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parse_dl.py
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#!/usr/bin/env python3
import argparse, os, struct, ast
setcombine_a_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', '1', 'NOISE',
'', '', '', '',
'', '', '', '0',
]
setcombine_b_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', 'CENTER', 'K4',
'', '', '', '',
'', '', '', '0',
]
setcombine_c_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', 'SCALE', 'COMBINED_ALPHA',
'TEXEL0_ALPHA', 'TEXEL1_ALPHA', 'PRIMITIVE_ALPHA', 'SHADE_ALPHA',
'ENV_ALPHA', 'LOD_FRACTION', 'PRIM_LOD_FRAC', 'K5',
'', '', '', '',
'', '', '', '',
'', '', '', '',
'', '', '', '0',
]
setcombine_d_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', '1', '0',
'', '', '', '',
'', '', '', '',
]
setcombine_Aa_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', '1', '0',
]
setcombine_Ab_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', '1', '0',
]
setcombine_Ac_names = [
'LOD_FRACTION', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', 'PRIM_LOD_FRAC', '0',
]
setcombine_Ad_names = [
'COMBINED', 'TEXEL0', 'TEXEL1', 'PRIMITIVE',
'SHADE', 'ENVIRONMENT', '1', '0',
]
setcombine_predefined = {
'0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE':'G_CC_PRIMITIVE',
'0, 0, 0, SHADE, 0, 0, 0, SHADE':'G_CC_SHADE',
'TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE':'G_CC_MODULATEI',
'TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0':'G_CC_MODULATEIA',
'TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0':'G_CC_MODULATEIDECALA',
'TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE':'G_CC_MODULATEI_PRIM',
'TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0':'G_CC_MODULATEIA_PRIM',
'TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0':'G_CC_MODULATEIDECALA_PRIM',
'0, 0, 0, TEXEL0, 0, 0, 0, SHADE':'G_CC_DECALRGB',
'0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0':'G_CC_DECALRGBA',
'ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE':'G_CC_BLENDI',
'ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0':'G_CC_BLENDIA',
'ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0':'G_CC_BLENDIDECALA',
'TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE':'G_CC_BLENDRGBA',
'TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0':'G_CC_BLENDRGBDECALA',
'1, 0, TEXEL0, SHADE, 0, 0, 0, SHADE':'G_CC_ADDRGB',
'1, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0':'G_CC_ADDRGBDECALA',
'ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE':'G_CC_REFLECTRGB',
'ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0':'G_CC_REFLECTRGBDECALA',
'PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE':'G_CC_HILITERGB',
'PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE':'G_CC_HILITERGBA',
'PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0':'G_CC_HILITERGBDECALA',
'0, 0, 0, SHADE, 0, 0, 0, TEXEL0':'G_CC_SHADEDECALA',
'PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0':'G_CC_BLENDPE',
'PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0':'G_CC_BLENDPEDECALA',
'ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0':'_G_CC_BLENDPE',
'ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0':'_G_CC_BLENDPEDECALA',
'PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE':'_G_CC_TWOCOLORTEX',
'PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0':'_G_CC_SPARSEST',
'TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0':'G_CC_TEMPLERP',
'TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0':'G_CC_TRILERP',
'TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0':'G_CC_INTERFERENCE',
'TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE':'G_CC_1CYUV2RGB',
'TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0':'G_CC_YUV2RGB',
'0, 0, 0, COMBINED, 0, 0, 0, COMBINED':'G_CC_PASS2',
'COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE':'G_CC_MODULATEI2',
'COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0':'G_CC_MODULATEIA2',
'COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE':'G_CC_MODULATEI_PRIM2',
'COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0':'G_CC_MODULATEIA_PRIM2',
'G_CC_MODULATEI_PRIM2':'G_CC_MODULATERGB_PRIM2',
'G_CC_MODULATEIA_PRIM2':'G_CC_MODULATERGBA_PRIM2',
'0, 0, 0, COMBINED, 0, 0, 0, SHADE':'G_CC_DECALRGB2',
'ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE':'G_CC_BLENDI2',
'ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0':'G_CC_BLENDIA2',
'TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0':'G_CC_CHROMA_KEY2',
'ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE':'G_CC_HILITERGB2',
'ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED':'G_CC_HILITERGBA2',
'ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0':'G_CC_HILITERGBDECALA2',
'ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED':'G_CC_HILITERGBPASSA2',
}
def read_file(name):
file_data=[]
try:
with open(name, 'rb') as f:
file_data = f.read()
except IOError:
print('failed to read file ' + name)
return file_data
def read_uint16_be(file_data, offset):
return struct.unpack('>h', file_data[offset:offset+2])[0]
def read_uint32_be(file_data, offset):
return struct.unpack('>I', file_data[offset:offset+4])[0]
def get_cmd(inst):
return (inst & 0b11111111000000000000000000000000) >> 24
def get_signed_imm(inst):
imm = get_imm(inst)
if (imm & (1 << 15)) != 0:
imm = -2**15 + (imm & 0b00000000000000000111111111111111)
return imm
def generate_output(self, path):
with open(path + '/out', 'w', newline='\n') as f:
f.write('#include <PR/gbi.h>\n'
'\n'
)
class Parser:
class VertexList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 0x10
class DisplayList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 8
class Matrix:
def __init__(self, addr):
self.addr = addr
def get_last_addr(self):
return self.addr + 0x40
class MeshHeader:
def __init__(self, addr, file_data, offset):
self.addr = addr
self.minx = read_uint16_be(file_data, offset+0)
self.miny = read_uint16_be(file_data, offset+2)
self.minz = read_uint16_be(file_data, offset+4)
self.maxx = read_uint16_be(file_data, offset+6)
self.maxy = read_uint16_be(file_data, offset+8)
self.maxz = read_uint16_be(file_data, offset+10)
self.num_vertices = read_uint16_be(file_data, offset+12)
self.vertices = read_uint32_be(file_data, offset+16)
self.num_polygons = read_uint16_be(file_data, offset+20)
self.polygons = read_uint32_be(file_data, offset+24)
self.polygon_attrs = read_uint32_be(file_data, offset+28)
self.cameras = read_uint32_be(file_data, offset+32)
self.num_waterboxes = read_uint16_be(file_data, offset+36)
self.waterboxes = read_uint32_be(file_data, offset+40)
def get_last_addr(self):
return self.addr + 0x2C
class MeshVertList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 0x6
class MeshPolyList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 0x10
class MeshPolyAttrList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 0x2
class MeshCameraList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 0x8
class MeshWaterboxList:
def __init__(self, addr, length):
self.addr = addr
