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StateDTOBuilderVisitor.cs
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using Actors.DroneStates;
using Actors.DTO;
namespace Actors
{
internal class StateDTOBuilderVisitor : IDroneStateVisitor
{
public DroneStateDTO? StateDTO { get; private set; }
internal override void Visit(InitState state)
{
StateDTO = new InitStateDTO(
state.ActorContext,
state.GetMissingConnectResponses(),
state.ConflictSet.GetMissions().ToHashSet(),
state.FlyingMissionsMonitor.GetFlyingMissions().ToHashSet()
);
}
internal override void Visit(NegotiateState state)
{
StateDTO = new NegotiateStateDTO(
state.ActorContext,
state.ConflictSet.GetMissions().ToHashSet(),
state.FlyingMissionsMonitor.GetFlyingMissions().ToHashSet(),
state.LastNegotiationRound,
state.GetPriority()
);
}
internal override void Visit(WaitingState state)
{
StateDTO = new WaitingStateDTO(
state.ActorContext,
state.ConflictSet.GetMissions().ToHashSet(),
state.FlyingMissionsMonitor.GetFlyingMissions().ToHashSet(),
state.LastNegotiationRound,
state.GetPriority()
);
}
internal override void Visit(FlyingState state)
{
StateDTO = new FlyingStateDTO(
state.ActorContext,
state.LastNegotiationRound,
state.GetCurrentPosition(),
state.DoneFlyTime(),
state.RemainingFlyTime()
);
}
internal override void Visit(ExitState state)
{
StateDTOBuilderVisitor precStateVisitor = new StateDTOBuilderVisitor();
state.PrecedentState.PerformVisit(precStateVisitor);
StateDTO = new ExitStateDTO(
state.ActorContext,
state.LastNegotiationRound,
state.IsMissionAccomplished,
state.Motivation,
state.Error,
precStateVisitor.StateDTO!
);
}
}
}