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Registry.cpp
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/**********************************************************************
Sneedacity: A Digital Audio Editor
Registry.cpp
Paul Licameli split from Menus.cpp
**********************************************************************/
#include "Registry.h"
#include <unordered_set>
#include <wx/log.h>
#include "widgets/SneedacityMessageBox.h"
namespace {
struct ItemOrdering;
using namespace Registry;
struct CollectedItems
{
struct Item{
// Predefined, or merged from registry already:
BaseItem *visitNow;
// Corresponding item from the registry, its sub-items to be merged:
GroupItem *mergeLater;
// Ordering hint for the merged item:
OrderingHint hint;
};
std::vector< Item > items;
std::vector< BaseItemSharedPtr > &computedItems;
// A linear search. Smarter search may not be worth the effort.
using Iterator = decltype( items )::iterator;
auto Find( const Identifier &name ) -> Iterator
{
auto end = items.end();
return name.empty()
? end
: std::find_if( items.begin(), end,
[&]( const Item& item ){
return name == item.visitNow->name; } );
}
auto InsertNewItemUsingPreferences(
ItemOrdering &itemOrdering, BaseItem *pItem ) -> bool;
auto InsertNewItemUsingHint(
BaseItem *pItem, const OrderingHint &hint, size_t endItemsCount,
bool force )
-> bool;
auto MergeLater( Item &found, const Identifier &name ) -> GroupItem *;
auto SubordinateSingleItem( Item &found, BaseItem *pItem ) -> void;
auto SubordinateMultipleItems( Item &found, GroupItem *pItems ) -> void;
auto MergeWithExistingItem(
Visitor &visitor, ItemOrdering &itemOrdering, BaseItem *pItem ) -> bool;
using NewItem = std::pair< BaseItem*, OrderingHint >;
using NewItems = std::vector< NewItem >;
auto MergeLikeNamedItems(
Visitor &visitor, ItemOrdering &itemOrdering,
NewItems::const_iterator left, NewItems::const_iterator right,
int iPass, size_t endItemsCount, bool force )
-> bool;
auto MergeItemsAscendingNamesPass(
Visitor &visitor, ItemOrdering &itemOrdering,
NewItems &newItems, int iPass, size_t endItemsCount, bool force )
-> void;
auto MergeItemsDescendingNamesPass(
Visitor &visitor, ItemOrdering &itemOrdering,
NewItems &newItems, int iPass, size_t endItemsCount, bool force )
-> void;
auto MergeItems(
Visitor &visitor, ItemOrdering &itemOrdering,
const BaseItemPtrs &toMerge, const OrderingHint &hint ) -> void;
};
// When a computed or shared item, or nameless grouping, specifies a hint and
// the subordinate does not, propagate the hint.
const OrderingHint &ChooseHint(BaseItem *delegate, const OrderingHint &hint)
{
return !delegate || delegate->orderingHint.type == OrderingHint::Unspecified
? hint
: delegate->orderingHint;
}
// "Collection" of items is the first pass of visitation, and resolves
// delegation and delayed computation and splices transparent group nodes.
// This first pass is done at each group, starting with a top-level group.
// This pass does not descend to the leaves. Rather, the visitation passes
// alternate as the entire tree is recursively visited.
