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libSteamProt.h
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#ifndef __LIBSTEAMPROT__
#define __LIBSTEAMPROT__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef __cplusplus
extern "C" {
#endif
#if defined(_WIN32) || defined(WIN32)
#include <Windows.h>
#define SP_API WINAPI
#ifdef _DLL
#define SP_EXTERN __declspec(dllexport)
#else
#define SP_EXTERN extern
#endif
#else
#define SP_API
#define SP_EXTERN extern
#endif
#define SP_PLAYER_MAX 64
#define SP_RULE_MAX 255
#define SP_STRING_LENGTH 255
#define SP_MAX_PACKET_SIZE 16384
#define SP_SPLIT_SIZE 1248
#define STEAMPROT_OK 0
#define STEAMPROT_ERROR -1
#define SP_SERVERTYPE_DEDICATED 'd'
#define SP_SERVERTYPE_LISTEN 'l'
#define SP_SERVERTYPE_PROXY 'p'
#define SP_ENVIRONMENT_LINUX 'l'
#define SP_ENVIRONMENT_WINDOWS 'w'
#define SP_ENVIRONMENT_MAC 'm'
#define SP_REQUEST_RULES 'V'
#define SP_RESPONSE_RULES 'E'
#define SP_REQUEST_INFO 'T'
#define SP_RESPONSE_INFO 'I'
#define SP_REQUEST_PLAYER 'U'
#define SP_RESPONSE_PLAYER 'D'
#define SP_EDF_GAMEID 0x01
#define SP_EDF_STEAMID 0x10
#define SP_EDF_KEYWORDS 0x20
#define SP_EDF_SOURCETV 0x40
#define SP_EDF_PORT 0x80
/*
RCON
*/
#define SP_RCON_MAX_LENGTH 4096 - 12
#define SP_RCON_COMMAND_STATE_NONE 0
#define SP_RCON_COMMAND_STATE_PROCESS 1
#define SP_RCON_COMMAND_STATE_PROCESSED 2
#define SP_RCON_COMMAND_STATE_ERROR 3
#define SP_SERVERDATA_AUTH 3
#define SP_SERVERDATA_AUTH_RESPONSE 2
#define SP_SERVERDATA_CONSOLE_LOG 4
#define SP_SERVERDATA_EXECCOMMAND 2
#define SP_SERVERDATA_RESPONSE_VALUE 0
#ifndef SP_COMPRESSED
#define SP_COMPRESSED 0
#endif
#ifndef SP_COMPRESSED_MIN_SIZE
#define SP_COMPRESSED_MIN_SIZE SP_SPLIT_SIZE * 2
#endif
typedef struct {
unsigned char m_Buffer[16][SP_MAX_PACKET_SIZE];
short m_Size[16];
unsigned char m_Count;
//short m_Size;
} WRITE_BUF;
typedef void (SP_API *FillPlayerCallback)(WRITE_BUF* pWriteBuf);
typedef void (SP_API *FillInfoCallback)(WRITE_BUF* pWriteBuf);
typedef void (SP_API *FillRulesCallback)(WRITE_BUF* pWriteBuf);
typedef char (SP_API *IsRconPasswordValidCallback)(const char* Password);
typedef const char* (SP_API *HandleRconBodyCallback)(const char* Body);
typedef struct {
//unsigned char Header;
unsigned char m_Protocol;
char m_Name[SP_STRING_LENGTH];
char m_Map[SP_STRING_LENGTH];
char m_Folder[SP_STRING_LENGTH];
char m_Game[SP_STRING_LENGTH];
short m_ID;
unsigned char m_Players;
unsigned char m_MaxPlayers;
unsigned char m_Bots;
unsigned char m_Servertype;
unsigned char m_Environment;
unsigned char m_Visibility;
unsigned char m_VAC;
char m_Version[SP_STRING_LENGTH];
unsigned char m_EDF;
// Extra Data
short m_Port;
long long m_SteamID;
short m_SourceTV_Port;
char m_SourceTV_Name[SP_STRING_LENGTH];
