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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(Tetris VERSION 1.0)
# Set C++ standard
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Compiler flags
set(CMAKE_CXX_FLAGS_DEBUG "-DDEBUG -fsanitize=address -Wall -g -MMD -O2 -Werror=vla")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG}")
# Define source and include directories as variables
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
# Include directories
include_directories(
${INCLUDE_DIR}
${SOURCE_DIR}/game
${SOURCE_DIR}/grid
${SOURCE_DIR}/piece
${SOURCE_DIR}/utility
)
# Source files
file(GLOB_RECURSE SOURCES
"${SOURCE_DIR}/**/*.cpp"
)
list(APPEND SOURCES "${SOURCE_DIR}/main.cpp")
# Create the executable
add_executable(tetris ${SOURCES})
# Add specific include directories to the target
target_include_directories(tetris PRIVATE
${INCLUDE_DIR} # Root include directory
)
# Link libraries
target_link_libraries(tetris
raylib
m
pthread
dl
rt
X11
)
# Add compiler flags
target_compile_options(tetris PRIVATE
-fsanitize=address
)
# Set output directories for build artifacts
set_target_properties(tetris PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin
)
# Define the asset folder and copy it to the bin directory
set(ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets) # Path to the assets folder (not inside src)
set(BUILD_ASSETS_DIR ${CMAKE_CURRENT_BINARY_DIR}/bin/assets) # Destination path in bin
# Add custom command to copy assets folder and subdirectories after building
add_custom_command(
TARGET tetris POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${ASSETS_DIR}/font ${BUILD_ASSETS_DIR}/font
COMMAND ${CMAKE_COMMAND} -E copy_directory
${ASSETS_DIR}/images ${BUILD_ASSETS_DIR}/images
COMMAND ${CMAKE_COMMAND} -E copy_directory
${ASSETS_DIR}/sounds ${BUILD_ASSETS_DIR}/sounds
COMMENT "Copying font, images, and sounds to build directory"
)
# Optionally add a clean target for CMake
set_property(DIRECTORY APPEND PROPERTY CMAKE_MAKEFILE_LIST)
add_custom_target(clean-all
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_CURRENT_SOURCE_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E remove ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/*
COMMAND ${CMAKE_COMMAND} -E remove ${CMAKE_CURRENT_BINARY_DIR}/CMakeCache.txt
COMMAND ${CMAKE_COMMAND} -E remove ${CMAKE_CURRENT_BINARY_DIR}/Makefile
COMMENT "Cleaning build files"
)
# Set the working directory for the executable
set_target_properties(tetris PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin
VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin
)