VRoid SDK for Unreal Engine 1.3.0 Release Announcement #182
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CHANGELOG
▼ New features
Updated to allow the use of the integration feature in maps other than the authentication level (such as ThirdPersonMap).
Supports switching between Hub-linked characters without returning to the authentication level during the game.
Changed the VRM download process to asynchronous loading.
Enabled background downloading and added animations during the download.
Changed the high-speed runtime load, which was provided as an experimental feature since version 1.2.0, to the default implementation.
You can now switch to the conventional runtime load using the VRM4U API with a flag in the Blueprint.
Adjusted the Dissolve effect displayed when the preview VRM appears.
Added vertical directionality and slightly increased yellow at the edge portions.
▼ Other bug fixes
Updated localization data and corrected to ensure the meaning is accurate before and after translation.
Fixed a bug where the preview VRM would momentarily become a T-Pose when rendered at the authentication level.
Fixed a bug where the counter during texture conversion did not function properly during high-speed runtime loading.
Removed unnecessary update processes for TextureResource during high-speed runtime loading, and improved synchronization between the Rendering Thread and Game Thread after updating all textures.
Initialized uninitialized variables within structures and removed unnecessary includes.
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