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libSteamProt.c
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#include "libSteamProt.h"
#include "../bzlib/bzlib.h"
#if defined(_WIN32) || defined(_WIN64)
#pragma comment(lib,"ws2_32.lib") //Winsock Library
#endif
#define safe_string_copy(dst, src) \
memset(dst, 0, SP_STRING_LENGTH); \
strncpy(dst, src, SP_STRING_LENGTH-1);
#define safe_string_append(dst, src) \
{ \
int StringLength = strnlen(src, SP_STRING_LENGTH); \
memcpy(&dst[Pos], src, StringLength); \
dst[Pos + StringLength] = 0; \
Pos += StringLength + 1; \
}
RCON_DATA* SP_API RCON_DATA_create() {
RCON_DATA* pRconData = (RCON_DATA*)malloc(sizeof(RCON_DATA));
memset(pRconData, 0, sizeof(RCON_DATA));
pRconData->m_LoggedIn = 0;
pRconData->m_pCommandQueue = NULL;
return pRconData;
}
/*RCON_COMMAND* SP_API RCON_COMMAND_create(RCON_DATA* pRconData, int ID, const char* Request) {
struct RCON_COMMAND* pRconCommand;
pRconCommand = (struct RCON_COMMAND*)malloc(sizeof(RCON_COMMAND));
memset(pRconCommand, 0, sizeof(RCON_COMMAND));
pRconCommand->m_ID = ID;
pRconCommand->m_State = SP_RCON_COMMAND_STATE_NONE;
safe_string_copy(pRconCommand->m_Request, Request);
if(!pRconData->m_pCommandQueue) {
pRconData->m_pCommandQueue = pRconCommand;
} else {
pRconCommand->m_pNext = pRconData->m_pCommandQueue;
pRconData->m_pCommandQueue = pRconCommand;
}
}
void SP_API RCON_DATA_destory(RCON_DATA* pRconData, RCON_COMMAND* pRconCommand) {
struct RCON_COMMAND* pRconCommandIterator;
pRconCommandIterator = pRconData->m_pCommandQueue;
do {
// Root
if(pRconCommandIterator == pRconData->m_pCommandQueue && pRconCommandIterator == pRconCommand) {
pRconData->m_pCommandQueue = pRconData->m_pCommandQueue->m_pNext;
free(pRconCommand);
return;
}
if(pRconCommandIterator->m_pNext && pRconCommandIterator->m_pNext == pRconCommand) {
pRconCommandIterator->m_pNext = pRconCommandIterator->m_pNext->m_pNext;
}
pRconCommandIterator = pRconCommand->m_pNext;
} while(pRconCommandIterator);
}*/
void SP_API RCON_DATA_destory(RCON_DATA* pRconData) {
if(pRconData)
free(pRconData);
}
WRITE_BUF* SP_API WRITE_BUF_create() {
return (WRITE_BUF*)malloc(sizeof(WRITE_BUF));
}
A2S_INFO* SP_API A2S_INFO_create() {
return (A2S_INFO*)malloc(sizeof(A2S_INFO));
}
A2S_PLAYER* SP_API A2S_PLAYER_create() {
return (A2S_PLAYER*)malloc(sizeof(A2S_PLAYER));
}
A2S_RULES* SP_API A2S_RULES_create() {
return (A2S_RULES*)malloc(sizeof(A2S_RULES));
}
void SP_API A2S_INFO_destory(A2S_INFO* pInfo) {
if(pInfo)
free(pInfo);
}
void SP_API WRITE_BUF_destroy(WRITE_BUF* pWriteBuf) {
if(pWriteBuf)
free(pWriteBuf);
}
void SP_API A2S_PLAYER_destory(A2S_PLAYER* pPlayer) {
if(pPlayer)
free(pPlayer);
}
void SP_API A2S_RULES_destory(A2S_RULES* pRules) {
if(pRules)
