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ANL UI Theme #35
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Not sure if it is worthy the effort, ThemeWML will be removed in 1.15, in fact 1.16 will have a brand new ingame UI. @Landiss would be one person who worked with ThemeWML recently, maybe he can tell you more. |
Maybe it’s not worth the effort right now, but will it be doable with the new Wesnoth UI? |
I am not sure, it may as well have a possibility to customize the UI. The plan was to use GUI2 for the top- and sidebar, but that is not yet working, which is why wesnoth master is for the time being unplayable. So, if you would be interested in learning GUI2 in a few years, yeah. It would a bigger task than the most WML related things, it's more of a layouting system, like GTK, QT or CSS. Or more of a GUI Framework. |
At lot of things happened, or should I say did not happen? |
How difficult would it be to have a custom theme with a sidebar containing the possible terraforming options? (The kind of sidebar you see in most city-building games, yes.)
I don’t even know if this is possible in WML at all.
Maybe you have relevant information, @sevu? Asking because you seem to be following Wesnoth’ development much more closely than us.
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