All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- No further addition planned.
- detect nether and spawn into right nodes, more deep if and more chance
- on die balrog will cause a great xplosion
- prevent balrogs from spawning on trap nodes, using stone group
- make the balrog whip act as a wielded light source
- check user validation on use to avoid crash on disconected
- keep balrog whip drop from exploding with the balrog due lagfix
- improved information in the mod.conf, no shit of forums or contendb
- backguard older compatibility on localization.
- improved information in the source, no shit of forums or contendb
- added spanish translation
- init.lua - error due mistake in prtection area integration
https://codeberg.org/minenux/minetest-mod-mobs_balrog/issues/3
- backguar compatibility with intllib for 0.4 minetest
https://codeberg.org/minenux/minetest-mod-mobs_balrog/issues/2
- Support for localization.
- mod.conf to follow MT v5.x specifics.
- Textures have been optimized (with optipng).
- Support for MT v4.x
- fixed deprecated lua api calls
- minor code improvements
- balrog_model.b3d (identical to mobs_balrog.b3d)
- changelog.md
- fixed the knock_back bug
- increased the jump height to 16 nodes (was 4)
- moved constant values into entity's definition/spawner function
- README.txt -> README.md