self.length = length
def get_last_addr(self):
return self.addr + self.length * 0x10
def __init__(self, base_addr):
self.base_addr = base_addr
# TODO keep sorted, is_in_* functions can return early
self.vertex_lists = []
self.textures = [] # TODO check overlapping
self.dls = [] # TODO check overlapping
self.matrices = [] # TODO check overlapping
self.mesh_headers = [] # TODO check overlapping
self.mesh_verts = [] # TODO check overlapping
self.mesh_polys = [] # TODO check overlapping
self.mesh_attrs = [] # TODO check overlapping
self.mesh_cameras = [] # TODO check overlapping
self.mesh_waterboxes = [] # TODO check overlapping
self.pointers = []
self.zeros = set()
def add_vertex_list(self, addr, length):
#print('adding 0x{:08X} with length {}'.format(addr, length))
new_list = self.VertexList(addr, length)
overlapping_lists = []
for i in range(length):
if self.is_in_vertex_list(addr + i * 0x10):
list = self.get_vertex_list(addr + i * 0x10)
#print('Found overlapping list at 0x{:08X} with length {}'.format(list[0], list[1]))
overlapping_lists.append(list)
self.vertex_lists.remove(list)
end_addr = new_list.get_last_addr()
for list in overlapping_lists:
if list.addr < addr:
addr = list.addr
if list.get_last_addr() > end_addr:
end_addr = list.get_last_addr()
self.vertex_lists.append(self.VertexList(addr, (end_addr - addr) // 0x10))
def add_dl(self, addr, length):
self.dls.append(self.DisplayList(addr, length))
def add_matrix(self, addr):
self.matrices.append(self.Matrix(addr))
def add_mesh_header(self, addr, file_data, offset):
self.mesh_headers.append(self.MeshHeader(addr, file_data, offset))
def add_mesh_verts(self, addr, length):
self.mesh_verts.append(self.MeshVertList(addr, length))
def add_mesh_polys(self, addr, length):
self.mesh_polys.append(self.MeshPolyList(addr, length))
def add_mesh_attrs(self, addr, length):
self.mesh_attrs.append(self.MeshPolyAttrList(addr, length))
def add_mesh_cameras(self, addr, length):
self.mesh_cameras.append(self.MeshCameraList(addr, length))
def add_mesh_waterboxes(self, addr, length):
self.mesh_waterboxes.append(self.MeshWaterboxList(addr, length))
def is_in_vertex_list(self, addr):
for list in self.vertex_lists:
if (addr >= list.addr) and (addr < list.get_last_addr()):
return True
return False
def is_in_texture(self, addr):
for texture in self.textures:
if texture[1] == 0:
continue # size was not set
if (addr >= texture[0]) and (addr < (texture[0] + texture[1])):
return True
return False
def is_in_dl(self, addr):
for dl in self.dls:
if (addr >= dl.addr) and (addr < dl.get_last_addr()):
return True
return False
def is_in_matrix(self, addr):
for matrix in self.matrices:
if (addr >= matrix.addr) and (addr < matrix.get_last_addr()):
return True
return False
def is_in_mesh_header(self, addr):
for header in self.mesh_headers:
if (addr >= header.addr) and (addr < header.get_last_addr()):
return True
return False
def is_in_mesh_verts(self, addr):
for verts in self.mesh_verts:
if (addr >= verts.addr) and (addr < verts.get_last_addr()):
return True
return False
def is_in_mesh_polys(self, addr):
for polys in self.mesh_polys:
if (addr >= polys.addr) and (addr < polys.get_last_addr()):
return True
return False
def is_in_mesh_attrs(self, addr):
for attrs in self.mesh_attrs:
if (addr >= attrs.addr) and (addr < attrs.get_last_addr()):
return True
return False
def is_in_mesh_cameras(self, addr):
for cameras in self.mesh_cameras:
if (addr >= cameras.addr) and (addr < cameras.get_last_addr()):
return True
return False
def is_in_mesh_waterboxes(self, addr):
