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part IV, the pug
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3-alpha.md

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- consider the planet restrictions set up for FW storyline (but present in common events). Maybe alter for Syndicate... or maybe they're just higher security while war's on. AFAIK they just set higher reputation needed to land? Or are particularly paradise planets not letting a FW captain land?
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- ARA "sounds less worried than you expected" even if 90 women were killed on the King Lear... maybe branch that
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- Aborting disable-or-kill missions still fails and treats as kill!
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Epilogue:
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- returning to ARA: ask if anything can be done to cure his 'neurological condition'
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+ (maybe need to set 'knows about that' - and know either from that conversation in Reform or as much as can guess from his wheelchair)
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+ oh, you remember that chick with the bow and arrow?...
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+ you know she's pretty good with that. yes, saw her hit a man's heel at __paces
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+ lifts trouser leg to reveal wound on side of right knee
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+ actually just says 'neuro disease' but really just jolly painful to move about
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- Nimbus blockade: maybe better to drag out conversation with `choice (more)`s a bit, to feel the timing

4-pug.md

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# Stuck in the Pug
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You pursue the Alphas into soon-to-be-pug-space..... and... ?!?!?!
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- now you're stuck. news from the worlds a la FW options
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- travel round to see what's happened. Suspect Alphas?
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+ warning: new central system might be alpha controlled!
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+ Are the Pug the new evolution/GM of the alphas?
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If you travel to deneb
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- usual dialog with pug, tailored for ScS
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- leave in confusion and suspicion
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Or go straight to your friends on ??
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- (they're from the union or company)
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- They update you, also saw Alphas shoot down a pug ship, board, leave and blow it up before disappearing
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- guess at direction of travel, ?? within pug region
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- chase the alphas there, watch them jump out
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+ Is that too risky? Do they need to jump off-stage so you can't go and blow them up with OP weaponary?
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+ Or just fail mission for blowing them up!
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* have not-disableable and plenty of ion/etc resistance.
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* Even a jump drive that works with movement
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* Not actually same game-engine stats as version captured later
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+ Or alternate sad ending for blowing them up?
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* Head later to buccaneer bay on revenge instead of rescue
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Return to your friends. What to do? They invite you to join in rebellion against the pug, then they'll help you track the alphas
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- Take part in a battle on ??, and steal a jump drive from a disabled pug.
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+ "actually I have a jump drive already" but you still have to join the battle to get the help
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- land and pick up data to bring to your friends' contacts on ?? in syndicate space
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- contacts analyse data and have observations of their own: you need to head to planet-next-to-mutiny
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+ or maybe mutiny itself? alphas helped with research
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+ warning of jump drive fuel consumption: you're heading to an area hard to refuel
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- underworld (or researcher) contacts there have seen alpha ship pass (perhaps refuelling), go to buccaneer bay.
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- (Do you get unique reward from friends? or just alpha ship with tech at the end?)
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+ and what if killed alphas? No unique reward?
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* Perhaps that's fine: if you killed alphas you probably have plenty of alien tech
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OR your friends want you to join a rebellion against the pug, but you think maybe the pug can help
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- go to pugglemug/squat to talk
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- 'you daft humans and your genetic experiment' etc 'you'd kill yourselves if not helped'
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- can still decide fed up with derogatory pug: GOTO friends
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- Pug help you chase
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+ or one-off wormhole a la terminus: need a resonance stone (given by pug) to get through
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+ plus some pug happy-staves
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+ if you killed alphas, pug see no need to help. GOTO friends for revenge
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- pug point you direct to buccaneer bay
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+ warning about refuelling? in characteristic pug mocking style
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You chase the alpha ship in hot pursuit, and land on buccaneer bay. Story time.
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- Track alphas to base
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- If you helped pug, use happy-stick to dispatch guards en route, eventually finding and freeing the remaining prisoners
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+ flee from alphas searching for you, and find a place to hide out
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+ "..." (many days?)
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- OR if helped rebellion, use their tech to track which way they went
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+ (how? Do the girls have a tracker? Are the alphas carrying something that emits a trace)
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+ But you get captured and locked in a cell with them
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+ protect them valiantly from abuse & impregnation
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+ locked together in a deeper cell
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+ "..." (many days?)
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- OR if you killed the alphas, run in guns blazing.
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+ kill some.
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+ Blow up an important comm system
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+ eventually captured
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+ maybe tortured for information, but you resist
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+ "..."
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And at last, fighting outside, explosions, voices, peace
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- behold, the navy has rescued you
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- meanwhile war has ended, pug have left, Korban is out.
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- if rescued girls instead of blowing up alpha ship, find the hidden alpha ship you followed (hint it's near yours) and get it
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+ with a jump drive and some sweet tech
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- return to (family location(s)? arranged place to reconcile girls to families?)
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+ Hooray, you're a hero :-) :-)
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- OR if destroyed alpha ship, return with the sad news
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+ still they thank you for doing your best, and for taking out the alphas who dared
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Epilogue:
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- visit women's group
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- visit WCW wives
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- visit ARA
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- visit WCW?
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You pursue the Alphas. ScS Tracking
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- 1, flying through Fomalhaut. Head to intercept. Follow tracker, starting with Markab.
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+ event: pug invasion
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+ event: pug invasion 2
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+ reputation: Pug >?= 1
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+ land Maker/DeltaC
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+ As you land, woomph
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+ did the Alphas do this?!
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+ warning, new central system, & strange ships, could be alpha-controlled
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- 2, take off and look around
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+ event: ScS pug invasion 3
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+ event: pug invasion 4
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+ event: fw syndicate welcoming
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+ reputation: Free Worlds >?= 1
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- ScS Pug Resistance, on other landing: classic fought-the-pug story
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- 3, (after _ Friends 1)
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Find your Union or Company friends on Furnace/Alderamin. ScS Corporate Friends
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- 0U, 0C, get call to Furnace
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- 1, Furnace Friends have info, but Alphas jump away as you launch
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- ScS Tracking 3, What to do now?
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+ optional: go and see if the pug could help
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- 2, 2U, 2C Fight Pug in Alderamin and jump out to
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+ Union: union friends on Delve/Scheat
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+ Company: Science centre on Hippocrates/Alnair
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+ ScS Corporate Friends JD, provides JD in case couldn't pilfer
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- 3U, 3C, follow the tracker. S, S, SE, E... // E,SE,E...
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- ScS Final Hunt
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OR accept the Pugs' help. ScS Pug Support
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- 1, Go to see the Pug
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- 2, Accept their help, and head to Buccaneer Bay
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You chase the alpha ship in hot pursuit, and land on buccaneer bay. Story time. ScS Finale
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- all events up to end of main plot
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Epilogue. ScS Epilogue
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- Amazons
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- ARA
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- Grandma (Nikki and Vicky's grandma)
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- Amanda [todo]
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- Maurissa [todo]
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- Watermann [todo]
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# notes
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if alpha romeo jumps from pug-space on-screen, how far will game engine let you follow? Can you end up on Buccaneer bay? If so, or if you go without pursuing story, should you complete anyway?
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[todo] make sure to fix reputation with FW (iz not in equivalent fw event)
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[todo] events from fw: everything post `syndicate occupies sol`
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- ScS Corporate Friends 2: would have on-visit "the battle continues overhead; if you have jd can fit and go; else carry on fighting (they may have one left over)"
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+ but can't start 2 and 2U/C on same 'yes okay then' choice
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- Corporate Friends JD: don't offer JD if already got one?
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- Dialogue if visit Pug before Pug Support 1 would be good, but logic gets complicated
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+ (ScS Pug Visit 1, if travel to deneb: usual dialog with pug, tailored for ScS; leave in confusion and suspicion)
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- ScS Corporate Friends 2: catching a disabled pug seems pretty hard. have made pre-disabled, but would prefer just to balance better
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- ScS Corporate Friends 1: Rarely, enough missiles and proton guns can prevent the alphas from escaping. Could fix with a scram-jump-drive, or maybe with massively increased mass and thrust/turn
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- ScS Tracking 3 trak-not-work message.
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- make `event "stack core for sale"`?
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- set `free worlds reconciliation`?
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+ yes: this might be taken to mean: the galaxy-history worked out this way; this+`free worlds plot completed` means you did that particular storyline
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- [todo] paradise worlds remain restricted... raise rep with republic to fix?

