y);
}
}
}
}
private void Vote(CommandArgs args)
{
if (!args.Parameters.Any())
{
args.Player.SendInfoMessage("指令错误,请输入 /vote help 来查看帮助");
return;
}
//help
if (args.Parameters[0].Equals("help", StringComparison.OrdinalIgnoreCase) && args.Parameters.Count == 1)
{
args.Player.SendInfoMessage("输入 /vote kick [name] 来投票踢掉玩家\n" +
"输入 /vote kick [name] [second] 来投票踢人,second 指踢走后禁止让他再次进入服务器的时间,单位秒\n" +
"输入 /vote ban [name] 来投票封禁玩家\n" +
"输入 /vote yes 或 /vote y 来投赞成票\n" +
"输入 /vote event [你的意见] 来发起一场意见投票\n" +
"输入 /vote num [Maxnum] 来生成一个随机数,范围 0 ~ Maxnum,如果不写Maxnum,默认范围 0 ~ 100\n" +
"输入 /svote kick [name] [second] 来投票踢不在线的玩家,second 指禁止让他再次进入服务器的时间,单位秒\n" +
"输入 /svote ban [name] 来投票封禁不在线的玩家\n");
return;
}
//kicK投票
if (args.Parameters[0].Equals("kick", StringComparison.OrdinalIgnoreCase) && (args.Parameters.Count == 2 || args.Parameters.Count == 3))
{
List<TSPlayer> tsplayers = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (tsplayers.Count != 1)
{
args.Player.SendInfoMessage($"未找到该玩家或玩家不唯一 [数目:{tsplayers.Count}]");
return;
}
else if (!config.GroupsAreVoted_可以被通过的组.Exists(x => x.Equals(tsplayers.First().Group.Name, StringComparison.OrdinalIgnoreCase)))
{
args.Player.SendInfoMessage($"玩家[{tsplayers.First().Name}]所在用户组禁止被投票通过!");
return;
}
else
{
if (vote != null)
{
args.Player.SendInfoMessage("上个投票未结束,不能再次发起投票");
return;
}
vote = new Vote(VoteType.kick, args.Player, $"是否踢出 [{tsplayers.First().Name}]");
if (vote.voteAll < config.MiniNumberOfVoteForKick_kick投票活动最少人数)
{
vote = null;
args.Player.SendErrorMessage("游戏人数太少,不能发起投票");
}
else
{
vote.kickedplayer = tsplayers.First();
//有time的类型指令,需要添加kickedplayers
if (args.Parameters.Count == 3)
{
if (!long.TryParse(args.Parameters[2], out long r))
{
vote = null;
args.Player.SendInfoMessage("输入错误,请输入合理的数字,可能是因为拼写错误或数字溢出,请输入 /vote help 来查看帮助");
return;
}
else
{
//吧被踢玩家加入被踢玩家数组中
kickedPlayers.Add(new Vplayer(vote.kickedplayer.UUID, vote.kickedplayer.Name, r));
TSPlayer.All.SendMessage($"玩家[{args.Player.Name}]发起了游戏内投票:是否 kick 玩家 [{tsplayers.First().Name}],kick维持时常:{r}秒", new Color(255, 168, 0));
TShock.Log.Write($"玩家[{args.Player.Name}]发起了游戏内投票:是否 kick 玩家 [{tsplayers.First().Name}],kick维持时常:{r}秒", TraceLevel.Info);
}
}
//无time类型的指令
else if (args.Parameters.Count == 2)
{
TSPlayer.All.SendMessage($"玩家[{args.Player.Name}]发起了游戏内投票:是否 kick 玩家 [{tsplayers.First().Name}]", new Color(255, 168, 0));
TShock.Log.Write($"玩家[{args.Player.Name}]发起了游戏内投票:是否 kick 玩家 [{tsplayers.First().Name}]", TraceLevel.Info);
}
}
}
return;
}
//yes
if (args.Parameters[0].Equals("yes", StringComparison.OrdinalIgnoreCase) || args.Parameters[0].Equals("y", StringComparison.OrdinalIgnoreCase))
{
if (vote != null)
{
//kick和ban dbkick dbban类型的
if (vote.type == VoteType.kick || vote.type == VoteType.ban || vote.type == VoteType.dbkick || vote.type == VoteType.dbban)
{
bool haspower = false;//没权限投票的人的标记
for (int i = 0; i < vote.votePlayers.Count; i++)