for waterboxes in self.mesh_waterboxes:
if (addr >= waterboxes.addr) and (addr < waterboxes.get_last_addr()):
return True
return False
def is_unknown(self, addr):
return not self.is_in_vertex_list(addr) and \
not self.is_in_texture(addr) and \
not self.is_in_dl(addr) and \
not self.is_in_matrix(addr) and \
not self.is_in_mesh_header(addr) and \
not self.is_in_mesh_verts(addr) and \
not self.is_in_mesh_polys(addr) and \
not self.is_in_mesh_attrs(addr) and \
not self.is_in_mesh_cameras(addr) and \
not self.is_in_mesh_waterboxes(addr)
def get_vertex_list(self, addr):
for list in self.vertex_lists:
if (addr >= list.addr) and (addr < list.get_last_addr()):
return list
return None
def get_texture(self, addr):
for texture in self.textures:
if texture[1] == 0:
continue # size was not set
if (addr >= texture[0]) and (addr < (texture[0] + texture[1])):
return texture
return None
def get_dl(self, addr):
for dl in self.dls:
if (addr >= dl.addr) and (addr < dl.get_last_addr()):
return dl
return None
def get_matrix(self, addr):
for matrix in self.matrices:
if (addr >= matrix.addr) and (addr < matrix.get_last_addr()):
return matrix
return None
def get_mesh_header(self, addr):
for header in self.mesh_headers:
if (addr >= header.addr) and (addr < header.get_last_addr()):
return header
return None
def get_mesh_verts(self, addr):
for verts in self.mesh_verts:
if (addr >= verts.addr) and (addr < verts.get_last_addr()):
return verts
return None
def get_mesh_polys(self, addr):
for polys in self.mesh_polys:
if (addr >= polys.addr) and (addr < polys.get_last_addr()):
return polys
return None
def get_mesh_attrs(self, addr):
for attrs in self.mesh_attrs:
if (addr >= attrs.addr) and (addr < attrs.get_last_addr()):
return attrs
return None
def get_mesh_cameras(self, addr):
for cameras in self.mesh_cameras:
if (addr >= cameras.addr) and (addr < cameras.get_last_addr()):
return cameras
return None
def get_mesh_waterboxes(self, addr):
for waterboxes in self.mesh_waterboxes:
if (addr >= waterboxes.addr) and (addr < waterboxes.get_last_addr()):
return waterboxes
return None
def parse_cmd(self, w0, w1):
invalid = (False, False, 'Invalid') # Valid, IsEndOfDl, Print
cmd = get_cmd(w0)
# TODO for fields that get shifted before they are placed in microcode (e.g. vertices) , we should check that the lower bits are 0 for validity
if cmd == 0x00: # G_NOOP
if w0 == 0:
if w1 == 0:
return (True, False, 'gsDPNoOp()')
else:
return (True, False, 'gsDPNoOpTag({})'.format(w1))
else:
return invalid
if cmd == 0x01: # G_VTX
if (w0 & 0xFFF00F01) == 0x01000000:
vaddr = w1
numv = (w0 & 0x000FF000) >> 12
vbidx = ((w0 & 0x000000FE) >> 1) - numv
if (numv < 1) or (numv > 32) or (vbidx < 0) or (vbidx > 31):
return invalid
self.add_vertex_list(vaddr, numv)
return (True, False, 'gsSPVertex(0x{:08X}, {}, {})'.format(vaddr, numv, vbidx))
else:
return invalid
if cmd == 0x02: # G_MODIFYVTX
where = (w0 & 0x00FF0000) >> 16
vbidx = (w0 & 0x0000FFFF) // 2
if vbidx > 31:
return invalid
if where == 0x10:
where_str = 'G_MWO_POINT_RGBA'
elif where == 0x14:
where_str = 'G_MWO_POINT_ST'
elif where == 0x18:
where_str = 'G_MWO_POINT_XYSCREEN'
elif where == 0x1C:
where_str = 'G_MWO_POINT_ZSCREEN'
else:
return invalid
return (True, False, 'gsSPModifyVertex({}, {}, 0x{:08X})'.format(vbidx, where_str, w1))
if cmd == 0x03: # G_CULLDL
if ((w0 & 0xFFFF0000) == 0x03000000) and ((w1 & 0xFFFF0000) == 0):
vfirst = (w0 & 0x0000FFFF) // 2
vlast = (w1 & 0x0000FFFF) // 2
if vfirst > 31 or vlast > 31:
return invalid
