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Responding to a user request, it's necessary to add the ability to create gates without placing a carpet on the base block of the gate. This would allow the gate to actually fit within a single block. Currently, this is not possible, but it could be implemented by enabling an experimental option in config.yml, for example, gatesWithoutCarpet: true/false.
Then, gates could also be created by clicking the carpet on the gate block (glass). The glass would change its color, indicating the gate type. Gates can be destroyed by breaking the glass block. Simultaneously, gates can be created in the standard way, and previously created standard gates will continue to function. However, the question is how WorldEdit integration will behave when copying such gates, as it may be necessary to reprogram it and add many conditions that could conflict.
The text was updated successfully, but these errors were encountered:
Responding to a user request, it's necessary to add the ability to create gates without placing a carpet on the base block of the gate. This would allow the gate to actually fit within a single block. Currently, this is not possible, but it could be implemented by enabling an experimental option in
config.yml
, for example,gatesWithoutCarpet: true/false
.Then, gates could also be created by clicking the carpet on the gate block (glass). The glass would change its color, indicating the gate type. Gates can be destroyed by breaking the glass block. Simultaneously, gates can be created in the standard way, and previously created standard gates will continue to function. However, the question is how WorldEdit integration will behave when copying such gates, as it may be necessary to reprogram it and add many conditions that could conflict.
The text was updated successfully, but these errors were encountered: