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main.go
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package main
import (
"bufio"
"fmt"
"io"
"os"
"strconv"
"strings"
"time"
)
func check(e error) {
if e != nil {
panic(e)
}
}
func timeit(start time.Time, name string) {
elapsed := time.Since(start)
fmt.Printf("# %s duration: %+v\n", name, elapsed)
}
const boardSize = 5
type board [boardSize][boardSize]int
func printBoard(board board) {
for _, row := range board {
var str string
for pos, val := range row {
if pos > 0 {
str += fmt.Sprintf(",%3d", val)
} else {
str += fmt.Sprintf("%3d", val)
}
}
fmt.Println(str)
}
}
func parseNumberDraws(scanner *bufio.Scanner) (numbers []int) {
defer timeit(time.Now(), "parseNumberDraws")
for scanner.Scan() {
line := strings.TrimSpace(scanner.Text())
if len(line) > 0 && strings.Contains(line, ",") {
for _, numstring := range strings.Split(line, ",") {
number, err := strconv.Atoi(numstring)
check(err)
numbers = append(numbers, number)
}
break
}
}
err := scanner.Err()
check(err)
return
}
func parseNumberBoards(scanner *bufio.Scanner) (boards []board) {
defer timeit(time.Now(), "parseNumberBoards")
boards = []board{}
var currentBoard board
var currentRow int = 0
for scanner.Scan() {
line := strings.TrimSpace(scanner.Text())
if len(line) > 0 {
// skip number draws line
if strings.Contains(line, ",") {
continue
}
if currentRow == 0 {
currentBoard = board{}
}
for pos, numstring := range strings.Fields(line) {
num, err := strconv.Atoi(numstring)
check(err)
currentBoard[currentRow][pos] = num
}
if currentRow < boardSize-1 {
currentRow++
} else {
boards = append(boards, currentBoard)
currentRow = 0
}
}
}
err := scanner.Err()
check(err)
return
}
func markDrawnNumber(boards []board, number int) []board {
// set guessed numbers to -1 so we could filter only positive values when
// calculating board score (sum)
for b := range boards {
for y := range boards[b] {
for x := range boards[b][y] {
if boards[b][y][x] == number {
boards[b][y][x] = -1
}
}
}
}
return boards
}
func findWinningBoards(boards []board) (winningBoards []board) {
// since we set guessed numbers to -1:
// - find any boards with row sum == -(boardSize)
// - find are boards with column sum == -(boardSize)
for _, board := range boards {
winning := false
// sum rows
for _, row := range board {
sum := 0
for _, val := range row {
sum += val
}
if sum == -boardSize {
winningBoards = append(winningBoards, board)
winning = true
break
}
}
if winning {
continue
}
// sum columns
for x := 0; x < boardSize; x++ {
sum := 0
for y := 0; y < boardSize; y++ {
sum += board[y][x]
}
if sum == -boardSize {
winningBoards = append(winningBoards, board)
break
}
}
}
return
}
func calcBoardScore(board board) (score int) {
// - sum all numbers on the board
// - skip guessed (negative) numbers
for _, row := range board {
for _, val := range row {
if val > 0 {
score += val
}
}
}
return
}
func findHighestScoringBoard(boards []board) (bestBoard board) {
// in case there is more than one board, pick the better one
bestScore := 0
for _, board := range boards {
score := calcBoardScore(board)
if score > bestScore {
bestScore = score
bestBoard = board
}
}
return
}
func playBingoBestChoice(boards []board, numbers []int) (score int) {
defer timeit(time.Now(), "playBingoBestChoice")
for draw, currentNumber := range numbers {
boards = markDrawnNumber(boards, currentNumber)
winningBoards := findWinningBoards(boards)
if len(winningBoards) > 0 {
fmt.Printf(
"draw #%02d, number: %d - found %d winning board(s)\n",
draw+1, currentNumber, len(winningBoards))
bestBoard := findHighestScoringBoard(winningBoards)
printBoard(bestBoard)
score = calcBoardScore(bestBoard) * currentNumber
break
}
}
return
}
func findNonWinningBoards(boards []board) (nonWinningBoards []board) {
// since we set guessed numbers to -1:
// - find all boards with no rows sum == -(boardSize)
// - find all boards with no columns sum == -(boardSize)
for _, board := range boards {
winning := false
// sum rows
for _, row := range board {
sum := 0
for _, val := range row {
sum += val
}
if sum == -boardSize {
winning = true
break
}
}
if winning {
continue
}
// sum columns
for x := 0; x < boardSize; x++ {
sum := 0
for y := 0; y < boardSize; y++ {
sum += board[y][x]
}
if sum == -boardSize {
winning = true
break
}
}
if !winning {
nonWinningBoards = append(nonWinningBoards, board)
}
}
return
}
func playBingoWorstChoice(boards []board, numbers []int) (score int) {
defer timeit(time.Now(), "playBingoWorstChoice")
// select the board to win LAST
// filter all winning boards until there's only one board left
for draw, currentNumber := range numbers {
boards = markDrawnNumber(boards, currentNumber)
if len(boards) > 2 {
// no longer need to iterate over boards that have already won
boards = findNonWinningBoards(boards)
} else {
boards = findWinningBoards(boards)
fmt.Printf(
"draw #%02d, number: %2d - found %d last winning board(s)\n",
draw+1, currentNumber, len(boards))
printBoard(boards[0])
score = calcBoardScore(boards[0]) * currentNumber
break
}
}
return
}
func main() {
defer timeit(time.Now(), "main")
filename := "input"
if len(os.Args) > 1 {
filename = os.Args[1]
}
fd, err := os.Open(filename)
defer fd.Close()
check(err)
scanner := bufio.NewScanner(fd)
numbers := parseNumberDraws(scanner)
boards := parseNumberBoards(scanner)
result1 := playBingoBestChoice(boards, numbers)
fmt.Printf("part1 result: %+v\n", result1)
fd.Seek(0, io.SeekStart)
result2 := playBingoWorstChoice(boards, numbers)
fmt.Printf("part2 result: %+v\n", result2)
}