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praneet195 authored Jan 15, 2025
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<h3>Compression of gaussian primitives to reduce the memory footprint of 3D/4D Gaussian Splatting</h3>
<h3>Compression of 3D/4D Gaussian Splatting</h3>
<span class="timeline">Sep 2024 - Dec 2024</span>
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<p>This project was part of my fall internship at Dolby. During my internship, I designed an end-to-end neural network based compression algorithm for 3D gaussian splats. I also worked on compressing spherical harmonic coefficients of 3D gaussian splats (occupy ~50% size) using conventional inter-frame video coding tools.</p>
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