-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathanimationEngine.js
91 lines (77 loc) · 1.99 KB
/
animationEngine.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/**
* Creates global requestAnimFrame var assigned to a function accepting the callback
*/
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
//a fallback primitive function if none of the above are defined
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
/**
* AnimationEngine's Constructor
*/
class AnimationEngine
{
constructor()
{
this.animationFrameCallback = null;
this.previousTimeLog = null;
this.isRunning = true;
this.fps = 0;
this.deltaTime = 0;
}
/**
* Used to assign an animation frame callback method. Usually used for re-rendering changes between frames.
* @param {*} callback
*/
setAnimationFrameCallback(callback)
{
this.animationFrameCallback = callback;
}
/**
* Starts the animation engine
*/
start()
{
this.isRunning = true;
this.animate();
}
/**
* Stops the animation engine
*/
stop()
{
this.isRunning = false;
}
/**
* Main function
*/
animate()
{
if (!this.previousTimeLog)
{
this.previousTimeLog = new Date().getTime();
window.requestAnimFrame(()=>{
this.animate();
});
return;
}
//calculate dt in seconds
this.deltaTime = (new Date().getTime() - this.previousTimeLog) / 1000;
this.previousTimeLog = new Date().getTime();
//calculate fps
this.fps = 1 / this.deltaTime;
this.animationFrameCallback.call(this);
if (this.isRunning)
{
window.requestAnimFrame(()=>{
this.animate();
});
}
}
}