char m_Keywords[SP_STRING_LENGTH];
long long m_GameID;
} A2S_INFO;
/*typedef struct {
unsigned int m_ID;
char m_Request[SP_STRING_LENGTH];
char m_Response[SP_RCON_MAX_LENGTH];
char m_State;
struct RCON_COMMAND* m_pNext;
} RCON_COMMAND;*/
typedef struct {
char m_LoggedIn;
struct RCON_COMMAND* m_pCommandQueue;
} RCON_DATA;
typedef struct {
unsigned char m_Index;
char m_Name[SP_STRING_LENGTH];
long m_Score;
float m_Duration;
} PLAYER_STRUCT;
typedef struct {
//unsigned char Header;
unsigned char m_PlayerCount;
PLAYER_STRUCT m_Players[SP_PLAYER_MAX];
} A2S_PLAYER;
typedef struct {
char m_Name[SP_STRING_LENGTH];
char m_Value[SP_STRING_LENGTH];
} RULE_STRUCT;
typedef struct {
//unsigned char Header;
short m_RuleCount;
RULE_STRUCT m_Rules[SP_RULE_MAX];
} A2S_RULES;
typedef struct {
long m_ID;
unsigned char m_Total;
unsigned char m_Number;
short m_Size;
} SPLIT_STRUCT;
SP_EXTERN RCON_DATA* SP_API RCON_DATA_create();
SP_EXTERN WRITE_BUF* SP_API WRITE_BUF_create();
SP_EXTERN A2S_INFO* SP_API A2S_INFO_create();
SP_EXTERN A2S_PLAYER* SP_API A2S_PLAYER_create();
SP_EXTERN A2S_RULES* SP_API A2S_RULES_create();
SP_EXTERN void SP_API RCON_DATA_destory(RCON_DATA* pRconData);
SP_EXTERN void SP_API A2S_INFO_destory(A2S_INFO* pInfo);
SP_EXTERN void SP_API A2S_PLAYER_destory(A2S_PLAYER* pPlayer);
SP_EXTERN void SP_API A2S_RULES_destory(A2S_RULES* pRules);
SP_EXTERN void SP_API WRITE_BUF_destroy(WRITE_BUF* pWriteBuf);
/*
A2S_PLAYER Functions
*/
SP_EXTERN void SP_API A2S_PLAYER_INIT(A2S_PLAYER* pPlayer);
SP_EXTERN int SP_API A2S_PLAYER_WRITE(A2S_PLAYER* pPlayer, WRITE_BUF* pWriteBuf);
SP_EXTERN PLAYER_STRUCT* SP_API A2S_PLAYER_GET(A2S_PLAYER* pPlayer, unsigned char Index);
SP_EXTERN void SP_API PLAYER_STRUCT_setName(PLAYER_STRUCT* pPlayerStruct, const char* Name);
SP_EXTERN void SP_API PLAYER_STRUCT_setScore(PLAYER_STRUCT* pPlayerStruct, long Score);
SP_EXTERN void SP_API PLAYER_STRUCT_setDuration(PLAYER_STRUCT* pPlayerStruct, float Duration);
SP_EXTERN void SP_API A2S_PLAYER_setPlayerCount(A2S_PLAYER* pPlayer, unsigned char PlayerCount);
SP_EXTERN const char* SP_API PLAYER_STRUCT_getName(PLAYER_STRUCT* pPlayerStruct);
SP_EXTERN long SP_API PLAYER_STRUCT_getScore(PLAYER_STRUCT* pPlayerStruct);
SP_EXTERN float SP_API PLAYER_STRUCT_getDuration(PLAYER_STRUCT* pPlayerStruct);
SP_EXTERN unsigned char SP_API A2S_PLAYER_getPlayerCount(A2S_PLAYER* pPlayer);
/*
A2S_RULES Functions
*/
SP_EXTERN void SP_API A2S_RULES_INIT(A2S_RULES* pRules);
SP_EXTERN int SP_API A2S_RULES_WRITE(A2S_RULES* pRules, WRITE_BUF* pWriteBuf);
SP_EXTERN RULE_STRUCT* SP_API A2S_RULES_GET(A2S_RULES* pRules, unsigned char Index);
SP_EXTERN void SP_API RULE_STRUCT_setName(RULE_STRUCT* pRuleStruct, const char* Name);
