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1 | 1 | # Stuck in the Pug
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2 | 2 |
|
3 |
| -You pursue the Alphas into soon-to-be-pug-space..... and... ?!?!?! |
4 |
| - |
5 |
| -- now you're stuck. news from the worlds a la FW options |
6 |
| -- travel round to see what's happened. Suspect Alphas? |
7 |
| - + warning: new central system might be alpha controlled! |
8 |
| - + Are the Pug the new evolution/GM of the alphas? |
9 |
| - |
10 |
| -If you travel to deneb |
11 |
| - |
12 |
| -- usual dialog with pug, tailored for ScS |
13 |
| -- leave in confusion and suspicion |
14 |
| - |
15 |
| -Or go straight to your friends on ?? |
16 |
| - |
17 |
| -- (they're from the union or company) |
18 |
| -- They update you, also saw Alphas shoot down a pug ship, board, leave and blow it up before disappearing |
19 |
| -- guess at direction of travel, ?? within pug region |
20 |
| -- chase the alphas there, watch them jump out |
21 |
| - + Is that too risky? Do they need to jump off-stage so you can't go and blow them up with OP weaponary? |
22 |
| - + Or just fail mission for blowing them up! |
23 |
| - * have not-disableable and plenty of ion/etc resistance. |
24 |
| - * Even a jump drive that works with movement |
25 |
| - * Not actually same game-engine stats as version captured later |
26 |
| - + Or alternate sad ending for blowing them up? |
27 |
| - * Head later to buccaneer bay on revenge instead of rescue |
28 |
| - |
29 |
| -Return to your friends. What to do? They invite you to join in rebellion against the pug, then they'll help you track the alphas |
30 |
| - |
31 |
| -- Take part in a battle on ??, and steal a jump drive from a disabled pug. |
32 |
| - + "actually I have a jump drive already" but you still have to join the battle to get the help |
33 |
| -- land and pick up data to bring to your friends' contacts on ?? in syndicate space |
34 |
| -- contacts analyse data and have observations of their own: you need to head to planet-next-to-mutiny |
35 |
| - + or maybe mutiny itself? alphas helped with research |
36 |
| - + warning of jump drive fuel consumption: you're heading to an area hard to refuel |
37 |
| -- underworld (or researcher) contacts there have seen alpha ship pass (perhaps refuelling), go to buccaneer bay. |
38 |
| -- (Do you get unique reward from friends? or just alpha ship with tech at the end?) |
39 |
| - + and what if killed alphas? No unique reward? |
40 |
| - * Perhaps that's fine: if you killed alphas you probably have plenty of alien tech |
41 |
| - |
42 |
| -OR your friends want you to join a rebellion against the pug, but you think maybe the pug can help |
43 |
| - |
44 |
| -- go to pugglemug/squat to talk |
45 |
| -- 'you daft humans and your genetic experiment' etc 'you'd kill yourselves if not helped' |
46 |
| -- can still decide fed up with derogatory pug: GOTO friends |
47 |
| -- Pug help you chase |
48 |
| - + or one-off wormhole a la terminus: need a resonance stone (given by pug) to get through |
49 |
| - + plus some pug happy-staves |
50 |
| - + if you killed alphas, pug see no need to help. GOTO friends for revenge |
51 |
| -- pug point you direct to buccaneer bay |
52 |
| - + warning about refuelling? in characteristic pug mocking style |
53 |
| - |
54 |
| -You chase the alpha ship in hot pursuit, and land on buccaneer bay. Story time. |
55 |
| - |
56 |
| -- Track alphas to base |
57 |
| -- If you helped pug, use happy-stick to dispatch guards en route, eventually finding and freeing the remaining prisoners |
58 |
| - + flee from alphas searching for you, and find a place to hide out |
59 |
| - + "..." (many days?) |
60 |
| -- OR if helped rebellion, use their tech to track which way they went |
61 |
| - + (how? Do the girls have a tracker? Are the alphas carrying something that emits a trace) |
62 |
| - + But you get captured and locked in a cell with them |
63 |
| - + protect them valiantly from abuse & impregnation |
64 |
| - + locked together in a deeper cell |
65 |
| - + "..." (many days?) |
66 |
| -- OR if you killed the alphas, run in guns blazing. |
67 |
| - + kill some. |
68 |
| - + Blow up an important comm system |
69 |
| - + eventually captured |
70 |
| - + maybe tortured for information, but you resist |
71 |
| - + "..." |
72 |
| - |
73 |
| -And at last, fighting outside, explosions, voices, peace |
74 |
| - |
75 |
| -- behold, the navy has rescued you |
76 |
