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maze.py
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class Node():
def __init__(self, state, parent, action):
self.state = state
self.parent = parent
self.action = action
class StackFrontier():
def __init__(self):
self.frontier = []
def add(self, node):
self.frontier.append(node)
def empty(self):
return len(self.frontier) == 0
def remove(self):
if self.empty():
raise Exception("Empty frontier")
else:
node = self.frontier[-1]
self.frontier = self.frontier[:-1]
return node
def containState(self, node):
return any(node.state == n.state for n in self.frontier)
class QueueFrontier(StackFrontier):
def remove(self):
if self.empty():
raise Exception("Empty frontier")
else:
node = self.frontier[0]
self.frontier = self.frontier[1:]
return node
class Maze():
def __init__(self, filename):
with open(filename) as f:
contents = f.read()
if contents.count("A") != 1:
raise Exception("Maze must have exactly one start point")
if contents.count("B") != 1:
raise Exception("Maze must have exactly one goal")
contents = contents.splitlines()
self.height = len(contents)
self.width = max(len(line) for line in contents)
# print(self.width, self.height)
self.walls = []
for i in range(self.height):
row = []
for j in range(self.width):
try:
if contents[i][j] == "A":
self.start = (i, j)
row.append(False)
elif contents[i][j] == "B":
self.goal = (i, j)
row.append(False)
elif contents[i][j] == " ":
row.append(False)
else:
row.append(True)
except:
row.append(False)
self.walls.append(row)
self.solution = None
def print(self):
walls = self.walls
solution = self.solution[1] if self.solution is not None else []
print()
for i in range(self.height):
for j in range(self.width):
if walls[i][j]:
print("█", end="")
elif (i, j) == self.start:
print("A", end="")
elif (i, j) == self.goal:
print("B", end="")
elif (i, j) in solution:
print("*", end="")
# elif walls[i][j] == "-":
# print("-", end="")
else:
print(" ", end="")
print()
print()
def neighbors(self, state):
row, col = state
actions = [("up", (row-1, col)), ("down", (row+1, col)),
("left", (row, col-1)), ("right", (row, col+1))]
validActions = []
for action, (r, c) in actions:
try:
if not self.walls[r][c]:
validActions.append((action, (r, c)))
except:
continue
return validActions
def solve(self):
start = Node(state=self.start, parent=None, action=None)
frontier = StackFrontier()
explored = set()
num_explored = 0
frontier.add(start)
while True:
if (frontier.empty()):
raise Exception("No solution")
node = frontier.remove()
explored.add(node.state)
# self.walls[node.state[0]][node.state[1]] = "-"
num_explored += 1
if (node.state == self.goal):
# solution found
actions = []
cells = []
while node.parent is not None:
actions.append(node.action)
cells.append(node.state)
node = node.parent
actions.reverse()
cells.reverse()
self.solution = (actions, cells)
print("Number of explored nodes: ", num_explored)
return
for action, state in self.neighbors(node.state):
if state not in explored and not frontier.containState(node):
child = Node(state=state, parent=node, action=action)
frontier.add(child)
# class main():
# maze = Maze("maze.txt")
# print("Maze:")
# maze.print()
# maze.solve()
# print("Solution:")
# maze.print()