{
//只有同uuid并未投票状态(就是弃权)的玩家可以投票
if (vote.votePlayers[i].uuid == args.Player.UUID && vote.votePlayers[i].vr == VoteResults.abstain)
{
haspower = true;
vote.voteFor++;
vote.votePlayers[i].vr = VoteResults.Yes;
args.Player.SendMessage("投票成功!(您的投票已保密)", Color.LimeGreen);
TSPlayer.All.SendInfoMessage($"目前已有:{vote.voteAgainst + vote.voteFor}人投票,赞成:{vote.voteFor},反对:{vote.voteAgainst},未投:{vote.voteAll - vote.voteFor - vote.voteAgainst},总票数:{vote.voteAll},倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒");
break;
}
else if (vote.votePlayers[i].uuid == args.Player.UUID && vote.votePlayers[i].vr != VoteResults.abstain)
{
haspower = true;
args.Player.SendInfoMessage("您已投过请不要重复投票");
break;
}
}
if (!haspower)
{
args.Player.SendInfoMessage("你没有权限投票!");
}
}
//events类型的
else if (vote.type == VoteType.events)
{
if (args.Player == null || !args.Player.IsLoggedIn || args.Player.Group.Name.Equals("guest", StringComparison.OrdinalIgnoreCase))
{
args.Player.SendInfoMessage("你没有权限投票!");
return;
}
//投过了吗
bool isVote = false;
for (int i = 0; i < vote.votePlayers.Count; i++)
{
if (vote.votePlayers[i].uuid == args.Player.UUID)//这个情况events下votePlayers只记录投过票的玩家,而不是所有可以投票的玩家,因此vote.votePlayers[i].vr没有意义
isVote = true;
}
if (isVote)
{
args.Player.SendInfoMessage("您已投过请不要重复投票");
return;
}
else
{
vote.votePlayers.Add(new Vplayer(args.Player.UUID, args.Player.Name, VoteResults.Yes));
vote.voteFor++;
args.Player.SendMessage("投票成功!(您的投票已保密)", Color.LimeGreen);
TSPlayer.All.SendInfoMessage($"目前已有:{vote.voteAgainst + vote.voteFor}人投票,赞成:{vote.voteFor},反对:{vote.voteAgainst},通过率:{(vote.voteFor * 1.0f / (vote.voteFor + vote.voteAgainst) * 100).ToString("0.00")}%,倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒");
}
}
}
else
{
args.Player.SendInfoMessage("目前没有任何投票活动!");
}
return;
}
//no
if (args.Parameters[0].Equals("no", StringComparison.OrdinalIgnoreCase) || args.Parameters[0].Equals("n", StringComparison.OrdinalIgnoreCase))
{
if (vote != null)
{
//kick和ban dbkick dbban类型的
if (vote.type == VoteType.kick || vote.type == VoteType.ban || vote.type == VoteType.dbkick || vote.type == VoteType.dbban)
{
bool haspower = false;
for (int i = 0; i < vote.votePlayers.Count; i++)
{
if (vote.votePlayers[i].uuid == args.Player.UUID && vote.votePlayers[i].vr == VoteResults.abstain)
{
haspower = true;
vote.voteAgainst++;
vote.votePlayers[i].vr = VoteResults.No;
args.Player.SendMessage("投票成功!(您的投票已保密)", Color.LimeGreen);
TSPlayer.All.SendInfoMessage($"目前已有:{vote.voteAgainst + vote.voteFor}人投票,赞成:{vote.voteFor},反对:{vote.voteAgainst},未投:{vote.voteAll - vote.voteFor - vote.voteAgainst},总票数:{vote.voteAll},倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒");
break;
}
else if (vote.votePlayers[i].uuid == args.Player.UUID && vote.votePlayers[i].vr != VoteResults.abstain)
{
haspower = true;
args.Player.SendInfoMessage("您已投过请不要重复投票");
break;
}
}
if (!haspower)
{
args.Player.SendInfoMessage("你没有权限投票!");