// forward declaration for mutually recursive functions
void CollectItem( Registry::Visitor &visitor,
CollectedItems &collection, BaseItem *Item, const OrderingHint &hint );
void CollectItems( Registry::Visitor &visitor,
CollectedItems &collection, const BaseItemPtrs &items,
const OrderingHint &hint )
{
for ( auto &item : items )
CollectItem( visitor, collection, item.get(),
ChooseHint( item.get(), hint ) );
}
void CollectItem( Registry::Visitor &visitor,
CollectedItems &collection, BaseItem *pItem, const OrderingHint &hint )
{
if (!pItem)
return;
using namespace Registry;
if (const auto pShared =
dynamic_cast<SharedItem*>( pItem )) {
auto delegate = pShared->ptr.get();
if ( delegate )
// recursion
CollectItem( visitor, collection, delegate,
ChooseHint( delegate, pShared->orderingHint ) );
}
else
if (const auto pComputed =
dynamic_cast<ComputedItem*>( pItem )) {
auto result = pComputed->factory( visitor );
if (result) {
// Guarantee long enough lifetime of the result
collection.computedItems.push_back( result );
// recursion
CollectItem( visitor, collection, result.get(),
ChooseHint( result.get(), pComputed->orderingHint ) );
}
}
else
if (auto pGroup = dynamic_cast<GroupItem*>(pItem)) {
if (pGroup->Transparent() && pItem->name.empty())
// nameless grouping item is transparent to path calculations
// collect group members now
// recursion
CollectItems(
visitor, collection, pGroup->items, ChooseHint( pGroup, hint ) );
else
// all other group items
// defer collection of members until collecting at next lower level
collection.items.push_back( {pItem, nullptr, hint} );
}
else {
wxASSERT( dynamic_cast<SingleItem*>(pItem) );
// common to all single items
collection.items.push_back( {pItem, nullptr, hint} );
}
}
using Path = std::vector< Identifier >;
std::unordered_set< wxString > sBadPaths;
void BadPath(
const TranslatableString &format, const wxString &key, const Identifier &name )
{
// Warn, but not more than once in a session for each bad path
auto badPath = key + '/' + name.GET();
if ( sBadPaths.insert( badPath ).second ) {
auto msg = TranslatableString{ format }.Format( badPath );
// debug message
wxLogDebug( msg.Translation() );
#ifdef IS_ALPHA
// user-visible message
SneedacityMessageBox( msg );
#endif
}
}
void ReportGroupGroupCollision( const wxString &key, const Identifier &name )
{
BadPath(
XO("Plug-in group at %s was merged with a previously defined group"),
key, name);
}
void ReportItemItemCollision( const wxString &key, const Identifier &name )
{
BadPath(
XO("Plug-in item at %s conflicts with a previously defined item and was discarded"),
key, name);
}
void ReportConflictingPlacements( const wxString &key, const Identifier &name )
{
BadPath(
XO("Plug-in items at %s specify conflicting placements"),
key, name);
}
struct ItemOrdering {
wxString key;
ItemOrdering( const Path &path )
{
// The set of path names determines only an unordered tree.
// We want an ordering of the tree that is stable across runs.
// The last used ordering for this node can be found in preferences at this
// key:
wxArrayString strings;
for (const auto &id : path)
strings.push_back( id.GET() );
key = '/' + ::wxJoin( strings, '/', '\0' );
}
// Retrieve the old ordering on demand, if needed to merge something.
bool gotOrdering = false;
wxString strValue;
wxArrayString ordering;
auto Get() -> wxArrayString & {
if ( !gotOrdering ) {
gPrefs->Read(key, &strValue);
ordering = ::wxSplit( strValue, ',' );
gotOrdering = true;
}
return ordering;
};
};
// For each group node, this is called only in the first pass of merging of
// items. It might fail to place an item in the first visitation of a
// registry, but then succeed in later visitations in the same or later
// runs of the program, because of persistent side-effects on the
// preferences done at the very end of the visitation.
auto CollectedItems::InsertNewItemUsingPreferences(
ItemOrdering &itemOrdering, BaseItem *pItem )
-> bool
{
// Note that if more than one plug-in registers items under the same
// node, then it is not specified which plug-in is handled first,
// the first time registration happens. It might happen that you
// add a plug-in, run the program, then add another, then run again;
// registration order determined by those actions might not
// correspond to the order of re-loading of modules in later
// sessions. But whatever ordering is chosen the first time some
// plug-in is seen -- that ordering gets remembered in preferences.
if ( !pItem->name.empty() ) {
// Check saved ordering first, and rebuild that as well as is possible
auto &ordering = itemOrdering.Get();
auto begin2 = ordering.begin(), end2 = ordering.end(),
found2 = std::find( begin2, end2, pItem->name );
if ( found2 != end2 ) {
auto insertPoint = items.end();
// Find the next name in the saved ordering that is known already
// in the collection.