free(pRules);
}
PLAYER_STRUCT* SP_API A2S_PLAYER_GET(A2S_PLAYER* pPlayer, unsigned char Index) {
return &pPlayer->m_Players[Index];
}
RULE_STRUCT* SP_API A2S_RULES_GET(A2S_RULES* pRules, unsigned char Index) {
return &pRules->m_Rules[Index];
}
void SP_API WRITE_BUF_setCount(WRITE_BUF* pWriteBuf, unsigned char Count) {
pWriteBuf->m_Count = Count;
}
void SP_API WRITE_BUF_setSize(WRITE_BUF* pWriteBuf, unsigned char Index, short Size) {
pWriteBuf->m_Size[Index] = Size;
}
unsigned char SP_API WRITE_BUF_getCount(WRITE_BUF* pWriteBuf) {
return pWriteBuf->m_Count;
}
short SP_API WRITE_BUF_getSize(WRITE_BUF* pWriteBuf, unsigned char Index) {
return pWriteBuf->m_Size[Index];
}
void SP_API A2S_INFO_setPort(A2S_INFO* pInfo, short Port) {
pInfo->m_Port = Port;
}
short SP_API A2S_INFO_getPort(A2S_INFO* pInfo) {
return pInfo->m_Port;
}
void SP_API A2S_INFO_setSteamID(A2S_INFO* pInfo, long long SteamID) {
pInfo->m_SteamID = SteamID;
}
long long SP_API A2S_INFO_getSteamID(A2S_INFO* pInfo) {
return pInfo->m_SteamID;
}
void SP_API A2S_INFO_setSourceTV_Port(A2S_INFO* pInfo, short Port) {
pInfo->m_SourceTV_Port = Port;
}
short SP_API A2S_INFO_getSourceTV_Port(A2S_INFO* pInfo) {
return pInfo->m_SourceTV_Port;
}
void SP_API A2S_INFO_setSourceTV_Name(A2S_INFO* pInfo, const char* Name) {
safe_string_copy(pInfo->m_SourceTV_Name, Name);
}
const char* SP_API A2S_INFO_getSourceTV_Name(A2S_INFO* pInfo) {
return pInfo->m_SourceTV_Name;
}
void SP_API A2S_INFO_setKeywords(A2S_INFO* pInfo, const char* Keywords) {
safe_string_copy(pInfo->m_Keywords, Keywords);
}
const char* SP_API A2S_INFO_getKeywords(A2S_INFO* pInfo) {
return pInfo->m_Keywords;
}
void SP_API A2S_INFO_setGameID(A2S_INFO* pInfo, long long GameID) {
pInfo->m_GameID = GameID;
}
long long SP_API A2S_INFO_getGameID(A2S_INFO* pInfo) {
return pInfo->m_GameID;
}
void SP_API A2S_INFO_setProtocol(A2S_INFO* pInfo, unsigned char Protocol) {
pInfo->m_Protocol = Protocol;
}
unsigned char SP_API A2S_INFO_getProtocol(A2S_INFO* pInfo) {
return pInfo->m_Protocol;
}
void SP_API A2S_INFO_setName(A2S_INFO* pInfo, const char* Name) {
safe_string_copy(pInfo->m_Name, Name);
}
const char* SP_API A2S_INFO_getName(A2S_INFO* pInfo) {
return pInfo->m_Name;
}
void SP_API A2S_INFO_setMap(A2S_INFO* pInfo, const char* Map) {
safe_string_copy(pInfo->m_Map, Map);
}
const char* SP_API A2S_INFO_getMap(A2S_INFO* pInfo) {
return pInfo->m_Map;
}
void SP_API A2S_INFO_setFolder(A2S_INFO* pInfo, const char* Folder) {
safe_string_copy(pInfo->m_Folder, Folder);
}
const char* SP_API A2S_INFO_getFolder(A2S_INFO* pInfo) {
return pInfo->m_Folder;
}
void SP_API A2S_INFO_setGame(A2S_INFO* pInfo, const char* Game) {
safe_string_copy(pInfo->m_Game, Game);
}
const char* SP_API A2S_INFO_getGame(A2S_INFO* pInfo) {