}
}
//events类型的
else if (vote.type == VoteType.events)
{
if (args.Player == null || !args.Player.IsLoggedIn || args.Player.Group.Name.Equals("guest", StringComparison.OrdinalIgnoreCase))
{
args.Player.SendInfoMessage("你没有权限投票!");
return;
}
//投过了吗
bool isVote = false;
for (int i = 0; i < vote.votePlayers.Count; i++)
{
if (vote.votePlayers[i].uuid == args.Player.UUID)//这个情况events下votePlayers只记录投过票的玩家,而不是所有可以投票的玩家,因此vote.votePlayers[i].vr没有意义
isVote = true;
}
if (isVote)
{
args.Player.SendInfoMessage("您已投过请不要重复投票");
return;
}
else
{
vote.votePlayers.Add(new Vplayer(args.Player.UUID, args.Player.Name, VoteResults.No));
vote.voteAgainst++;
args.Player.SendMessage("投票成功!(您的投票已保密)", Color.LimeGreen);
TSPlayer.All.SendInfoMessage($"目前已有:{vote.voteAgainst + vote.voteFor}人投票,赞成:{vote.voteFor},反对:{vote.voteAgainst},通过率:{(vote.voteFor * 1.0f / (vote.voteFor + vote.voteAgainst) * 100).ToString("0.00")}%,倒计时:{config.CountdownToVoting_投票倒计时 - (int)(vote.Timer / 60)}秒");
}
}
}
else
{
args.Player.SendInfoMessage("目前没有任何投票活动!");
}
return;
}
//ban
if ((args.Parameters[0].Equals("ban", StringComparison.OrdinalIgnoreCase)) && args.Parameters.Count == 2)
{
List<TSPlayer> tsplayers = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (tsplayers.Count != 1)
{
args.Player.SendInfoMessage($"未找到该玩家或玩家不唯一 [数目:{tsplayers.Count}]");
return;
}
else if (!config.GroupsAreVoted_可以被通过的组.Exists(x => x.Equals(tsplayers.First().Group.Name, StringComparison.OrdinalIgnoreCase)))
{
args.Player.SendInfoMessage($"玩家[{tsplayers.First().Name}]所在用户组禁止被投票通过!");
return;
}
else
{
if (vote != null)
{
args.Player.SendInfoMessage("上个投票未结束,不能再次发起投票");
return;
}
vote = new Vote(VoteType.ban, args.Player, $"是否封禁 [{tsplayers.First().Name}]");
if (vote.voteAll < config.MiniNumberOfVoteForBan_ban投票活动最少人数)
{
vote = null;
args.Player.SendErrorMessage("游戏人数太少,不能发起投票");
}
else
{
vote.banedplayer = tsplayers.First();
TSPlayer.All.SendMessage($"玩家[{args.Player.Name}]发起了游戏内投票:是否 ban 玩家 [{tsplayers.First().Name}]", new Color(255, 168, 0));
TShock.Log.Write($"玩家[{args.Player.Name}]发起了游戏内投票:是否 ban 玩家 [{tsplayers.First().Name}]", TraceLevel.Info);
}
return;
}
}
//event 胡乱事件投票
if ((args.Parameters[0].Equals("event", StringComparison.OrdinalIgnoreCase)) && args.Parameters.Count == 2)
{
if (string.IsNullOrWhiteSpace(args.Parameters[1]))
{
args.Player.SendInfoMessage("您不能发起毫无意义的投票!");
}
else
{
if (vote != null)
{
args.Player.SendInfoMessage("上个投票未结束,不能再次发起投票");
return;
}
vote = new Vote(VoteType.events, args.Player, args.Parameters[1]);
TSPlayer.All.SendMessage($"玩家[{args.Player.Name}]发起了游戏内投票:{args.Parameters[1]}", new Color(255, 168, 0));
TShock.Log.Write($"玩家[{args.Player.Name}]发起了游戏内投票:{args.Parameters[1]}", TraceLevel.Info);
return;
}
}
//num 掷出点数
if ((args.Parameters[0].Equals("num", StringComparison.OrdinalIgnoreCase)) && (args.Parameters.Count == 1 || args.Parameters.Count == 2))
{
