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You don't need Unity3D on Jetson Nano. No need to run a simulator on the actual vehicle, that kinda misses the point. Also, I don't think Unity3D has an ARM build, and it's probably too heavy to run on Jetson Nano.
Get unityROS2 docker installed in a host (laptop/PC) in the same subnet. Install the rest of the ROS2 stacks in Jetson nano. This is supposed to be the beauty of ROS2?
The current setup for Unity-ros2 has only one thing missing, Unity. Before installing it I searched about it and found this forum link
Unity3d build on Jetson Nano doesn't run
This is another architecture issue.
The question here is now do we really need unity on jetson or can we have use some hacks for it?
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