| -- meanwhile war has ended, pug have left, Korban is out. |
77 |
| -- if rescued girls instead of blowing up alpha ship, find the hidden alpha ship you followed (hint it's near yours) and get it |
78 |
| - + with a jump drive and some sweet tech |
79 |
| -- return to (family location(s)? arranged place to reconcile girls to families?) |
80 |
| - + Hooray, you're a hero :-) :-) |
81 |
| -- OR if destroyed alpha ship, return with the sad news |
82 |
| - + still they thank you for doing your best, and for taking out the alphas who dared |
83 |
| - |
84 |
| -Epilogue: |
85 |
| - |
86 |
| -- visit women's group |
87 |
| -- visit WCW wives |
88 |
| -- visit ARA |
89 |
| -- visit WCW? |
| 3 | +You pursue the Alphas. ScS Tracking |
| 4 | + |
| 5 | +- 1, flying through Fomalhaut. Head to intercept. Follow tracker, starting with Markab. |
| 6 | + + event: pug invasion |
| 7 | + + event: pug invasion 2 |
| 8 | + + reputation: Pug >?= 1 |
| 9 | + + land Maker/DeltaC |
| 10 | + + As you land, woomph |
| 11 | + + did the Alphas do this?! |
| 12 | + + warning, new central system, & strange ships, could be alpha-controlled |
| 13 | +- 2, take off and look around |
| 14 | + + event: ScS pug invasion 3 |
| 15 | + + event: pug invasion 4 |
| 16 | + + event: fw syndicate welcoming |
| 17 | + + reputation: Free Worlds >?= 1 |
| 18 | +- ScS Pug Resistance, on other landing: classic fought-the-pug story |
| 19 | +- 3, (after _ Friends 1) |
| 20 | + |
| 21 | +Find your Union or Company friends on Furnace/Alderamin. ScS Corporate Friends |
| 22 | + |
| 23 | +- 0U, 0C, get call to Furnace |
| 24 | +- 1, Furnace Friends have info, but Alphas jump away as you launch |
| 25 | +- ScS Tracking 3, What to do now? |
| 26 | + + optional: go and see if the pug could help |
| 27 | +- 2, 2U, 2C Fight Pug in Alderamin and jump out to |
| 28 | + + Union: union friends on Delve/Scheat |
| 29 | + + Company: Science centre on Hippocrates/Alnair |
| 30 | + + ScS Corporate Friends JD, provides JD in case couldn't pilfer |
| 31 | +- 3U, 3C, follow the tracker. S, S, SE, E... // E,SE,E... |
| 32 | +- ScS Final Hunt |
| 33 | + |
| 34 | +OR accept the Pugs' help. ScS Pug Support |
| 35 | + |
| 36 | +- 1, Go to see the Pug |
| 37 | +- 2, Accept their help, and head to Buccaneer Bay |
| 38 | + |
| 39 | +You chase the alpha ship in hot pursuit, and land on buccaneer bay. Story time. ScS Finale |
| 40 | + |
| 41 | +- all events up to end of main plot |
| 42 | + |
| 43 | +Epilogue. ScS Epilogue |
| 44 | + |
| 45 | +- Amazons |
| 46 | +- ARA |
| 47 | +- Grandma (Nikki and Vicky's grandma) |
| 48 | +- Amanda [todo] |
| 49 | +- Maurissa [todo] |
| 50 | +- Watermann [todo] |
90 | 51 |
|
91 | 52 | # notes
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92 | 53 |
|
93 |
| -if alpha romeo jumps from pug-space on-screen, how far will game engine let you follow? Can you end up on Buccaneer bay? If so, or if you go without pursuing story, should you complete anyway? |
94 |
| - |
95 |
| -[todo] make sure to fix reputation with FW (iz not in equivalent fw event) |
96 |
| - |
97 |
| -[todo] events from fw: everything post `syndicate occupies sol` |
| 54 | +- ScS Corporate Friends 2: would have on-visit "the battle continues overhead; if you have jd can fit and go; else carry on fighting (they may have one left over)" |
| 55 | + + but can't start 2 and 2U/C on same 'yes okay then' choice |
| 56 | +- Corporate Friends JD: don't offer JD if already got one? |
| 57 | +- Dialogue if visit Pug before Pug Support 1 would be good, but logic gets complicated |
| 58 | + + (ScS Pug Visit 1, if travel to deneb: usual dialog with pug, tailored for ScS; leave in confusion and suspicion) |
| 59 | +- ScS Corporate Friends 2: catching a disabled pug seems pretty hard. have made pre-disabled, but would prefer just to balance better |
| 60 | +- ScS Corporate Friends 1: Rarely, enough missiles and proton guns can prevent the alphas from escaping. Could fix with a scram-jump-drive, or maybe with massively increased mass and thrust/turn |
| 61 | +- ScS Tracking 3 trak-not-work message. |
| 62 | +- make `event "stack core for sale"`? |
| 63 | +- set `free worlds reconciliation`? |
| 64 | + + yes: this might be taken to mean: the galaxy-history worked out this way; this+`free worlds plot completed` means you did that particular storyline |
| 65 | +- [todo] paradise worlds remain restricted... raise rep with republic to fix? |
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