You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
i know its weird to ask but may you add rarity changes affected by looting in config? i have 2 different server with different style, one of them were made to make Player head as a throphy of winning a "War" competition where the head must drop once it killed, another one were casual survival where the heads made to be RNG based where theres a changes when you kills someone you get its head. with no way to configure this i am hesitated to put this on both servers and adding bedrock player into the server
The text was updated successfully, but these errors were encountered:
Do you want to change the likelihood of the head being dropped upon being killed?
Not sure how you'd like rarity and the enchantments to interact. I'm open to suggestions though!
yeah theres a likelihood of the head being dropped upon being killed affected by the Looting enchantment, similar to how Wither Skeleton head behaves in vanilla, but with a config where we can turn this features on or off, such use case was that server where every kills always drop the head(no likelihood just drops 100%) and the other server where every kills has a likelihood it drops the head with Looting enchantment boost the likelihoodness of the head drops by certain percent
i know its weird to ask but may you add rarity changes affected by looting in config? i have 2 different server with different style, one of them were made to make Player head as a throphy of winning a "War" competition where the head must drop once it killed, another one were casual survival where the heads made to be RNG based where theres a changes when you kills someone you get its head. with no way to configure this i am hesitated to put this on both servers and adding bedrock player into the server
The text was updated successfully, but these errors were encountered: