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2048.js
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var board = [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
]
const n = 4
var prev_count = {
"up": true,
"down": true,
"left": true,
"right": true
}
function _2048() {
board = [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
]
let x = getRandFromZeroToN(n);
let y = getRandFromZeroToN(n);
board[x][y] = getRandomOf2OR4()
let pos = getIndexOfAllEmptyPos(board)
pos = getRandomPos(pos)
board[pos[0]][pos[1]] = getRandomOf2OR4()
// print(board)
return pos
}
function print(board) {
board.map(function(row) {
console.log(row)
})
console.log();
}
function getIndexOfAllEmptyPos(board) {
emptyPos = []
for (let i = 0; i < board.length; i++) {
for (let j = 0; j < board[i].length; j++) {
if (board[i][j] === 0)
emptyPos.push([i, j])
}
}
return emptyPos
}
function getRandFromZeroToN(n) {
return Math.floor(Math.random() * n)
}
function getRandomPos(posList) {
return posList[getRandFromZeroToN(posList.length)]
}
function getRandomOf2OR4() {
return Math.random() > .5 ? 2 : 4
}
function tiltLeft(board) {
let score = 0
board.map((row) => {
score += swipe(row)
})
return score
}
function tiltRight(board) {
let score = 0
board.map(function(row) {
row.reverse()
score += swipe(row)
row.reverse()
})
return score
}
function tiltUp(board) {
let score = 0
transpose(board)
board.map(function(row) {
score += swipe(row)
})
transpose(board)
return score
}
function tiltDown(board) {
let score = 0
transpose(board)
board.map(function(row) {
row.reverse()
score += swipe(row)
row.reverse()
})
transpose(board)
return score
}
// this function is transpose along principal digonal of the matrix
function transpose(board) {
for (let i = 0; i < board.length; i++) {
for (let j = 0; j < i; j++) {
const tmp = board[i][j];
board[i][j] = board[j][i];
board[j][i] = tmp;
}
}
}
// this function is transpose along other then principal digonal of the matrix
function transpose2(board) {
let n = board.length
for (let i = 0; i < n; i++) {
for (let j = 0; j < i; j++) {
const tmp = board[i][j];
board[i][j] = board[n - j - 1][n - 1 - i];
board[n - j - 1][n - 1 - i] = tmp;
}
}
}
// pick first non empty
// iterate from leftside pick first non-empty site and put in first empty tile or last un-used tile in same row
// function for tilting the board in left diraction
function swipe(row) {
let n = row.length
let last_merge = -1
let score = 0
for (let left = 1; left < n; left++) {
if (row[left] === 0)
continue
else {
// non zero value in iteration ...
for (let i = left - 1; i > last_merge; i--) {
if (row[i] === row[left]) {
row[i] *= 2;
row[left] = 0
score += row[i]
last_merge = i
break
} else if (i === 0 && row[i] === 0) {
row[i] = row[left]
row[left] = 0;
} else if (row[i] !== 0) {
row[i + 1] = row[left];
if (i + 1 != left) {
row[left] = 0
}
break
} else if (last_merge + 1 == i) {
row[i] = row[left];
row[left] = 0
break
}
}
}
}
return score
}
// function for rendering template
function renderDisplay(just) {
let boardx = document.querySelector('#boardx')
let htmlTemplate = `${document.getElementById('score-card').outerHTML}`
for (let i = 0; i < n; i++) {
htmlTemplate += ` <tr class="rowx">`
for (let j = 0; j < n; j++) {
htmlTemplate += `<td class="blockx c${board[i][j]} ${just.i==i && just.j==j?'cur':''}">${ board[i][j]===0? ' ' : board[i][j] }</td>`
}
htmlTemplate += `</tr>`
}
boardx.innerHTML = htmlTemplate
}
function restart() {
document.querySelector('.modal').style = "display:block;"
}
// atteching event to button
document.querySelector(".reset").addEventListener('click', () => {
let pos = _2048()
document.querySelector('#score').innerHTML = 0
renderDisplay({ 'i': pos[0], 'j': pos[1] })
})
document.onkeydown = function(event) {
let prev = JSON.stringify(board)
let score = 0
switch (event.keyCode) {
case 37:
score = tiltLeft(board)
if (JSON.stringify(board) == prev)
prev_count.left = true
break;
case 38:
score = tiltUp(board)
if (JSON.stringify(board) == prev)
prev_count.up = true
break;
case 39:
score = tiltRight(board)
if (JSON.stringify(board) == prev)
prev_count.right = true
break;
case 40:
if (JSON.stringify(board) == prev)
score = tiltDown(board)
prev_count.down = true
break;
}
let emptypos = getIndexOfAllEmptyPos(board)
if (emptypos.length === 0) {
if (prev_count.up && prev_count.down && prev_count.left && prev_count.right) {
restart()
document.querySelector('#score').innerHTML = 0
}
} else if (JSON.stringify(board) !== prev) {
let pos = getRandomPos(emptypos)
board[pos[0]][pos[1]] = getRandomOf2OR4()
if (score !== 0) {
let scoreBoard = parseInt(document.querySelector('#score').innerHTML)
scoreBoard += score
document.querySelector('#plusx').innerHTML = `<span id="plus">+${score}</span>`
document.querySelector('#score').innerHTML = scoreBoard
if (parseInt(document.querySelector('#best').innerHTML) < scoreBoard)
document.querySelector('#best').innerHTML = scoreBoard
} else {
document.querySelector('#plusx').innerHTML = `<span></span>`
}
renderDisplay({ 'i': pos[0], 'j': pos[1] })
prev_count.right = false
prev_count.up = false
prev_count.down = false
prev_count.left = false
}
// console.table(board)
// print(board)
};
document.querySelector('.restart').addEventListener('click', () => {
let xy = _2048()
renderDisplay({ 'i': xy[0], 'j': xy[1] })
document.querySelector('.modal').style = "display:none;"
})
// start
let poss = _2048()
renderDisplay({ 'i': poss[0], 'j': poss[1] })
// for testing only
// console.log(swipe([0, 1, 2, 8, 8, 0, 2, 1, 0, 0, 0, 1, 2, 0, 256, 256]))
// console.log(swipe([2, 2, 2, 2]))
// _2045()
// c = [
// [1, 2, 3],
// [4, 5, 6],
// [7, 8, 9]
// ]
// transpose(c)
// print(c)