while ( ++found2 != end2 ) {
auto known = Find( *found2 );
if ( known != insertPoint ) {
insertPoint = known;
break;
}
}
items.insert( insertPoint, {pItem, nullptr,
// Hints no longer matter:
{}} );
return true;
}
}
return false;
}
// For each group node, this may be called in the second and later passes
// of merging of items
auto CollectedItems::InsertNewItemUsingHint(
BaseItem *pItem, const OrderingHint &hint, size_t endItemsCount,
bool force ) -> bool
{
auto begin = items.begin(), end = items.end(),
insertPoint = end - endItemsCount;
// pItem should have a name; if not, ignore the hint, and put it at the
// default place, but only if in the final pass.
if ( pItem->name.empty() ) {
if ( !force )
return false;
}
else {
switch ( hint.type ) {
case OrderingHint::Before:
case OrderingHint::After: {
// Default to the end if the name is not found.
auto found = Find( hint.name );
if ( found == end ) {
if ( !force )
return false;
else
insertPoint = found;
}
else {
insertPoint = found;
if ( hint.type == OrderingHint::After )
++insertPoint;
}
break;
}
case OrderingHint::Begin:
insertPoint = begin;
break;
case OrderingHint::End:
insertPoint = end;
break;
case OrderingHint::Unspecified:
default:
if ( !force )
return false;
break;
}
}
// Insert the item; the hint has been used and no longer matters
items.insert( insertPoint, {pItem, nullptr,
// Hints no longer matter:
{}} );
return true;
}
auto CollectedItems::MergeLater( Item &found, const Identifier &name )
-> GroupItem *
{
auto subGroup = found.mergeLater;
if ( !subGroup ) {
auto newGroup = std::make_shared<TransparentGroupItem<>>( name );
computedItems.push_back( newGroup );
subGroup = found.mergeLater = newGroup.get();
}
return subGroup;
}
auto CollectedItems::SubordinateSingleItem( Item &found, BaseItem *pItem )
-> void
{
MergeLater( found, pItem->name )->items.push_back(
std::make_unique<SharedItem>(
// shared pointer with vacuous deleter
std::shared_ptr<BaseItem>( pItem, [](void*){} ) ) );
}
auto CollectedItems::SubordinateMultipleItems( Item &found, GroupItem *pItems )
-> void
{
auto subGroup = MergeLater( found, pItems->name );
for ( const auto &pItem : pItems->items )
subGroup->items.push_back( std::make_unique<SharedItem>(
// shared pointer with vacuous deleter
std::shared_ptr<BaseItem>( pItem.get(), [](void*){} ) ) );
}
auto CollectedItems::MergeWithExistingItem(
Visitor &visitor, ItemOrdering &itemOrdering, BaseItem *pItem ) -> bool
{
// Assume no null pointers remain after CollectItems:
const auto &name = pItem->name;
const auto found = Find( name );
if (found != items.end()) {
// Collision of names between collection and registry!
// There are 2 * 2 = 4 cases, as each of the two are group items or
// not.
auto pCollectionGroup = dynamic_cast< GroupItem * >( found->visitNow );
auto pRegistryGroup = dynamic_cast< GroupItem * >( pItem );
if (pCollectionGroup) {
if (pRegistryGroup) {
// This is the expected case of collision.
// Subordinate items from one of the groups will be merged in
// another call to MergeItems at a lower level of path.
// Note, however, that at most one of the two should be other
// than a plain grouping item; if not, we must lose the extra
// information carried by one of them.
bool pCollectionGrouping = pCollectionGroup->Transparent();
auto pRegistryGrouping = pRegistryGroup->Transparent();
if ( !(pCollectionGrouping || pRegistryGrouping) )
ReportGroupGroupCollision( itemOrdering.key, name );
if ( pCollectionGrouping && !pRegistryGrouping ) {
// Swap their roles
found->visitNow = pRegistryGroup;
SubordinateMultipleItems( *found, pCollectionGroup );
}
else
SubordinateMultipleItems( *found, pRegistryGroup );
}
else {
// Registered non-group item collides with a previously defined
// group.
// Resolve this by subordinating the non-group item below
// that group.
SubordinateSingleItem( *found, pItem );
}
}
else {
if (pRegistryGroup) {
// Subordinate the previously merged single item below the
// newly merged group.