if (args.Parameters.Count == 1)
{
args.Player.SendMessage($"玩家 [{args.Player.Name}] 掷出点数 {Main.rand.Next(101)},范围[0, 100]", new Color(150, 100, 255));
TShock.Log.Write($"玩家 [{args.Player.Name}] 掷出点数 {Main.rand.Next(101)}", TraceLevel.Info);
return;
}
if (args.Parameters.Count == 2)
{
if (int.TryParse(args.Parameters[1], out int value))
{
TShock.Log.Write($"玩家 [{args.Player.Name}] 掷出点数 {Main.rand.Next(value + 1)},范围[0, {value}]", TraceLevel.Info);
args.Player.SendMessage($"玩家 [{args.Player.Name}] 掷出点数 {Main.rand.Next(value + 1)},范围[0, {value}]", new Color(150, 100, 255));
}
else
{
args.Player.SendInfoMessage("指令错误,请输入数字");
}
return;
}
}
//其他乱输入的
args.Player.SendInfoMessage("指令错误,请输入 /vote help 来查看帮助");
}
private void SVote(CommandArgs args)
{
if (!args.Parameters.Any())
{
args.Player.SendInfoMessage("指令错误,请输入 /svote help 来查看帮助");
return;
}
//svote help
if (args.Parameters[0].Equals("help", StringComparison.OrdinalIgnoreCase) && args.Parameters.Count == 1)
{
args.Player.SendInfoMessage("输入 /svote kick [name] [second] 来投票踢不在线的玩家,second 指禁止让他再次进入服务器的时间,单位秒\n" +
"输入 /svote ban [name] 来投票封禁不在线的玩家\n");
return;
}
//svote ban
if ((args.Parameters[0].Equals("ban", StringComparison.OrdinalIgnoreCase)) && args.Parameters.Count == 2)
{
List<TSPlayer> tsplayers = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (tsplayers.Count != 0)
{
args.Player.SendInfoMessage($"该玩家在线,请使用 /vote ban 系列指令");
return;
}
UserAccount userAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
if (userAccount == null)
{
args.Player.SendInfoMessage($"该玩家不存在");
return;
}
if (!config.GroupsAreVoted_可以被通过的组.Exists(x => x.Equals(userAccount.Group, StringComparison.OrdinalIgnoreCase)))
{
args.Player.SendInfoMessage($"玩家[{userAccount.Name}]所在用户组禁止被投票通过!");
return;
}
else
{
if (vote != null)
{
args.Player.SendInfoMessage("上个投票未结束,不能再次发起投票");
return;
}
vote = new Vote(VoteType.dbban, args.Player, $"是否封禁离线玩家 [{userAccount.Name}]");
if (vote.voteAll < config.MiniNumberOfVoteForBan_ban投票活动最少人数)
{
vote = null;
args.Player.SendErrorMessage("游戏人数太少,不能发起投票");
}
else
{
vote.dbbanedplayer = new Vplayer(userAccount.UUID, userAccount.Name);
TSPlayer.All.SendMessage($"玩家[{args.Player.Name}]发起了游戏内投票:是否 ban 离线玩家 [{userAccount.Name}]", new Color(255, 168, 0));
TShock.Log.Write($"玩家[{args.Player.Name}]发起了游戏内投票:是否 ban 离线玩家 [{userAccount.Name}]", TraceLevel.Info);
}
return;
}
}
//svote kicK投票
if (args.Parameters[0].Equals("kick", StringComparison.OrdinalIgnoreCase) && args.Parameters.Count == 3)
{
List<TSPlayer> tsplayers = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (tsplayers.Count != 0)
{
args.Player.SendInfoMessage($"该玩家在线,请使用 /vote kick 系列指令");
return;
}
UserAccount userAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
if (userAccount == null)
{
args.Player.SendInfoMessage($"该玩家不存在");
return;
}
if (!config.GroupsAreVoted_可以被通过的组.Exists(x => x.Equals(userAccount.Group, StringComparison.OrdinalIgnoreCase)))