return (True, False, 'gsSPCullDisplayList({}, {})'.format(vfirst, vlast))
else:
return invalid
if cmd == 0x04: # G_BRANCH_Z
return (True, False, 'gsDPNoOp() # TODO G_BRANCH_Z')
if cmd == 0x05: # G_TRI1
if w1 == 0:
v0 = ((w0 & 0x00FF0000) >> 16) // 2
v1 = ((w0 & 0x0000FF00) >> 8) // 2
v2 = (w0 & 0x000000FF) // 2
if (v0 < 0) or (v0 > 31):
return invalid
if (v1 < 0) or (v1 > 31):
return invalid
if (v2 < 0) or (v2 > 31):
return invalid
return (True, False, 'gsSP1Triangle({}, {}, {}, 0)'.format(v0, v1, v2))
else:
return invalid
if cmd == 0x06: # G_TRI2
if (w1 & 0xFF000000) == 0:
v00 = ((w0 & 0x00FF0000) >> 16) // 2
v01 = ((w0 & 0x0000FF00) >> 8) // 2
v02 = (w0 & 0x000000FF) // 2
v10 = ((w1 & 0x00FF0000) >> 16) // 2
v11 = ((w1 & 0x0000FF00) >> 8) // 2
v12 = (w1 & 0x000000FF) // 2
if (v00 < 0) or (v00 > 31):
return invalid
if (v01 < 0) or (v01 > 31):
return invalid
if (v02 < 0) or (v02 > 31):
return invalid
if (v10 < 0) or (v10 > 31):
return invalid
if (v11 < 0) or (v11 > 31):
return invalid
if (v12 < 0) or (v12 > 31):
return invalid
return (True, False, 'gsSP2Triangles({}, {}, {}, 0, {}, {}, {}, 0)'.format(v00, v01, v02, v10, v11, v12))
else:
return invalid
if cmd == 0x07: # G_QUAD
if (w1 & 0xFF000000) == 0:
v00 = ((w0 & 0x00FF0000) >> 16) // 2
v01 = ((w0 & 0x0000FF00) >> 8) // 2
v02 = (w0 & 0x000000FF) // 2
v10 = ((w1 & 0x00FF0000) >> 16) // 2
v11 = ((w1 & 0x0000FF00) >> 8) // 2
v12 = (w1 & 0x000000FF) // 2
if (v00 < 0) or (v00 > 31):
return invalid
if (v01 < 0) or (v01 > 31):
return invalid
if (v02 < 0) or (v02 > 31):
return invalid
if (v10 < 0) or (v10 > 31):
return invalid
if (v11 < 0) or (v11 > 31):
return invalid
if (v12 < 0) or (v12 > 31):
return invalid
if (v00 != v10) or (v02 != v11):
return invalid
return (True, False, 'gsSPQuadrangle({}, {}, {}, {}, 0)'.format(v00, v01, v02, v12))
else:
return invalid
if cmd == 0xD6: # G_DMA_IO
return (True, False, 'gsDPNoOp() # TODO G_DMA_IO')
if cmd == 0xD7: # G_TEXTURE
if (w0 & 0xFFFFC001) == 0xD7000000:
level = (w0 & 0x00003800) >> 11
tile = (w0 & 0x00000700) >> 8
on = (w0 & 0x000000FE) >> 1
scaleS = (w1 & 0xFFFF0000) >> 16
scaleT = (w1 & 0x0000FFFF)
if on != 0 and on != 1:
return invalid
return (True, False, 'gsSPTexture(0x{:04X}, 0x{:04X}, {}, {}, {})'.format(scaleS, scaleT, level, tile, on))
else:
return invalid
if cmd == 0xD8: # G_POPMTX
if w0 == 0xD8380002:
num = w1 // 64
return (True, False, 'sSPPopMatrixN(G_MTX_MODELVIEW, {})'.format(num))
else:
return invalid
if cmd == 0xD9: # G_GEOMETRYMODE
return (True, False, 'gsDPNoOp() # TODO G_GEOMETRYMODE')
if cmd == 0xDA: # G_MTX
if (w0 & 0xFFFFFF00) == 0xDA380000:
# TODO test other bits that should always be clear
push = 'G_MTX_NOPUSH' if (w0 & 0b001) != 0 else 'G_MTX_PUSH' # G_MTX_PUSH is flipped in the macro
mul_or_load = 'G_MTX_LOAD' if (w0 & 0b010) != 0 else 'G_MTX_MUL'
model_or_proj = 'G_MTX_PROJECTION' if (w0 & 0b100) != 0 else 'G_MTX_MODELVIEW'
self.add_matrix(w1)
return (True, False, 'gsSPMatrix(0x{:08X}, {} | {} | {})'.format(w1, push, mul_or_load, model_or_proj))
else:
return invalid
if cmd == 0xDB: # G_MOVEWORD
return (True, False, 'gsDPNoOp() # TODO G_MOVEWORD')
if cmd == 0xDC: # G_MOVEMEM
return (True, False, 'gsDPNoOp() # TODO G_MOVEMEM')
if cmd == 0xDD: # G_LOAD_UCODE
return (True, False, 'gsDPNoOp() # TODO G_LOAD_UCODE')
if cmd == 0xDE: # G_DL
if (w0 & 0xFF00FFFF) == 0xDE000000:
type = (w0 & 0x00FF0000) >> 16
if type == 0:
return (True, False, 'gsSPDisplayList(0x{:08X})'.format(w1))
elif type == 1:
return (True, True, 'gsSPBranchList(0x{:08X})'.format(w1))
else:
return invalid