return pInfo->m_Game;
}
void SP_API A2S_INFO_setID(A2S_INFO* pInfo, short ID) {
pInfo->m_ID = ID;
}
short SP_API A2S_INFO_getID(A2S_INFO* pInfo) {
return pInfo->m_ID;
}
void SP_API A2S_INFO_setPlayers(A2S_INFO* pInfo, unsigned char Players) {
pInfo->m_Players = Players;
}
unsigned char SP_API A2S_INFO_getPlayers(A2S_INFO* pInfo) {
return pInfo->m_Players;
}
void SP_API A2S_INFO_setMaxPlayers(A2S_INFO* pInfo, unsigned char MaxPlayers) {
pInfo->m_MaxPlayers = MaxPlayers;
}
unsigned char SP_API A2S_INFO_getMaxPlayers(A2S_INFO* pInfo) {
return pInfo->m_MaxPlayers;
}
void SP_API A2S_INFO_setBots(A2S_INFO* pInfo, unsigned char Bots) {
pInfo->m_Bots = Bots;
}
unsigned char SP_API A2S_INFO_getBots(A2S_INFO* pInfo) {
return pInfo->m_Bots;
}
void SP_API A2S_INFO_setServertype(A2S_INFO* pInfo, unsigned char Servertype) {
pInfo->m_Servertype = Servertype;
}
unsigned char SP_API A2S_INFO_getServertype(A2S_INFO* pInfo) {
return pInfo->m_Servertype;
}
void SP_API A2S_INFO_setEnvironment(A2S_INFO* pInfo, unsigned char Environment) {
pInfo->m_Environment = Environment;
}
unsigned char SP_API A2S_INFO_getEnvironment(A2S_INFO* pInfo) {
return pInfo->m_Environment;
}
void SP_API A2S_INFO_setVisibility(A2S_INFO* pInfo, unsigned char Visibility) {
pInfo->m_Visibility = Visibility;
}
unsigned char SP_API A2S_INFO_getVisibility(A2S_INFO* pInfo) {
return pInfo->m_Visibility;
}
void SP_API A2S_INFO_setVAC(A2S_INFO* pInfo, unsigned char VAC) {
pInfo->m_VAC = VAC;
}
unsigned char SP_API A2S_INFO_getVAC(A2S_INFO* pInfo) {
return pInfo->m_VAC;
}
void SP_API A2S_INFO_setVersion(A2S_INFO* pInfo, const char* Version) {
safe_string_copy(pInfo->m_Version, Version);
}
const char* SP_API A2S_INFO_getVersion(A2S_INFO* pInfo) {
return pInfo->m_Version;
}
void SP_API A2S_INFO_setEDF(A2S_INFO* pInfo, unsigned char EDF) {
pInfo->m_EDF = EDF;
}
unsigned char SP_API A2S_INFO_getEDF(A2S_INFO* pInfo) {
return pInfo->m_EDF;
}
void SP_API PLAYER_STRUCT_setName(PLAYER_STRUCT* pPlayerStruct, const char* Name) {
safe_string_copy(pPlayerStruct->m_Name, Name);
}
const char* SP_API PLAYER_STRUCT_getName(PLAYER_STRUCT* pPlayerStruct) {
return pPlayerStruct->m_Name;
}
void SP_API PLAYER_STRUCT_setScore(PLAYER_STRUCT* pPlayerStruct, long Score) {
pPlayerStruct->m_Score = Score;
}
long SP_API PLAYER_STRUCT_getScore(PLAYER_STRUCT* pPlayerStruct) {
return pPlayerStruct->m_Score;
}
void SP_API PLAYER_STRUCT_setDuration(PLAYER_STRUCT* pPlayerStruct, float Duration) {
pPlayerStruct->m_Duration = Duration;
}
float SP_API PLAYER_STRUCT_getDuration(PLAYER_STRUCT* pPlayerStruct) {
return pPlayerStruct->m_Duration;
}
void SP_API RULE_STRUCT_setName(RULE_STRUCT* pRuleStruct, const char* Name) {
safe_string_copy(pRuleStruct->m_Name, Name);
