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SoundActivatedRecord.cpp
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/**********************************************************************
Sneedacity: A Digital Audio Editor
SoundActivatedRecord.cpp
Martyn Shaw
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
********************************************************************//**
\class SoundActivatedRecordDialog
\brief Configures sound activated recording.
*//********************************************************************/
#include "SoundActivatedRecord.h"
#include "ShuttleGui.h"
#include "Prefs.h"
#include "prefs/GUISettings.h"
BEGIN_EVENT_TABLE(SoundActivatedRecordDialog, wxDialogWrapper)
EVT_BUTTON(wxID_OK, SoundActivatedRecordDialog::OnOK)
END_EVENT_TABLE()
SoundActivatedRecordDialog::SoundActivatedRecordDialog(wxWindow* parent)
: wxDialogWrapper(parent, -1, XO("Sound Activated Record"), wxDefaultPosition,
wxDefaultSize, wxCAPTION )
// wxDefaultSize, wxCAPTION | wxTHICK_FRAME)
{
SetName();
ShuttleGui S(this, eIsCreatingFromPrefs);
PopulateOrExchange(S);
Fit();
Center();
}
SoundActivatedRecordDialog::~SoundActivatedRecordDialog()
{
}
void SoundActivatedRecordDialog::PopulateOrExchange(ShuttleGui & S)
{
S.SetBorder(5);
S.StartVerticalLay();
{
S.StartMultiColumn(2, wxEXPAND);
S.SetStretchyCol(1);
S.TieSlider(
XXO("Activation level (dB):"),
{wxT("/AudioIO/SilenceLevel"), -50},
0, -gPrefs->Read(ENV_DB_KEY, ENV_DB_RANGE)
)->SetMinSize(wxSize(300, wxDefaultCoord));
S.EndMultiColumn();
}
S.EndVerticalLay();
S.AddStandardButtons();
}
void SoundActivatedRecordDialog::OnOK(wxCommandEvent & WXUNUSED(event))
{
ShuttleGui S( this, eIsSavingToPrefs );
PopulateOrExchange( S );
gPrefs->Flush();
EndModal(0);
}