return (True, False, 'gsSPVertex(0x{:08X}, {}, {})'.format(vaddr, numv, vbidx))
else:
return invalid
if cmd == 0xDF: # G_ENDDL
if w0 == 0xDF000000 and w1 == 0:
return (True, True, 'gsSPEndDisplayList()')
else:
return invalid
if cmd == 0xE0: # G_SPNOOP
if (w0 == 0xE0000000) and (w1 == 0):
return (True, False, 'gsSPNoOp()')
else:
return invalid
if cmd == 0xE1: # G_RDPHALF_1
return (True, False, 'gsDPNoOp() # TODO G_RDPHALF_1')
if cmd == 0xE2: # G_SETOTHERMODE_L
if (w0 & 0xFFFF0000) == 0xE2000000:
shift_base = (w0 & 0x0000FF00) >> 8
length = (w0 & 0x000000FF) + 1
shift = 32 - length - shift_base
data = w1 >> shift
if shift == 0: # G_MDSFT_ALPHACOMPARE
if data == 0:
type = 'G_AC_NONE'
elif data == 1:
type = 'G_AC_THRESHOLD'
elif data == 3:
type = 'G_AC_DITHER'
else:
return invalid
return (True, False, 'gsDPSetAlphaCompare({})'.format(type))
elif shift == 2: # G_MDSFT_ZSRCSEL
if data == 0:
src = 'G_ZS_PIXEL'
elif data == 1:
src = 'G_ZS_PRIM'
else:
return invalid
return (True, False, 'gsDPSetDepthSource({})'.format(src))
elif shift == 3: # G_MDSFT_RENDERMODE
##return (True, False, 'gDPSetRenderMode({})'.format(c0, c1))
return (True, False, 'gsDPNoOp() # TODO G_MDSFT_RENDERMODE')
else:
return invalid
return
else:
return invalid
if cmd == 0xE3: # G_SETOTHERMODE_H
if (w0 & 0xFFFF0000) == 0xE3000000:
shift_base = (w0 & 0x0000FF00) >> 8
length = (w0 & 0x000000FF) + 1
shift = 32 - length - shift_base
if shift < 0:
return invalid
data = w1 >> shift
if shift == 0: # G_MDSFT_BLENDMASK
return invalid # This is not supported
elif shift == 4: # G_MDSFT_ALPHADITHER
if length != 2:
return invalid
if data == 0:
type = 'G_AD_PATTERN'
elif data == 1:
type = 'G_AD_NOTPATTERN'
elif data == 2:
type = 'G_AD_NOISE'
elif data == 3:
type = 'G_AD_DISABLE'
else:
return invalid
return (True, False, 'gsDPSetAlphaDither({})'.format(mode))
elif shift == 6: # G_MDSFT_RGBDITHER
if length != 2:
return invalid
if data == 0:
type = 'G_CD_MAGICSQ'
elif data == 1:
type = 'G_CD_BAYER'
elif data == 2:
type = 'G_CD_NOISE'
elif data == 3:
type = 'G_CD_DISABLE'
else:
return invalid
return (True, False, 'gsDPSetColorDither({})'.format(mode))
elif shift == 8: # G_MDSFT_COMBKEY
if length != 1:
return invalid
if data == 0:
type = 'G_CK_NONE'
elif data == 1:
type = 'G_CK_KEY'
else:
return invalid
return (True, False, 'gsDPSetCombineKey({})'.format(type))
elif shift == 9: # G_MDSFT_TEXTCONV
if length != 3:
return invalid
if data == 0:
type = 'G_TC_CONV'
elif data == 5:
type = 'G_TC_FILTCONV'
elif data == 6:
type = 'G_TC_FILT'
else:
return invalid
return (True, False, 'gsDPSetTextureConvert({})'.format(type))
elif shift == 12: # G_MDSFT_TEXTFILT
if length != 2:
return invalid
if data == 0:
type = 'G_TF_POINT'
elif data == 2:
type = 'G_TF_AVERAGE'
elif data == 3:
type = 'G_TF_BILERP'
else:
return invalid
return (True, False, 'gsDPSetTextureFilter({})'.format(type))
elif shift == 14: # G_MDSFT_TEXTLUT
if length != 2:
return invalid
if data == 0:
type = 'G_TT_NONE'
elif data == 2:
type = 'G_TT_RGBA16'
elif data == 3:
type = 'G_TT_IA16'
else:
return invalid
return (True, False, 'gsDPSetTextureLUT({})'.format(type))
elif shift == 16: # G_MDSFT_TEXTLOD
if length != 1:
return invalid
if data == 0:
type = 'G_TL_TILE'
elif data == 1:
type = 'G_TL_LOD'
else:
return invalid
return (True, False, 'gsDPSetTextureLOD({})'.format(type))
elif shift == 17: # G_MDSFT_TEXTDETAIL
if length != 2:
return invalid
if data == 0:
type = 'G_TD_CLAMP'
elif data == 1:
type = 'G_TD_SHARPEN'
elif data == 2:
type = 'G_TD_DETAIL'
else:
return invalid