}
const char* SP_API RULE_STRUCT_getName(RULE_STRUCT* pRuleStruct) {
return pRuleStruct->m_Name;
}
void SP_API RULE_STRUCT_setValue(RULE_STRUCT* pRuleStruct, const char* Value) {
safe_string_copy(pRuleStruct->m_Value, Value);
}
const char* SP_API RULE_STRUCT_getValue(RULE_STRUCT* pRuleStruct) {
return pRuleStruct->m_Value;
}
void SP_API A2S_RULES_setRuleCount(A2S_RULES* pRules, short RuleCount) {
pRules->m_RuleCount = RuleCount;
}
short SP_API A2S_RULES_getRuleCount(A2S_RULES* pRules) {
return pRules->m_RuleCount;
}
void SP_API A2S_PLAYER_setPlayerCount(A2S_PLAYER* pPlayer, unsigned char PlayerCount) {
pPlayer->m_PlayerCount = PlayerCount;
}
unsigned char SP_API A2S_PLAYER_getPlayerCount(A2S_PLAYER* pPlayer) {
return pPlayer->m_PlayerCount;
}
void SP_API SPLIT_STRUCT_setID(SPLIT_STRUCT* pSplitStruct, long ID) {
pSplitStruct->m_ID |= (ID & 0x7FFFFFFFF);
}
void SP_API SPLIT_STRUCT_setCompressed(SPLIT_STRUCT* pSplitStruct) {
pSplitStruct->m_ID |= 0x80000000;
}
unsigned char SP_API SPLIT_STRUCT_isCompressed(SPLIT_STRUCT* pSplitStruct) {
return !!(pSplitStruct->m_ID & 0x80000000);
}
long SP_API SPLIT_STRUCT_getID(SPLIT_STRUCT* pSplitStruct) {
return pSplitStruct->m_ID;
}
void SP_API SPLIT_STRUCT_setTotal(SPLIT_STRUCT* pSplitStruct, unsigned char Total) {
pSplitStruct->m_Total = Total;
}
unsigned char SP_API SPLIT_STRUCT_getTotal(SPLIT_STRUCT* pSplitStruct) {
return pSplitStruct->m_Total;
}
unsigned char SP_API SPLIT_STRUCT_getNumber(SPLIT_STRUCT* pSplitStruct) {
return pSplitStruct->m_Number;
}
short SP_API SPLIT_STRUCT_getSize(SPLIT_STRUCT* pSplitStruct) {
return pSplitStruct->m_Size;
}
void SP_API SPLIT_STRUCT_setNumber(SPLIT_STRUCT* pSplitStruct, unsigned char Number) {
pSplitStruct->m_Number = Number;
}
void SP_API SPLIT_STRUCT_setSize(SPLIT_STRUCT* pSplitStruct, short Size) {
pSplitStruct->m_Size = Size;
}
void SP_API WRITE_BUF_INIT(WRITE_BUF* pWriteBuf) {
memset(pWriteBuf, 0, sizeof(WRITE_BUF));
}
void SP_API A2S_RULES_INIT(A2S_RULES* pRules) {
memset(pRules, 0, sizeof(A2S_RULES));
}
void SP_API SPLIT_STRUCT_INIT(SPLIT_STRUCT* pSplit) {
memset(pSplit, 0, sizeof(SPLIT_STRUCT));
}
int SP_API SPLIT_STRUCT_WRITE(SPLIT_STRUCT* pSplit, unsigned char* pBuf, int* pBufLen) {
int Pos = 0;
long Header, ID;
short Size;
Header = htonl(0xFEFFFFFF);
memcpy(&pBuf[Pos], &Header, sizeof(Header));
Pos += 4;
ID = SPLIT_STRUCT_getID(pSplit);
memcpy(&pBuf[Pos], &ID, sizeof(ID));
Pos += 4;
pBuf[Pos++] = SPLIT_STRUCT_getTotal(pSplit);
pBuf[Pos++] = SPLIT_STRUCT_getNumber(pSplit);
if(!SPLIT_STRUCT_isCompressed(pSplit)) {
Size = SPLIT_STRUCT_getSize(pSplit);
memcpy(&pBuf[Pos], &Size, sizeof(Size));
Pos += 2;
}
*pBufLen = Pos;
return STEAMPROT_OK;
}
extern unsigned int crc32(unsigned int crc, const void *buf, unsigned int size);