// In case the name occurred in two different static registries,
// the final merge is the same, no matter which is treated first.
auto demoted = found->visitNow;
found->visitNow = pRegistryGroup;
SubordinateSingleItem( *found, demoted );
}
else
// Collision of non-group items is the worst case!
// The later-registered item is lost.
// Which one you lose might be unpredictable when both originate
// from static registries.
ReportItemItemCollision( itemOrdering.key, name );
}
return true;
}
else
// A name is registered that is not known in the collection.
return false;
}
auto CollectedItems::MergeLikeNamedItems(
Visitor &visitor, ItemOrdering &itemOrdering,
NewItems::const_iterator left, NewItems::const_iterator right,
const int iPass, size_t endItemsCount, bool force )
-> bool
{
// Try to place the first item of the range.
// If such an item is a group, then we always retain the kind of
// grouping that was registered. (Which doesn't always happen when
// there is name collision in MergeWithExistingItem.)
auto iter = left;
auto &item = *iter;
auto pItem = item.first;
const auto &hint = item.second;
bool success = false;
if ( iPass == -1 )
// A first pass consults preferences.
success = InsertNewItemUsingPreferences( itemOrdering, pItem );
else if ( iPass == hint.type ) {
// Later passes for choosing placements.
// Maybe it fails in this pass, because a placement refers to some
// other name that has not yet been placed.
success =
InsertNewItemUsingHint( pItem, hint, endItemsCount, force );
wxASSERT( !force || success );
}
if ( success ) {
// Resolve collisions among remaining like-named items.
++iter;
if ( iter != right && iPass != 0 &&
iter->second.type != OrderingHint::Unspecified &&
!( iter->second == hint ) ) {
// A diagnostic message sometimes
ReportConflictingPlacements( itemOrdering.key, pItem->name );
}
while ( iter != right )
// Re-invoke MergeWithExistingItem for this item, which is known
// to have a name collision, so ignore the return value.
MergeWithExistingItem( visitor, itemOrdering, iter++ -> first );
}
return success;
}
inline bool MajorComp(
const CollectedItems::NewItem &a, const CollectedItems::NewItem &b) {
// Descending sort!
return a.first->name > b.first->name;
};
inline bool MinorComp(
const CollectedItems::NewItem &a, const CollectedItems::NewItem &b){
// Sort by hint type.
// This sorts items with unspecified hints last.
return a.second < b.second;
};
inline bool Comp(
const CollectedItems::NewItem &a, const CollectedItems::NewItem &b){
if ( MajorComp( a, b ) )
return true;
if ( MajorComp( b, a ) )
return false;
return MinorComp( a, b );
};
auto CollectedItems::MergeItemsAscendingNamesPass(
Visitor &visitor, ItemOrdering &itemOrdering, NewItems &newItems,
const int iPass, size_t endItemsCount, bool force ) -> void
{
// Inner loop over ranges of like-named items.
auto rright = newItems.rbegin();
auto rend = newItems.rend();
while ( rright != rend ) {
// Find the range
using namespace std::placeholders;
auto rleft = std::find_if(
rright + 1, rend, std::bind( MajorComp, _1, *rright ) );
bool success = MergeLikeNamedItems(
visitor, itemOrdering, rleft.base(), rright.base(), iPass,
endItemsCount, force );
if ( success ) {
auto diff = rend - rleft;
newItems.erase( rleft.base(), rright.base() );
rend = newItems.rend();
rleft = rend - diff;
}
rright = rleft;
}
}
auto CollectedItems::MergeItemsDescendingNamesPass(
Visitor &visitor, ItemOrdering &itemOrdering, NewItems &newItems,
const int iPass, size_t endItemsCount, bool force ) -> void
{
// Inner loop over ranges of like-named items.
auto left = newItems.begin();
while ( left != newItems.end() ) {
// Find the range
using namespace std::placeholders;
auto right = std::find_if(
left + 1, newItems.end(), std::bind( MajorComp, *left, _1 ) );
bool success = MergeLikeNamedItems(
visitor, itemOrdering, left, right, iPass,
endItemsCount, force );
if ( success )
left = newItems.erase( left, right );
else
left = right;
}
};
auto CollectedItems::MergeItems(
Visitor &visitor, ItemOrdering &itemOrdering,
const BaseItemPtrs &toMerge, const OrderingHint &hint ) -> void
{
// First do expansion of nameless groupings, and caching of computed
// items, just as for the previously collected items.