return (True, False, 'gsDPSetTextureDetail({})'.format(type))
elif shift == 19: # G_MDSFT_TEXTPERSP
if length != 1:
return invalid
if data == 0:
type = 'G_TP_NONE'
elif data == 1:
type = 'G_TP_PERSP'
else:
return invalid
return (True, False, 'gsDPSetTexturePersp({})'.format(type))
elif shift == 20: # G_MDSFT_CYCLETYPE
if length != 2:
return invalid
if data == 0:
type = 'G_CYC_1CYCLE'
elif data == 1:
type = 'G_CYC_2CYCLE'
elif data == 2:
type = 'G_CYC_COPY'
elif data == 3:
type = 'G_CYC_FILL'
else:
return invalid
return (True, False, 'gsDPSetCycleType({})'.format(type))
elif shift == 22: # G_MDSFT_COLORDITHER
return invalid # G_MDSFT_COLORDITHER was changed to G_MDSFT_RGBDITHER in HW version 2
elif shift == 23: # G_MDSFT_PIPELINE
if length != 1:
return invalid
if data == 0:
mode = 'G_PM_NPRIMITIVE'
elif data == 1:
mode = 'G_PM_1PRIMITIVE'
else:
return invalid
return (True, False, 'gsDPPipelineMode({})'.format(mode))
else:
return invalid
return
else:
return invalid
if cmd == 0xE4: # G_TEXRECT
return (True, False, 'gsDPNoOp() # TODO G_TEXRECT')
if cmd == 0xE5: # G_TEXRECTFLIP
return (True, False, 'gsDPNoOp() # TODO G_TEXRECTFLIP')
if cmd == 0xE6: # G_RDPLOADSYNC
if (w0 == 0xE6000000) and (w1 == 0):
return (True, False, 'gsDPLoadSync()')
else:
return invalid
if cmd == 0xE7: # G_RDPPIPESYNC
if (w0 == 0xE7000000) and (w1 == 0):
return (True, False, 'gsDPPipeSync()')
else:
return invalid
if cmd == 0xE8: # G_RDPTILESYNC
if (w0 == 0xE8000000) and (w1 == 0):
return (True, False, 'gsDPTileSync()')
else:
return invalid
if cmd == 0xE9: # G_RDPFULLSYNC
if (w0 == 0xE9000000) and (w1 == 0):
return (True, False, 'gsDPFullSync()')
else:
return invalid
if cmd == 0xEA: # G_SETKEYGB
return (True, False, 'gsDPNoOp() # TODO G_SETKEYGB')
if cmd == 0xEB: # G_SETKEYR
return (True, False, 'gsDPNoOp() # TODO G_SETKEYR')
if cmd == 0xEC: # G_SETCONVERT
return (True, False, 'gsDPNoOp() # TODO G_SETCONVERT')
if cmd == 0xED: # G_SETSCISSOR
return (True, False, 'gsDPNoOp() # TODO G_SETSCISSOR')
if cmd == 0xEE: # G_SETPRIMDEPTH
return (True, False, 'gsDPNoOp() # TODO G_SETPRIMDEPTH')
if cmd == 0xEF: # G_RDPSETOTHERMODE
return (True, False, 'gsDPNoOp() # TODO G_RDPSETOTHERMODE')
if cmd == 0xF0: # G_LOADTLUT
if (w0 == 0xF0000000) and ((w1 & 0xF8000FFF) == 0):
tile = (w1 & 0x07000000) >> 24
count = ((w1 & 0x00FFF000) >> 12) >> 2
# TODO comment
assert len(self.textures) > 0
if self.textures[-1][1] == 0:
size_in_bytes = (count * self.textures[-1][2] + 5) // 8 # +5 to round up to byte
self.textures[-1] = (self.textures[-1][0], size_in_bytes, self.textures[-1][2])
# else:
# assert False # TODO
return (True, False, 'gsDPLoadTLUTCmd({}, {})'.format(tile, count))
else:
return invalid
if cmd == 0xF1: # G_RDPHALF_2
return (True, False, 'gsDPNoOp() # TODO G_RDPHALF_2')
if cmd == 0xF2: # G_SETTILESIZE
if ((w0 & 0xFF000000) == 0xF2000000) and ((w1 & 0xF8000000) == 0):
uls = (w0 & 0x00FFF000) >> 12
ult = (w0 & 0x00000FFF)
tile = (w1 & 0x07000000) >> 24
lrs = (w1 & 0x00FFF000) >> 12
lrt = (w1 & 0x00000FFF)
return (True, False, 'gsDPSetTileSize({}, {}, {}, {}, {})'.format(tile, uls, ult, lrs, lrt))
else:
return invalid
if cmd == 0xF3: # G_LOADBLOCK
if (w1 & 0xF8000000) == 0:
uls = (w0 & 0x00FFF000) >> 12
ult = (w0 & 0x00000FFF)
tile = (w1 & 0x07000000) >> 16
texels = (w1 & 0x00FFF000) >> 12
dxt = (w1 & 0x00000FFF)
# TODO comment
assert len(self.textures) > 0
if self.textures[-1][1] == 0:
size_in_bytes = ((texels + 1) * self.textures[-1][2] + 5) // 8 # +5 to round up to byte
self.textures[-1] = (self.textures[-1][0], size_in_bytes, self.textures[-1][2])