int SP_API A2S_RULES_WRITE(A2S_RULES* pRules, WRITE_BUF* pWriteBuf) {
unsigned char pBuf[SP_MAX_PACKET_SIZE], j;
int Pos, BufLen, NewBufLen, BufLenLeft;
long Header, DecompressedSize;
short RuleCount, i;
unsigned char* pPacketBuf;
#if SP_COMPRESSED
bz_stream BZStream;
unsigned char CompressedBuf[SP_MAX_PACKET_SIZE];
unsigned int CompressedSize, CRC;
#endif
/*FILE* fp;
char FILENAME[255];*/
Pos = 0;
memset(pBuf, 0, SP_MAX_PACKET_SIZE);
Header = htonl(0xFFFFFFFF);
memcpy(&pBuf[Pos], &Header, sizeof(Header));
Pos += 4;
pBuf[Pos++] = SP_RESPONSE_RULES;
RuleCount = A2S_RULES_getRuleCount(pRules);
memcpy(&pBuf[Pos], &RuleCount, sizeof(RuleCount));
Pos += 2;
for(i = 0; i < A2S_RULES_getRuleCount(pRules); i++) {
RULE_STRUCT* pRuleStruct = &pRules->m_Rules[i];
safe_string_append(pBuf, RULE_STRUCT_getName(pRuleStruct));
safe_string_append(pBuf, RULE_STRUCT_getValue(pRuleStruct));
}
if(Pos > SP_SPLIT_SIZE) {
SPLIT_STRUCT split;
SPLIT_STRUCT_INIT(&split);
SPLIT_STRUCT_setSize(&split, SP_SPLIT_SIZE);
SPLIT_STRUCT_setID(&split, rand());
#if SP_COMPRESSED
if(Pos > SP_COMPRESSED_MIN_SIZE) {
CompressedSize = sizeof(CompressedBuf);
if(BZ2_bzBuffToBuffCompress(CompressedBuf, &CompressedSize, pBuf, Pos, 9, 0, 30) == BZ_OK) {
DecompressedSize = Pos;
CRC = crc32(0, pBuf, Pos);
memcpy(&pBuf[0], &DecompressedSize, sizeof(DecompressedSize));
memcpy(&pBuf[4], &CRC, sizeof(CRC));
memcpy(&pBuf[8], &CompressedBuf, CompressedSize);
Pos = CompressedSize + 8;
SPLIT_STRUCT_setCompressed(&split);
}
}
#endif
SPLIT_STRUCT_setTotal(&split, (unsigned char)ceilf((float)Pos / SP_SPLIT_SIZE));
BufLen = 0, NewBufLen = 0;
for(j = 0; j < SPLIT_STRUCT_getTotal(&split); j++) {
pPacketBuf = pWriteBuf->m_Buffer[j];
SPLIT_STRUCT_setNumber(&split, j);
SPLIT_STRUCT_WRITE(&split, pPacketBuf, &BufLen);
BufLenLeft = Pos - SPLIT_STRUCT_getNumber(&split) * SP_SPLIT_SIZE;
memcpy(&pPacketBuf[BufLen], &pBuf[j*SP_SPLIT_SIZE], (BufLenLeft <= SP_SPLIT_SIZE?BufLenLeft:SP_SPLIT_SIZE));
pWriteBuf->m_Size[j] = (BufLenLeft <= SP_SPLIT_SIZE?BufLenLeft:SP_SPLIT_SIZE) + BufLen;
/*sprintf(FILENAME, "PACKET_%d.bin", j);
fp = fopen(FILENAME, "wb");
fwrite(pPacketBuf, pWriteBuf->m_Size[j], 1, fp);
fclose(fp);*/
}
WRITE_BUF_setCount(pWriteBuf, SPLIT_STRUCT_getTotal(&split));
} else {
memcpy(pBuf, pWriteBuf->m_Buffer[0], Pos);
pWriteBuf->m_Size[0] = Pos;
}
return STEAMPROT_OK;
}
void SP_API A2S_PLAYER_INIT(A2S_PLAYER* pPlayer) {
memset(pPlayer, 0, sizeof(A2S_PLAYER));
}
int SP_API A2S_PLAYER_WRITE(A2S_PLAYER* pPlayer, WRITE_BUF* pWriteBuf) {
int Pos;
unsigned char* pBuf;
unsigned char i;
long Header, Score;
float Duration;
Pos = 0;
pBuf = pWriteBuf->m_Buffer[0];
Header = htonl(0xFFFFFFFF);
memcpy(&pBuf[Pos], &Header, sizeof(Header));