CollectedItems newCollection{ {}, computedItems };
CollectItems( visitor, newCollection, toMerge, hint );
// Try to merge each, resolving name collisions with items already in the
// tree, and collecting those with names that don't collide.
NewItems newItems;
for ( const auto &item : newCollection.items )
if ( !MergeWithExistingItem( visitor, itemOrdering, item.visitNow ) )
newItems.push_back( { item.visitNow, item.hint } );
// Choose placements for items with NEW names.
// First sort so that like named items are together, and for the same name,
// items with more specific ordering hints come earlier.
std::sort( newItems.begin(), newItems.end(), Comp );
// Outer loop over trial passes.
int iPass = -1;
bool force = false;
size_t oldSize = 0;
size_t endItemsCount = 0;
auto prevSize = newItems.size();
while( !newItems.empty() )
{
// If several items have the same hint, we try to preserve the sort by
// name (an internal identifier, not necessarily user visible), just to
// have some determinacy. That requires passing one or the other way
// over newItems.
bool descending =
( iPass == OrderingHint::After || iPass == OrderingHint::Begin );
if ( descending )
MergeItemsDescendingNamesPass(
visitor, itemOrdering, newItems, iPass, endItemsCount, force );
else
MergeItemsAscendingNamesPass(
visitor, itemOrdering, newItems, iPass, endItemsCount, force );
auto newSize = newItems.size();
++iPass;
if ( iPass == 0 )
// Just tried insertion by preferences. Don't try it again.
oldSize = newSize;
else if ( iPass == OrderingHint::Unspecified ) {
if ( !force ) {
iPass = 0, oldSize = newSize;
// Are we really ready for the final pass?
bool progress = ( oldSize > newSize );
if ( progress )
// No. While some progress is made, don't force final placements.
// Retry Before and After hints.
;
else
force = true;
}
}
else if ( iPass == OrderingHint::End && endItemsCount == 0 )
// Remember the size before we put the ending items in place
endItemsCount = newSize - prevSize;
prevSize = newSize;
}
}
// forward declaration for mutually recursive functions
void VisitItem(
Registry::Visitor &visitor, CollectedItems &collection,
Path &path, BaseItem *pItem,
const GroupItem *pToMerge, const OrderingHint &hint,
bool &doFlush );
void VisitItems(
Registry::Visitor &visitor, CollectedItems &collection,
Path &path, GroupItem *pGroup,
const GroupItem *pToMerge, const OrderingHint &hint,
bool &doFlush )
{
// Make a NEW collection for this subtree, sharing the memo cache
CollectedItems newCollection{ {}, collection.computedItems };
// Gather items at this level
// (The ordering hint is irrelevant when not merging items in)
CollectItems( visitor, newCollection, pGroup->items, {} );
path.push_back( pGroup->name.GET() );
// Merge with the registry
if ( pToMerge )
{
ItemOrdering itemOrdering{ path };
newCollection.MergeItems( visitor, itemOrdering, pToMerge->items, hint );
// Remember the NEW ordering, if there was any need to use the old.
// This makes a side effect in preferences.
