VRoid SDK for Unreal Engine 1.4.0 Release Announcement #194
gao80840
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CHANGELOG
▼ New features
Support for Unreal Engine 5.5
Performance Improvements
Reduced load times for both synchronous and asynchronous loading
Reduced Game Thread occupancy during asynchronous loading
Added Retargeting Feature Compliant with IK Retargeter (Experimental)
For details, refer to the documentation on IK Rig and IK Retargeter for retargeting functionality.
▼ Other bug fixes
Fixed issues occurring in Unreal Engine 5.4 and 5.5
Fixed an issue where VRM would not load after a level transition when updated using a runtime authentication Actor
Added an option to recall updated VRM data even after a level transition
Fixed an issue where models could not be loaded in multiplayer when the FastConverter option was enabled
Fixed an issue where skipping MorphTarget generation caused improper mesh generation
Fixed build errors when using the latest VRM4U
Modified behavior to prevent MToonAttachActor from being generated when outlines are disabled
Changed some button triggers from OnClicked to OnPressed
Trigger now occurs when the button is pressed instead of when it is released
Increased the timeout for model retrieval via authentication Actor from 10 seconds to 15 seconds
Timeout duration can now be edited from the Level settings
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