Pos += 4;
pBuf[Pos++] = SP_RESPONSE_PLAYER;
pBuf[Pos++] = A2S_PLAYER_getPlayerCount(pPlayer);
for(i = 0; i < A2S_PLAYER_getPlayerCount(pPlayer); i++) {
PLAYER_STRUCT* pPlayerStruct = &pPlayer->m_Players[i];
pBuf[Pos++] = i;
safe_string_append(pBuf, PLAYER_STRUCT_getName(pPlayerStruct));
Score = PLAYER_STRUCT_getScore(pPlayerStruct);
memcpy(&pBuf[Pos], &Score, sizeof(Score));
Pos += 4;
Duration = PLAYER_STRUCT_getDuration(pPlayerStruct);
memcpy(&pBuf[Pos], &Duration, sizeof(Duration));
Pos += 4;
}
pWriteBuf->m_Size[0] = Pos;
WRITE_BUF_setCount(pWriteBuf, 1);
return STEAMPROT_OK;
}
void SP_API A2S_INFO_INIT(A2S_INFO* pInfo) {
memset(pInfo, 0, sizeof(A2S_INFO));
}
int SP_API A2S_INFO_WRITE(A2S_INFO* pInfo, WRITE_BUF* pWriteBuf) {
int Pos;
long Header;
unsigned char* pBuf;
short ID, Port, SourceTV_Port;
long long SteamdID, GameID;
pBuf = pWriteBuf->m_Buffer[0];
Pos = 0;
Header = htonl(0xFFFFFFFF);
memcpy(&pBuf[Pos], &Header, sizeof(Header));
Pos += 4;
pBuf[Pos++] = SP_RESPONSE_INFO;
pBuf[Pos++] = A2S_INFO_getProtocol(pInfo);
safe_string_append(pBuf, A2S_INFO_getName(pInfo));
safe_string_append(pBuf, A2S_INFO_getMap(pInfo));
safe_string_append(pBuf, A2S_INFO_getFolder(pInfo));
safe_string_append(pBuf, A2S_INFO_getGame(pInfo));
ID = A2S_INFO_getID(pInfo);
memcpy(&pBuf[Pos], &ID, sizeof(ID));
Pos += 2;
pBuf[Pos++] = A2S_INFO_getPlayers(pInfo);
pBuf[Pos++] = A2S_INFO_getMaxPlayers(pInfo);
pBuf[Pos++] = A2S_INFO_getBots(pInfo);
pBuf[Pos++] = A2S_INFO_getServertype(pInfo);
pBuf[Pos++] = A2S_INFO_getEnvironment(pInfo);
pBuf[Pos++] = A2S_INFO_getVisibility(pInfo);
pBuf[Pos++] = A2S_INFO_getVAC(pInfo);
safe_string_append(pBuf, A2S_INFO_getVersion(pInfo));
pBuf[Pos++] = A2S_INFO_getEDF(pInfo);
if(A2S_INFO_getEDF(pInfo) & SP_EDF_PORT) {
Port = A2S_INFO_getPort(pInfo);
memcpy(&pBuf[Pos], &Port, sizeof(Port));
Pos += 2;
}
if(A2S_INFO_getEDF(pInfo) & SP_EDF_STEAMID) {
SteamdID = A2S_INFO_getSteamID(pInfo);
memcpy(&pBuf[Pos], &SteamdID, sizeof(SteamdID));
Pos += 8;
}
if(A2S_INFO_getEDF(pInfo) & SP_EDF_SOURCETV) {
SourceTV_Port = A2S_INFO_getSourceTV_Port(pInfo);
memcpy(&pBuf[Pos], &SourceTV_Port, sizeof(SourceTV_Port));
Pos += 2;
safe_string_append(pBuf, A2S_INFO_getSourceTV_Name(pInfo));
}
if(A2S_INFO_getEDF(pInfo) & SP_EDF_KEYWORDS) {
safe_string_append(pBuf, A2S_INFO_getKeywords(pInfo));
}
if(A2S_INFO_getEDF(pInfo) & SP_EDF_GAMEID) {
GameID = A2S_INFO_getGameID(pInfo);
memcpy(&pBuf[Pos], &GameID, sizeof(GameID));
Pos += 8;
}
pWriteBuf->m_Size[0] = Pos;
WRITE_BUF_setCount(pWriteBuf, 1);
return STEAMPROT_OK;
}
int SP_API HandlePacket(WRITE_BUF* pWriteBuf, unsigned char* pBuf, int BufLen, FillInfoCallback FillInfo, FillPlayerCallback FillPlayer, FillRulesCallback FillRules) {
