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balancing.txt
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Differences / specials for factions:
Human: reference faction
Outlaw: have a random recruit (ruffian for 6 gold would be too cheap)
Elves: have a lot of 60% due to forests
Dwarves: can have mines with 70%, but have only 30% on land.
Drakes: workers with highest and lowest hitpoints
Dune: different movetype, unit variations
Orcs: highest damage
Undead: have plague (and reference faction from Undead Empire)
Level 1 goblins & zombies are also considered to be workers.
Cost for village, castle, keep
Peasant 14 5 6
Woodsman 15 5 5
Ruffian 15 5 5
Miner 15 5 6
Citizen 15 5 8 Elves and Drakes get from forests the same bonus as from castles,
Worker 15 5 6 their castles have to be cheap, but keeps can be more expensive.
Nomad 15 5 6
Goblin 15 6 6
Zombie 15(18) 6 6 (can build on swamp)
Mermen 17 5 5 (exclusively on water)
Mines are 25 for all.
Forest is 2 for all.
Cost to transform towards terrain, onto which one can build:
water 5 (reverse 4)
cave hills 3
cave ground 2
swamp 3
ford 2
ruined hex 0
Create / remove ford: 3 & 1
Remove castle, keep: 5 & 10
Unit comparision:
cost, exp, hp, melee / ranged, defence
Peasant 8 23(16) 18 10 / 4 normal
Woodsman - 23(16) 18 3 / 12 forest bonus
Ruffian - 18(13) 16 10 / - normal
Citizen 8 22(15) 17 8 / 8 forest bonus
Miner 9 26(18) 20 10 / 5 mountain & hill bonus, flat & village malus
Worker 10 26(18) 25 12 / 6 double malus everywhere
Young 8 20(14) 15 differs forest bonus
Nomad 8 21(15) 20 12 / - normal (sand and hill get a bonus, the forest a malus)
Goblin 9 18(13) 18 18 / 4 normal
Zombie 8 24(17) 18 12 / - normal
Merman 9 22(15) 20 12 / - water unit
Dwarves have 1 move less, because they have minimum speed cost for mountains.
Zombies have 1 move less, because they will create a new unit if they can catch an escaping enemy.
From the table one can read:
Ruffian = less hp, same damage
Woodsman = like Peasant, but for ranged
Citizen = weaker
Miner = stronger, very vulnerable on flat & forests
Worker = even stronger, but must heal a lot
Young = ?
Nomad = hills have the role of forests, while sand and forests are like flat
Goblin = a problem
Zombie = like Peasant