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metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "eba/metaengine.h"
#include "eba/detection.h"
#include "eba/eba.h"
namespace Eba {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"original_menus",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace Eba
const char *EbaMetaEngine::getName() const {
return "eba";
}
const ADExtraGuiOptionsMap *EbaMetaEngine::getAdvancedExtraGuiOptions() const {
return Eba::optionsList;
}
Common::Error EbaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Eba::EbaEngine(syst, desc);
return Common::kNoError;
}
bool EbaMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f) ||
(f == kSupportsLoadingDuringStartup);
}
#if PLUGIN_ENABLED_DYNAMIC(EBA)
REGISTER_PLUGIN_DYNAMIC(EBA, PLUGIN_TYPE_ENGINE, EbaMetaEngine);
#else
REGISTER_PLUGIN_STATIC(EBA, PLUGIN_TYPE_ENGINE, EbaMetaEngine);
#endif