int Pos;
long Header;
unsigned char Command;
if(BufLen < 5) {
return STEAMPROT_ERROR;
}
Pos = 0;
Header = 0xFFFFFFFF;
if(memcmp(&pBuf[Pos], &Header, sizeof(Header)) == 0) {
Pos += 4;
Command = pBuf[Pos];
switch(Command) {
case SP_REQUEST_INFO:
if(FillInfo == NULL)
return STEAMPROT_ERROR;
FillInfo(pWriteBuf);
return STEAMPROT_OK;
case SP_REQUEST_PLAYER:
if(FillPlayer == NULL)
return STEAMPROT_ERROR;
FillPlayer(pWriteBuf);
return STEAMPROT_OK;
case SP_REQUEST_RULES:
if(FillRules == NULL)
return STEAMPROT_ERROR;
FillRules(pWriteBuf);
return STEAMPROT_OK;
default:
return STEAMPROT_ERROR;
}
} else {
return STEAMPROT_ERROR;
}
}
typedef struct {
int m_Size;
int m_ID;
int m_Type;
unsigned char* m_Body;
} RCON_PACKET;
int SP_API RCON_WRITE(WRITE_BUF* pWriteBuf, int ID, int Type, const char* Message) {
int Pos, Size, StringLength;
int* pSize;
unsigned char* pBuf;
pBuf = pWriteBuf->m_Buffer[pWriteBuf->m_Count];
Pos = 0;
StringLength = strnlen(Message, SP_RCON_MAX_LENGTH - 12);
pSize = (int*)&pBuf[Pos];
Pos += 4;
memcpy(&pBuf[Pos], &ID, sizeof(ID));
Pos += 4;
memcpy(&pBuf[Pos], &Type, sizeof(Type));
Pos += 4;
memcpy(&pBuf[Pos], Message, StringLength);
Pos += StringLength;
memset(&pBuf[Pos], 0, 2); // empty
Pos += 2;
*pSize = StringLength + 10;
pWriteBuf->m_Size[pWriteBuf->m_Count] = Pos;
pWriteBuf->m_Count++;
return STEAMPROT_OK;
}
int SP_API HandleRconPacket(WRITE_BUF* pWriteBuf, unsigned char* pBuf, int BufLen, IsRconPasswordValidCallback IsRconPasswordValid, HandleRconBodyCallback HandleRconBody, RCON_DATA* pRconData) {
int Pos, Size, ID, Type, StringLength;
char Body[SP_RCON_MAX_LENGTH];
memset(Body, 0, SP_RCON_MAX_LENGTH);
Pos = 0;
if(BufLen < 14) {
return STEAMPROT_ERROR;
}
memcpy(&Size, &pBuf[Pos], sizeof(Size));
Pos += 4;
if(BufLen >= Size) {
memcpy(&ID, &pBuf[Pos], sizeof(ID));
Pos += 4;
memcpy(&Type, &pBuf[Pos], sizeof(Type));
Pos += 4;
//StringLength = Size - 12 - 1 /* empty string */;
StringLength = strnlen(&pBuf[Pos], BufLen - 12);
memcpy(Body, &pBuf[Pos], StringLength);
Pos += StringLength + 1 /* empty */;
switch(Type) {
case SP_SERVERDATA_AUTH:
// Handle rcon auth
RCON_WRITE(pWriteBuf, ID, SP_SERVERDATA_RESPONSE_VALUE, "");
if(IsRconPasswordValid(Body)) {
pRconData->m_LoggedIn = 1;
return RCON_WRITE(pWriteBuf, ID, SP_SERVERDATA_AUTH_RESPONSE, "");
} else {
pRconData->m_LoggedIn = 0;
return RCON_WRITE(pWriteBuf, -1, SP_SERVERDATA_AUTH_RESPONSE, "");
}
case SP_SERVERDATA_EXECCOMMAND:
// Handle rcon command
if(!pRconData->m_LoggedIn)
return RCON_WRITE(pWriteBuf, -1, SP_SERVERDATA_AUTH_RESPONSE, "");
printf("Cmd: %s\n", Body);
return RCON_WRITE(pWriteBuf, ID, SP_SERVERDATA_RESPONSE_VALUE, HandleRconBody(Body));
default:
return STEAMPROT_OK;
}
} else {
return STEAMPROT_ERROR;
}
}