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search.py
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# search.py
# ---------
# Licensing Information: Please do not distribute or publish solutions to this
# project. You are free to use and extend these projects for educational
# purposes. The Pacman AI projects were developed at UC Berkeley, primarily by
# John DeNero (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# For more info, see http://inst.eecs.berkeley.edu/~cs188/sp09/pacman.html
"""
In search.py, you will implement generic search algorithms which are called
by Pacman agents (in searchAgents.py).
"""
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples,
(successor, action, stepCost), where 'successor' is a
successor to the current state, 'action' is the action
required to get there, and 'stepCost' is the incremental
cost of expanding to that successor
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions. The sequence must
be composed of legal moves
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other
maze, the sequence of moves will be incorrect, so only use this for tinyMaze
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s,s,w,s,w,w,s,w]
def depthFirstSearch(problem):
"""
Search the deepest nodes in the search tree first
[2nd Edition: p 75, 3rd Edition: p 87]
Your search algorithm needs to return a list of actions that reaches
the goal. Make sure to implement a graph search algorithm
[2nd Edition: Fig. 3.18, 3rd Edition: Fig 3.7].
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
print "Start:", problem.getStartState()
print "Is the start a goal?", problem.isGoalState(problem.getStartState())
print "Start's successors:", problem.getSuccessors(problem.getStartState())
"""
"*** YOUR CODE HERE ***"
frontier = util.Stack()
frontier.push((problem.getStartState(), []))
explored = []
#Using graph search
while not frontier.isEmpty():
node, actions = frontier.pop()
for coord, directs, steps in problem.getSuccessors(node):
if not coord in explored:
if problem.isGoalState(coord):
return actions + [directs]
frontier.push((coord, actions + [directs]))
explored = explored + [node]
return []
def breadthFirstSearch(problem):
"""
Search the shallowest nodes in the search tree first.
[2nd Edition: p 73, 3rd Edition: p 82]
"""
"*** YOUR CODE HERE ***"
frontier = util.Queue()
frontier.push( (problem.getStartState(), []) )
explored = []
while not frontier.isEmpty():
node, actions = frontier.pop()
for coord, direction, steps in problem.getSuccessors(node):
if not coord in explored:
if problem.isGoalState(coord):
return actions + [direction]
frontier.push((coord, actions + [direction]))
explored = explored + [node]
return []
def uniformCostSearch(problem):
"Search the node of least total cost first. "
"*** YOUR CODE HERE ***"
frontier = util.PriorityQueue()
frontier.push( (problem.getStartState(), []), 0)
explored = []
while not frontier.isEmpty():
node, actions = frontier.pop()
if problem.isGoalState(node):
return actions
explored = explored + [node]
for coord, direction, steps in problem.getSuccessors(node):
if not coord in explored:
frontier.push((coord, actions + [direction]), problem.getCostOfActions(actions + [direction]))
return []
def nullHeuristic(state, problem=None):
"""
A heuristic function estimates the cost from the current state to the nearest
goal in the provided SearchProblem. This heuristic is trivial.
"""
return 0
def aStarSearch(problem, heuristic=nullHeuristic):
"Search the node that has the lowest combined cost and heuristic first."
"*** YOUR CODE HERE ***"
frontier = util.PriorityQueue()
closed_ = []
frontier.push((problem.getStartState(), []), heuristic(problem.getStartState(), problem))
while not frontier.isEmpty():
node, actions = frontier.pop()
if problem.isGoalState(node):
return actions
closed_.append(node)
for coords, direction, steps in problem.getSuccessors(node):
if not coords in closed_:
f = problem.getCostOfActions(actions + [direction]) + heuristic(coords, problem)
frontier.push((coords, actions + [direction]), f)
return []
# Abbreviations
bfs = breadthFirstSearch
dfs = depthFirstSearch
astar = aStarSearch
ucs = uniformCostSearch