if ( itemOrdering.gotOrdering ) {
wxString newValue;
for ( const auto &item : newCollection.items ) {
const auto &name = item.visitNow->name;
if ( !name.empty() )
newValue += newValue.empty()
? name.GET()
: ',' + name.GET();
}
if (newValue != itemOrdering.strValue) {
gPrefs->Write( itemOrdering.key, newValue );
doFlush = true;
}
}
}
// Now visit them
for ( const auto &item : newCollection.items )
VisitItem( visitor, collection, path,
item.visitNow, item.mergeLater, item.hint,
doFlush );
path.pop_back();
}
void VisitItem(
Registry::Visitor &visitor, CollectedItems &collection,
Path &path, BaseItem *pItem,
const GroupItem *pToMerge, const OrderingHint &hint,
bool &doFlush )
{
if (!pItem)
return;
if (const auto pSingle =
dynamic_cast<SingleItem*>( pItem )) {
wxASSERT( !pToMerge );
visitor.Visit( *pSingle, path );
}
else
if (const auto pGroup =
dynamic_cast<GroupItem*>( pItem )) {
visitor.BeginGroup( *pGroup, path );
// recursion
VisitItems(
visitor, collection, path, pGroup, pToMerge, hint, doFlush );
visitor.EndGroup( *pGroup, path );
}
else
wxASSERT( false );
}
}
namespace Registry {
BaseItem::~BaseItem() {}
SharedItem::~SharedItem() {}
ComputedItem::~ComputedItem() {}
SingleItem::~SingleItem() {}
GroupItem::~GroupItem() {}
Visitor::~Visitor(){}
void Visitor::BeginGroup(GroupItem &, const Path &) {}
void Visitor::EndGroup(GroupItem &, const Path &) {}
void Visitor::Visit(SingleItem &, const Path &) {}
void Visit( Visitor &visitor, BaseItem *pTopItem, const GroupItem *pRegistry )
{
std::vector< BaseItemSharedPtr > computedItems;
bool doFlush = false;
CollectedItems collection{ {}, computedItems };
Path emptyPath;
VisitItem(
visitor, collection, emptyPath, pTopItem,
pRegistry, pRegistry->orderingHint, doFlush );
// Flush any writes done by MergeItems()
if (doFlush)
gPrefs->Flush();
}
OrderingPreferenceInitializer::OrderingPreferenceInitializer(
Literal root, Pairs pairs )
: mPairs{ std::move( pairs ) }
, mRoot{ root }
{
(*this)();
}
void OrderingPreferenceInitializer::operator () ()
{
bool doFlush = false;
for (const auto &pair : mPairs) {
const auto key = wxString{'/'} + mRoot + pair.first;
if ( gPrefs->Read(key).empty() ) {
gPrefs->Write( key, pair.second );
doFlush = true;
}
}
if (doFlush)
gPrefs->Flush();
}
void RegisterItem( GroupItem ®istry, const Placement &placement,
BaseItemPtr pItem )
{
// Since registration determines only an unordered tree of menu items,
// we can sort children of each node lexicographically for our convenience.
BaseItemPtrs *pItems;
struct Comparator {
bool operator()
( const Identifier &component, const BaseItemPtr& pItem ) const {
return component < pItem->name; }
bool operator()
( const BaseItemPtr& pItem, const Identifier &component ) const {
return pItem->name < component; }
};
auto find = [&pItems]( const Identifier &component ){ return std::equal_range(
pItems->begin(), pItems->end(), component, Comparator() ); };
auto pNode = ®istry;
pItems = &pNode->items;
const auto pathComponents = ::wxSplit( placement.path, '/' );
auto pComponent = pathComponents.begin(), end = pathComponents.end();
// Descend the registry hierarchy, while groups matching the path components
// can be found
auto debugPath = wxString{'/'} + registry.name.GET();
while ( pComponent != end ) {
const auto &pathComponent = *pComponent;
// Try to find an item already present that is a group item with the
// same name; we don't care which if there is more than one.
const auto range = find( pathComponent );
const auto iter2 = std::find_if( range.first, range.second,
[](const BaseItemPtr &pItem){
return dynamic_cast< GroupItem* >( pItem.get() ); } );
if ( iter2 != range.second ) {
// A matching group in the registry, so descend
pNode = static_cast< GroupItem* >( iter2->get() );
pItems = &pNode->items;
debugPath += '/' + pathComponent;
++pComponent;
}
else
// Insert at this level;
// If there are no more path components, and a name collision of
// the added item with something already in the registry, don't resolve
// it yet in this function, but see MergeItems().
break;
}
// Create path group items for remaining components
while ( pComponent != end ) {
auto newNode = std::make_unique<TransparentGroupItem<>>( *pComponent );
pNode = newNode.get();
pItems->insert( find( pNode->name ).second, std::move( newNode ) );
pItems = &pNode->items;
++pComponent;
}
// Remember the hint, to be used later in merging.
pItem->orderingHint = placement.hint;
// Now insert the item.
pItems->insert( find( pItem->name ).second, std::move( pItem ) );
}
}