{
args.Player.SendInfoMessage($"玩家[{userAccount.Name}]所在用户组禁止被投票通过!");
return;
}
else
{
if (vote != null)
{
args.Player.SendInfoMessage("上个投票未结束,不能再次发起投票");
return;
}
vote = new Vote(VoteType.dbkick, args.Player, $"是否阻碍离线玩家 [{userAccount.Name}]");
if (vote.voteAll < config.MiniNumberOfVoteForKick_kick投票活动最少人数)
{
vote = null;
args.Player.SendErrorMessage("游戏人数太少,不能发起投票");
}
else
{
vote.dbkickedplayer = new Vplayer(userAccount.UUID, userAccount.Name);
//有time的类型指令,需要添加kickedplayers
if (args.Parameters.Count == 3)
{
if (!long.TryParse(args.Parameters[2], out long r))
{
vote = null;
args.Player.SendInfoMessage("输入错误,请输入合理的数字,可能是因为拼写错误或数字溢出,请输入 /svote help 来查看帮助");
return;
}
else
{
//把被踢玩家加入被踢玩家数组中
kickedPlayers.Add(new Vplayer(vote.dbkickedplayer.uuid, vote.dbkickedplayer.name, r));
TSPlayer.All.SendMessage($"玩家[{args.Player.Name}]发起了游戏内投票:是否 kick 玩家 [{userAccount.Name}],kick维持时常:{r}秒", new Color(255, 168, 0));
TShock.Log.Write($"玩家[{args.Player.Name}]发起了游戏内投票:是否 kick 玩家 [{userAccount.Name}],kick维持时常:{r}秒", TraceLevel.Info);
}
}
}
}
return;
}
//其他乱输入的
args.Player.SendInfoMessage("指令错误,请输入 /svote help 来查看帮助");
}
private void ClearVotePlayer(CommandArgs args)
{
if (!args.Parameters.Any())
{
args.Player.SendInfoMessage("指令错误,请输入 /clearvp help 来查看帮助");
return;
}
//help
if (args.Parameters[0].Equals("help", StringComparison.OrdinalIgnoreCase))
{
args.Player.SendInfoMessage("输入 /clearv kick [name] 来解除kick投票对被踢玩家的维持时间");
args.Player.SendInfoMessage("输入 /clearv kickall 来解除kick投票对所有被踢玩家的维持时间");
return;
}
if (args.Parameters.Count == 2)
{
if (args.Parameters[0].Equals("kick", StringComparison.OrdinalIgnoreCase))
{
UserAccount userAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
if (userAccount == null)
{
args.Player.SendInfoMessage("未找到该玩家");
return;
}
else
{
kickedPlayers.RemoveAll(i => i.uuid == userAccount.UUID);
args.Player.SendMessage($"玩家[{userAccount.Name}]的kick投票的维持时间已消除", Color.LimeGreen);
}
}
return;
}
if (args.Parameters.Count == 1)
{
if (args.Parameters[0].Equals("kickall", StringComparison.OrdinalIgnoreCase))
{
kickedPlayers = new List<Vplayer>();
args.Player.SendMessage($"所有玩家的kick投票的维持时间已消除", Color.LimeGreen);
}
return;
}
args.Player.SendInfoMessage("输入 /clearv help 来查看帮助");
}
private void OnServerjoin(JoinEventArgs args)
{
//排除异常情况
if (args == null || TShock.Players[args.Who] == null)
return;
Vplayer temp = kickedPlayers.Find(i => i.uuid == TShock.Players[args.Who].UUID);
if (temp != null)
{
DateTime centuryBegin = new DateTime(2022, 9, 14);
long elapsedTicks = DateTime.Now.Ticks - centuryBegin.Ticks;
if (temp.ticks > elapsedTicks)
{
TShock.Players[args.Who].Kick($"您还未到 kick 投票结果的维持时间,倒计时:{(temp.ticks - elapsedTicks) / 10000000L}秒");
}
else
{
//成功进入后移除kick记录
kickedPlayers.RemoveAll(i => i.uuid == TShock.Players[args.Who].UUID);
}
}
}
private void OnReload(ReloadEventArgs e)
{
config = Config.LoadConfig();
}
}
}