-
Notifications
You must be signed in to change notification settings - Fork 316
/
Copy pathApp.js
164 lines (129 loc) · 4 KB
/
App.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
import { useCallback, useEffect, useState } from "react";
// components
import StartScreen from "./components/StartScreen";
import Game from "./components/Game";
import GameOver from "./components/GameOver";
// styles
import "./App.css";
// data
import { wordsList } from "./data/words";
const stages = [
{ id: 1, name: "start" },
{ id: 2, name: "game" },
{ id: 3, name: "end" },
];
function App() {
const [gameStage, setGameStage] = useState(stages[0].name);
const [words] = useState(wordsList);
const [pickedWord, setPickedWord] = useState("");
const [pickedCategory, setPickedCategory] = useState("");
const [letters, setLetters] = useState([]);
const [guessedLetters, setGuessedLetters] = useState([]);
const [wrongLetters, setWrongLetters] = useState([]);
const [guesses, setGuesses] = useState(3);
const [score, setScore] = useState(0);
console.log(words);
const pickWordAndCategory = useCallback(() => {
// pick a random category
const categories = Object.keys(words);
const category =
categories[Math.floor(Math.random() * Object.keys(categories).length)];
// pick a random word
const word =
words[category][Math.floor(Math.random() * words[category].length)];
console.log(category, word);
return { category, word };
}, [words]);
// start the game
const startGame = useCallback(() => {
// clear all letters
clearLettersStates();
// choose a word
const { category, word } = pickWordAndCategory();
console.log(category, word);
let wordLetters = word.split("");
wordLetters = wordLetters.map((l) => l.toLowerCase());
// console.log(category, word);
setPickedCategory(category);
setPickedWord(word);
setLetters(wordLetters);
setGuesses(3); // sem esta instrução, o jogo estava reiniciando com as tentaivas "queimadas" anteriormente.
setGameStage(stages[1].name);
}, [pickWordAndCategory]);
// process letter input
const verifyLetter = (letter) => {
const normalizedLetter = letter.toLowerCase();
// check if letter has already been utilized
if (
guessedLetters.includes(normalizedLetter) ||
wrongLetters.includes(normalizedLetter)
) {
return;
}
// push guessed letter or remove a chance
if (letters.includes(normalizedLetter)) {
setGuessedLetters((actualGuessedLetters) => [
...actualGuessedLetters,
letter,
]);
} else {
setWrongLetters((actualWrongLetters) => [
...actualWrongLetters,
normalizedLetter,
]);
setGuesses((actualGuesses) => actualGuesses - 1);
}
};
console.log(wrongLetters);
// restart the game
const retry = () => {
setScore(0);
setGuesses(3);
setGameStage(stages[0].name);
};
// clear letters state
const clearLettersStates = () => {
setGuessedLetters([]);
setWrongLetters([]);
};
// check if guesses ended
useEffect(() => {
if (guesses === 0) {
// game over and reset all states
clearLettersStates();
setGameStage(stages[2].name);
}
}, [guesses]);
// check win condition
useEffect(() => {
const uniqueLetters = [...new Set(letters)];
console.log(uniqueLetters);
console.log(guessedLetters);
// win condition
if (guessedLetters.length === uniqueLetters.length) {
// add score
setScore((actualScore) => (actualScore += 100));
// restart game with new word
startGame();
}
}, [guessedLetters, letters, startGame]);
return (
<div className="App">
{gameStage === "start" && <StartScreen startGame={startGame} />}
{gameStage === "game" && (
<Game
verifyLetter={verifyLetter}
pickedWord={pickedWord}
pickedCategory={pickedCategory}
letters={letters}
guessedLetters={guessedLetters}
wrongLetters={wrongLetters}
guesses={guesses}
score={score}
/>
)}
{gameStage === "end" && <GameOver retry={retry} score={score} />}
</div>
);
}
export default App;