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script.js
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'use strict';
// Selecting elements
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const diceEl = document.querySelector('.dice');
const btnRoll = document.querySelector('.btn--roll');
const btnNew = document.querySelector('.btn--new');
const btnHold = document.querySelector('.btn--hold');
// Initializing element
let currentScore, score, activePlayer, playing;
const init = () => {
currentScore = 0;
score = [0, 0];
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
};
// Start game
init();
// Rolling dice functionality
btnRoll.addEventListener('click', function () {
// Check if game is active
if (playing) {
// Generate a random dice roll
const dice = Math.floor(Math.random() * 6 + 1);
diceEl.src = `img/dice-${dice}.png`; // Display dice
diceEl.classList.remove('hidden');
// check for rolled 1. if true, switch to next player
if (dice !== 1) {
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
});
// Hold score functionality
btnHold.addEventListener('click', function () {
// Check if game is active
if (playing) {
// Add current score to total score
score[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
score[activePlayer];
// check if player score is >= 100
if (score[activePlayer] >= 100) {
// finish the game
playing = false;
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
} else {
//switch the player
switchPlayer();
}
}
});
// New game functionality
btnNew.addEventListener('click', function () {
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
document.getElementById(`current--${activePlayer}`).textContent = 0;
init();
});
// switch player function
function switchPlayer() {
currentScore = 0; // reset current score
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer ? 0 : 1;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
}