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Copy pathrooms.ml
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rooms.ml
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open Types
let start = {room_id = "start";
width = 5.;
height = 8.;
obj_lst =
[
Portal { location = {coordinate = ( 26. *. 2., 7.*. 26.);
room = "start"};
teleport_to = {coordinate = ( 26. *. 1., 4.*. 26.);
room = "room1"}};
Obstacle {coordinate = ( 26. *. 0., 0.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 1.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 2.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 3.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 4.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 5.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 6.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 0., 7.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 0.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 1.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 2.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 3.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 4.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 5.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 6.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 4., 7.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 0.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 1.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 2.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 3.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 4.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 5.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 1., 6.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 1., 7.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 0.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 1.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 2.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 3.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 4.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 5.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 2., 6.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 0.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 1.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 2.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 3.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 4.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 5.*. 26.) ; room = "start"};
Texture {coordinate = ( 26. *. 3., 6.*. 26.) ; room = "start"};
Obstacle {coordinate = ( 26. *. 3., 7.*. 26.) ; room = "start"};
]
}
let room1 = {room_id = "room1";
width = 20.;
height = 12.;
obj_lst =
[
Texture {coordinate = ( 26. *. 0., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 0., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 1., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 2., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 3., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 3., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 3., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 3., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 3., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 3., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 4., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 4., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 4., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 4., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 4., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 5., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 6., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 7., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 8., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 9., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 10., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 11., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 11., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 11., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 11., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 11., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 11., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 12., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 12., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 12., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 12., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 12., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 13., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 13., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 13., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 13., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 14., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 15., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 2.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 3.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 4.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 5.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 6.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 7.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 8.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 9.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 16., 1.*. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 17., 2. *. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 17., 3. *. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 17., 4. *. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 17., 5. *. 26.) ; room = "room1"};
Texture {coordinate = ( 26. *. 17., 6. *. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 0., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 1., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 2., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 3., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 4., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 5., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 6., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 7., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 8., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 9., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 10., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 11., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 12., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 14., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 15., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 16., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 17., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 0.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 3., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 4., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 5., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 6., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 7., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 11., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 12., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 14., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 17., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 1.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 4., 2.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 5., 2.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 6., 2.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 12., 2.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 2.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 2.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 4., 4.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 11., 4.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 3.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 5.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 7., 6.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 6.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 6.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 17., 7.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 7.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 2., 8.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 3., 8.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 12., 8.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 8.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 17., 8.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 8.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 1., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 2., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 3., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 4., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 11., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 12., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 14., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 17., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 9.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 0., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 1., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 2., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 3., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 4., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 5., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 6., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 7., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 8., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 9., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 10., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 11., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 12., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 13., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 14., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 15., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 16., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 17., 10.*. 26.) ; room = "room1"};
Obstacle {coordinate = ( 26. *. 18., 10.*. 26.) ; room = "room1"};
Portal { location = {coordinate = ( 26. *. 0., 4.*. 26.) ; room = "room1"};
teleport_to = {coordinate = ( 26. *. 2., 6.*. 26.) ; room = "start"}};
Portal { location = {coordinate = ( 26. *. 18., 4.*. 26.) ; room = "room1"};
teleport_to = {coordinate = ( 26. *. 1., 10.*. 26.) ; room = "room2"}};
]
}
let room2 = {
room_id = "room2";
width = 29.;
height = 23.;
obj_lst = [
Obstacle {coordinate = ( 0., 0.) ; room = "room2"};
Obstacle {coordinate = ( 0., 1.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 0., 2.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 0., 3.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 0., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 0., 5.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 0., 6.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 1. *. 26., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 1. *. 26., 1.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 1., 2.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 1., 3.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 1., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 2., 0.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 3., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 4., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 5., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 6., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 12.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 13.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 0., 15.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 16.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 17.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 19.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 20.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 21.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 0., 22.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 1., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 2., 21.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 3., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 3., 10.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 3., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 3., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 4., 4.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 4., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 5., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 5., 10.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 5., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 5., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 6., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 6., 10.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 6., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 6., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 5.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 6.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 7.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 8.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 9.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 10.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 11.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 12.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 13.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 14.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 15.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 16.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 17.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 7., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 5.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 11., 9.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 11., 11.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 12.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 13.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 14.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 15.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 16.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 17.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 11., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 18., 4.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 18., 8.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 18., 12.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 18., 13.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 18., 14.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 18., 15.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 18., 17.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 18., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 0.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 22., 6.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 22., 10.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 11.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 12.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 13.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 14.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 15.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 16.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 17.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 22., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 23., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 23., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 23., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 23., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 24., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 24., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 24., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 24., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 25., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 25., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 25., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 25., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 1.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 5.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 6.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 7.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 8.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 9.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 26., 11.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 12.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 13.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 14.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 15.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 16.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 17.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 21.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 26., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 27. *. 26., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 27., 1.*. 26.) ; room = "room2"};
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Obstacle {coordinate = ( 26. *. 27., 20.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 27., 21.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 27., 22.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 0.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 1.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 2.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 3.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 4.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 5.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 6.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 16.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 17. *. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 18.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 19.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 20.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 21.*. 26.) ; room = "room2"};
Obstacle {coordinate = ( 26. *. 28., 22.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 0., 7.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 0., 8.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 0., 9.*. 26.) ; room = "room2"};
Portal { location = { coordinate = (0., 10.*.26.); room = "room2"};
teleport_to = { coordinate = (17.*.26., 4.*.26.); room = "room1"};};
Texture {coordinate = ( 26. *. 0., 11.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 3.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 5.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 6.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 7.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 8.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 9.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 10.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 11.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 12.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 13.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 14.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 15.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 1., 16.*. 26.) ; room = "room2"};
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Texture {coordinate = ( 26. *. 2., 2.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 2., 3.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 2., 4.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 2., 5.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 2., 6.*. 26.) ; room = "room2"};
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Texture {coordinate = ( 26. *. 2., 15.*. 26.) ; room = "room2"};
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Texture {coordinate = ( 26. *. 2., 18.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 2., 19.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 2., 20.*. 26.) ; room = "room2"};
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Texture {coordinate = ( 26. *. 3., 3.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 3., 5.*. 26.) ; room = "room2"};
Texture {coordinate = ( 26. *. 3., 6.*. 26.) ; room = "room2"};
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