SP_EXTERN void SP_API RULE_STRUCT_setValue(RULE_STRUCT* pRuleStruct, const char* Value);
SP_EXTERN void SP_API A2S_RULES_setRuleCount(A2S_RULES* pRules, short RuleCount);
SP_EXTERN const char* SP_API RULE_STRUCT_getName(RULE_STRUCT* pRuleStruct);
SP_EXTERN const char* SP_API RULE_STRUCT_getValue(RULE_STRUCT* pRuleStruct);
SP_EXTERN short SP_API A2S_RULES_getRuleCount(A2S_RULES* pRules);
/*
A2S_INFO Functions
*/
SP_EXTERN void SP_API A2S_INFO_INIT(A2S_INFO* pInfo);
SP_EXTERN int SP_API A2S_INFO_WRITE(A2S_INFO* pInfo, WRITE_BUF* pWriteBuf);
SP_EXTERN void SP_API A2S_INFO_setProtocol(A2S_INFO* pInfo, unsigned char Protocol);
SP_EXTERN void SP_API A2S_INFO_setPort(A2S_INFO* pInfo, short Port);
SP_EXTERN void SP_API A2S_INFO_setSteamID(A2S_INFO* pInfo, long long SteamID);
SP_EXTERN void SP_API A2S_INFO_setSourceTV_Port(A2S_INFO* pInfo, short Port);
SP_EXTERN void SP_API A2S_INFO_setSourceTV_Name(A2S_INFO* pInfo, const char* Name);
SP_EXTERN void SP_API A2S_INFO_setKeywords(A2S_INFO* pInfo, const char* Keywords);
SP_EXTERN void SP_API A2S_INFO_setGameID(A2S_INFO* pInfo, long long GameID);
SP_EXTERN void SP_API A2S_INFO_setName(A2S_INFO* pInfo, const char* Name);
SP_EXTERN void SP_API A2S_INFO_setMap(A2S_INFO* pInfo, const char* Map);
SP_EXTERN void SP_API A2S_INFO_setFolder(A2S_INFO* pInfo, const char* Folder);
SP_EXTERN void SP_API A2S_INFO_setGame(A2S_INFO* pInfo, const char* Game);
SP_EXTERN void SP_API A2S_INFO_setID(A2S_INFO* pInfo, short ID);
SP_EXTERN void SP_API A2S_INFO_setPlayers(A2S_INFO* pInfo, unsigned char Players);
SP_EXTERN void SP_API A2S_INFO_setMaxPlayers(A2S_INFO* pInfo, unsigned char MaxPlayers);
SP_EXTERN void SP_API A2S_INFO_setBots(A2S_INFO* pInfo, unsigned char Bots);
SP_EXTERN void SP_API A2S_INFO_setServertype(A2S_INFO* pInfo, unsigned char Servertype);
SP_EXTERN void SP_API A2S_INFO_setEnvironment(A2S_INFO* pInfo, unsigned char Environment);
SP_EXTERN void SP_API A2S_INFO_setVisibility(A2S_INFO* pInfo, unsigned char Visibility);
SP_EXTERN void SP_API A2S_INFO_setVAC(A2S_INFO* pInfo, unsigned char VAC);
SP_EXTERN void SP_API A2S_INFO_setVersion(A2S_INFO* pInfo, const char* Version);
SP_EXTERN void SP_API A2S_INFO_setEDF(A2S_INFO* pInfo, unsigned char EDF);
SP_EXTERN short SP_API A2S_INFO_getPort(A2S_INFO* pInfo);
SP_EXTERN long long SP_API A2S_INFO_getSteamID(A2S_INFO* pInfo);
SP_EXTERN short SP_API A2S_INFO_getSourceTV_Port(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getSourceTV_Name(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getKeywords(A2S_INFO* pInfo);
SP_EXTERN long long SP_API A2S_INFO_getGameID(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getProtocol(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getName(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getMap(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getFolder(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getGame(A2S_INFO* pInfo);
