You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A few games use the RIGID keyword so that multiple sprites move together.
Adding this in would likely require storing a additional rigidGroup field for each collisionLayer in the Cell and would also probably need to have some code added to tickMoveSprites to handle moving all of the sprites as a group (or none, if one of them is blocked)
The text was updated successfully, but these errors were encountered:
A few games use the RIGID keyword so that multiple sprites move together.
Adding this in would likely require storing a additional rigidGroup field for each collisionLayer in the Cell and would also probably need to have some code added to
tickMoveSprites
to handle moving all of the sprites as a group (or none, if one of them is blocked)The text was updated successfully, but these errors were encountered: