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ok = is_valid_position && !nodemgr->get(node).walkable;
}
The minetest_game door is walkable (≃ solid), but is not a full-size node, thus it's an unhandled case here. This might be better be solved by using collision detection results...
Luanti version
Operating system and version
OS: MacOS Sequoia 15.3
CPU model
Apple M1 MAX
GPU model
Apple M1 MAX
Active renderer
2.1 / opengl / OSX
Summary
A player cannot sneak through an open door
Steps to reproduce
Direction of traversal doesn't matter. I didn't try any permutations of surrounding geometry (slopes, ladders, etc).
I suspect issue #15668 will obsolete this issue by removing either doors, sneaking or both from Luanti.
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