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App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using osu_collection_manager.Managers;
using OsuMapDownload;
namespace osu_collection_manager
{
/// <summary>
/// Logique d'interaction pour App.xaml
/// </summary>
public partial class App : Application
{
private void App_Startup(object sender, StartupEventArgs e)
{
#if DEBUG
var arglist = "";
foreach (var arg in e.Args)
{
arglist += arg + "\n";
}
if (arglist == "")
MessageBox.Show("No args passed");
else
MessageBox.Show(arglist);
var path = Preferences.OsuPath;
Debug.WriteLine($"Found osu path: {path}");
#endif
}
}
}