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Compression of gaussian primitives to reduce the memory footprint of 3D/4D Gaussian Splatting

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Compression of 3D/4D Gaussian Splatting

Sep 2024 - Dec 2024

This project was part of my fall internship at Dolby. During my internship, I designed an end-to-end neural network based compression algorithm for 3D gaussian splats. I also worked on compressing spherical harmonic coefficients of 3D gaussian splats (occupy ~50% size) using conventional inter-frame video coding tools.