SP_EXTERN short SP_API A2S_INFO_getID(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getPlayers(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getMaxPlayers(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getBots(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getServertype(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getEnvironment(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getVisibility(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getVAC(A2S_INFO* pInfo);
SP_EXTERN const char* SP_API A2S_INFO_getVersion(A2S_INFO* pInfo);
SP_EXTERN unsigned char SP_API A2S_INFO_getEDF(A2S_INFO* pInfo);
/*
SPLIT_STRUCT Functions
*/
SP_EXTERN void SP_API SPLIT_STRUCT_INIT(SPLIT_STRUCT* pSplit);
SP_EXTERN int SP_API SPLIT_STRUCT_WRITE(SPLIT_STRUCT* pSplit, unsigned char* pBuf, int* pBufLen);
SP_EXTERN void SP_API SPLIT_STRUCT_setID(SPLIT_STRUCT* pSplitStruct, long ID);
SP_EXTERN void SP_API SPLIT_STRUCT_setCompressed(SPLIT_STRUCT* pSplitStruct);
SP_EXTERN void SP_API SPLIT_STRUCT_setTotal(SPLIT_STRUCT* pSplitStruct, unsigned char Total);
SP_EXTERN void SP_API SPLIT_STRUCT_setNumber(SPLIT_STRUCT* pSplitStruct, unsigned char Number);
SP_EXTERN void SP_API SPLIT_STRUCT_setSize(SPLIT_STRUCT* pSplitStruct, short Size);
SP_EXTERN unsigned char SP_API SPLIT_STRUCT_isCompressed(SPLIT_STRUCT* pSplitStruct);
SP_EXTERN long SP_API SPLIT_STRUCT_getID(SPLIT_STRUCT* pSplitStruct);
SP_EXTERN unsigned char SP_API SPLIT_STRUCT_getTotal(SPLIT_STRUCT* pSplitStruct);
SP_EXTERN unsigned char SP_API SPLIT_STRUCT_getNumber(SPLIT_STRUCT* pSplitStruct);
SP_EXTERN short SP_API SPLIT_STRUCT_getSize(SPLIT_STRUCT* pSplitStruct);
/*
WRITE_BUF Functions
*/
SP_EXTERN void SP_API WRITE_BUF_INIT(WRITE_BUF* pWriteBuf);
SP_EXTERN void SP_API WRITE_BUF_setCount(WRITE_BUF* pWriteBuf, unsigned char Count);
SP_EXTERN void SP_API WRITE_BUF_setSize(WRITE_BUF* pWriteBuf, unsigned char Index, short Size);
SP_EXTERN unsigned char SP_API WRITE_BUF_getCount(WRITE_BUF* pWriteBuf);
SP_EXTERN short SP_API WRITE_BUF_getSize(WRITE_BUF* pWriteBuf, unsigned char Index);
/*
Handle Socket Data
*/
SP_EXTERN int SP_API HandlePacket(WRITE_BUF* pWriteBuf, unsigned char* pBuf, int BufLen, FillInfoCallback FillInfo, FillPlayerCallback FillPlayer, FillRulesCallback FillRules);
SP_EXTERN int SP_API HandleRconPacket(WRITE_BUF* pWriteBuf, unsigned char* pBuf, int BufLen, IsRconPasswordValidCallback IsRconPasswordValid, HandleRconBodyCallback HandleRconBody, RCON_DATA* pRconData);
#ifdef __cplusplus
}
#endif
#endif // __LIBSTEAMPROT__