# else:
# assert False # TODO
return (True, False, 'gsDPLoadBlock({}, {}, {}, {}, {})'.format(tile, uls, ult, texels, dxt))
else:
return invalid
if cmd == 0xF4: # G_LOADTILE
return (True, False, 'gsDPNoOp() # TODO G_LOADTILE')
if cmd == 0xF5: # G_SETTILE
# TODO check illegal combinations
if ((w0 & 0xFF040000) == 0xF5000000) and ((w1 & 0xF8000000) == 0):
fmt = (w0 & 0x00E00000) >> 21
siz = (w0 & 0x00180000) >> 19
line = (w0 & 0x0003FE00) >> 9
tmem = (w0 & 0x000001FF)
tile = (w1 & 0x07000000) >> 24
palette = (w1 & 0x00F00000) >> 20
cmT = (w1 & 0x000C0000) >> 18
maskT = (w1 & 0x0003C000) >> 14
shiftT = (w1 & 0x00003C00) >> 10
cmS = (w1 & 0x00000300) >> 8
maskS = (w1 & 0x000000F0) >> 4
shiftS = (w1 & 0x0000000F)
if fmt == 0:
fmt_str = 'G_IM_FMT_RGBA'
elif fmt == 1:
fmt_str = 'G_IM_FMT_YUV'
elif fmt == 2:
fmt_str = 'G_IM_FMT_CI'
elif fmt == 3:
fmt_str = 'G_IM_FMT_IA'
elif fmt == 4:
fmt_str = 'G_IM_FMT_I'
else:
return invalid
if siz == 0:
siz_str = 'G_IM_SIZ_4b'
elif siz == 1:
siz_str = 'G_IM_SIZ_8b'
elif siz == 2:
siz_str = 'G_IM_SIZ_16b'
elif siz == 3:
siz_str = 'G_IM_SIZ_32b'
else:
return invalid
mirror_t = 'G_TX_MIRROR' if (cmT & 0b01) != 0 else 'G_TX_NOMIRROR'
wrap_or_clamp_t = 'G_TX_CLAMP' if (cmT & 0b10) != 0 else 'G_TX_WRAP'
mirror_s = 'G_TX_MIRROR' if (cmS & 0b01) != 0 else 'G_TX_NOMIRROR'
wrap_or_clamp_s = 'G_TX_CLAMP' if (cmS & 0b10) != 0 else 'G_TX_WRAP'
return (True, False, 'gsDPSetTile({}, {}, {}, {}, {}, {}, {} | {}, {}, {}, {} | {}, {}, {})'.format(fmt_str, siz_str, line, tmem, tile, palette, mirror_t, wrap_or_clamp_t, maskT, shiftT, mirror_s, wrap_or_clamp_s, maskS, shiftS))
else:
return invalid
if cmd == 0xF6: # G_FILLRECT
if ((w0 & 0xFF003003) == 0xF60000) and ((w1 & 0xFF003003) == 0):
lrx = (w0 & 0x00FFC000) >> 14
lry = (w0 & 0x00000FFC) >> 2
ulx = (w1 & 0x00FFC000) >> 14
uly = (w1 & 0x00000FFC) >> 2
return (True, False, 'gsDPFillRectangle({}, {}, {}, {})'.format(ulx, uly, lrx, lry))
else:
return invalid
if cmd == 0xF7: # G_SETFILLCOLOR
if w0 == 0xF7000000:
return (True, False, 'gsDPSetFillColor(0x{:08X})'.format(w1))
else:
return invalid
if cmd == 0xF8: # G_SETFOGCOLOR
if w0 == 0xF8000000:
red = (w1 & 0xFF000000) >> 24
green = (w1 & 0x00FF0000) >> 16
blue = (w1 & 0x0000FF00) >> 8
alpha = (w1 & 0x000000FF)
return (True, False, 'gsDPSetFogColor({}, {}, {}, {})'.format(red, green, blue, alpha))
else:
return invalid
if cmd == 0xF9: # G_SETBLENDCOLOR
if w0 == 0xF9000000:
red = (w1 & 0xFF000000) >> 24
green = (w1 & 0x00FF0000) >> 16
blue = (w1 & 0x0000FF00) >> 8
alpha = (w1 & 0x000000FF)
return (True, False, 'gsDPBlendColor({}, {}, {}, {})'.format(red, green, blue, alpha))
else:
return invalid
if cmd == 0xFA: # G_SETPRIMCOLOR
if (w0 & 0xFFFF0000) == 0xFA000000:
minlevel = (w0 & 0x0000FF00) >> 8
lodfrac = (w0 & 0x000000FF)
red = (w1 & 0xFF000000) >> 24
green = (w1 & 0x00FF0000) >> 16
blue = (w1 & 0x0000FF00) >> 8
alpha = (w1 & 0x000000FF)
return (True, False, 'gsDPSetPrimColor({}, {}, {}, {}, {}, {})'.format(minlevel, lodfrac, red, green, blue, alpha))
else:
return invalid
if cmd == 0xFB: # G_SETENVCOLOR
if w0 == 0xFB000000:
red = (w1 & 0xFF000000) >> 24
green = (w1 & 0x00FF0000) >> 16
blue = (w1 & 0x0000FF00) >> 8
alpha = (w1 & 0x000000FF)
return (True, False, 'gsDPSetEnvColor({}, {}, {}, {})'.format(red, green, blue, alpha))
else:
return invalid
if cmd == 0xFC: # G_SETCOMBINE
a0 = (w0 & 0x00F00000) >> 20
c0 = (w0 & 0x000F8000) >> 15
Aa0 = (w0 & 0x00007000) >> 12
Ac0 = (w0 & 0x00000E00) >> 9
a1 = (w0 & 0x000001E0) >> 5