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[enhancement] add rarity changes affected by looting in config #39

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ajaxnotmeta opened this issue Sep 10, 2024 · 2 comments
Open

[enhancement] add rarity changes affected by looting in config #39

ajaxnotmeta opened this issue Sep 10, 2024 · 2 comments

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@ajaxnotmeta
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i know its weird to ask but may you add rarity changes affected by looting in config? i have 2 different server with different style, one of them were made to make Player head as a throphy of winning a "War" competition where the head must drop once it killed, another one were casual survival where the heads made to be RNG based where theres a changes when you kills someone you get its head. with no way to configure this i am hesitated to put this on both servers and adding bedrock player into the server

@onebeastchris
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Do you want to change the likelihood of the head being dropped upon being killed?
Not sure how you'd like rarity and the enchantments to interact. I'm open to suggestions though!

@ajaxnotmeta
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yeah theres a likelihood of the head being dropped upon being killed affected by the Looting enchantment, similar to how Wither Skeleton head behaves in vanilla, but with a config where we can turn this features on or off, such use case was that server where every kills always drop the head(no likelihood just drops 100%) and the other server where every kills has a likelihood it drops the head with Looting enchantment boost the likelihoodness of the head drops by certain percent

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