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support the RIGID keyword #51

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philschatz opened this issue Oct 1, 2018 · 0 comments
Open

support the RIGID keyword #51

philschatz opened this issue Oct 1, 2018 · 0 comments

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@philschatz
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A few games use the RIGID keyword so that multiple sprites move together.

Adding this in would likely require storing a additional rigidGroup field for each collisionLayer in the Cell and would also probably need to have some code added to tickMoveSprites to handle moving all of the sprites as a group (or none, if one of them is blocked)

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