TODO

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Log for Sc Bootstrap 0 (person co-pilot; start) and perhaps other missions
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- many more logs
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test:
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more epilogue
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- no luxury accommodations for ScS Get Rich 2-3
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republic reputation at end
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fix:
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- lots of on-visit-missing-passengers/escort
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- cf notes on individual files, and in notes.md
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check:
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- if source but no dest, is dest = source? or dest is anywhere?
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- bc: some missions I have no dest for dest = source... might need to re-add explicit dest!!

data/0-compatability.txt

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conversation
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`You wake up with a strange headache. You've not been drinking, you've not been playing mash-the-controls-with-your-head, but something's changed. Gradually you come to your senses and remember: you just helped that Syndicate scientist, Sawyer, escape! But then- Anyway, it's time you got back there, to Furnace, to pick up where you left off.`
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accept
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mission "Pug is Written"
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landing
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invisible
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on offer
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set "ScS pug is written"
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mission "Pug is Written 2"
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landing
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name "Not the End"
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description "The end has indeed been written! Go back to <destination> to pick up the trail of the Alphas."
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source
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not planet Foundry
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destination Foundry
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to offer
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has "The End has Not Yet Been Written 3: active"
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on offer
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fail "The End has Not Yet Been Written 3"
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conversation
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`A memory stirs in your heart. You were chasing the Alphas. You just put pressure on Korban to resign. You walked down the stairs... beep... beep... beep...`
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` Your tracker! it's working! Better go back to <planet> and pick up the trail!`
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accept
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on complete
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dialog `"beep... beep... beep..."`
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data/3-alpha.txt

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` You and the lieutenant are led to a more comfortable room, and inside are a group of young women! You count eleven. "Are these...?"`
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` "Sir, we found these ladies trapped in an access tunnel. They can explain more."`
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` These are indeed eleven of the fifteen women taken by the Alphas. They tell you, some in measured voices, some in excited babbles, some in tears, the whole story from their abduction on Bluestone, through the split with the larger group, and the many adventures of the journey, until today they landed here. Their captors panicked, and rushed them all out through a service tunnel, but the women gave them so much trouble the Alphas became desperate and nearly got found out. When they made their final dash for - what must be the new shuttle - some of the women sat down and had to be dragged, so the Alphas grabbed four of them and shut a grate on the others trapping them inside, until the officer found them now.`
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` It takes some time to debrief the flustered women, and when it's done, the lieutenant turns to you and suggests you'd better get in touch with "our mutual friend-of-the-chair." Included in the group is Nikky, but not her sister Vicky. Would you like to talk with her first?`
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` It takes some time to debrief the flustered women, and when it's done, the lieutenant turns to you and suggests you'd better get in touch with "our mutual friend-of-the-chair." Included in the group is Nikki, but not her sister Vicky. Would you like to talk with her first?`
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choice
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` (talk with Nikki)`
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` (go straight to call Arnold)`

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