From b1706eb9255624c2bf25c52b319ba0b2bba4c800 Mon Sep 17 00:00:00 2001 From: Railey Kranz Date: Mon, 29 Apr 2024 23:06:20 -0400 Subject: [PATCH] added description of game --- docs/game.html | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/docs/game.html b/docs/game.html index 1d9cc3a..daa9f3a 100644 --- a/docs/game.html +++ b/docs/game.html @@ -25,8 +25,7 @@ border: 10px black solid; margin: 5px; text-align: center; - } - + }

Intro to Digital Humanities

@@ -73,6 +72,16 @@

Intro to Digital Humanities

and create the proper anesthesia for said subject to allow for data collection. The only communication the player has is between the higher ups and the engineer later on. The objectives each day increase in number until the final day.

+

The game has an anesthesia machine, to make anesthesia to make the creature dormant. The + player can see what is needed for the anesthesia by using the floppy disks that list the + requirements for each sub class of creature. The injection machine has a anesthesia + canister or data collection canister inserted into it to interact with the creature in + the pod. The pod lever allows for the pod to raise and the player to collect data from + the creature. The scanner machine allows for the player to classify the creature if it + is unidentified. There is a minigame that involves crossing two lines perpendicularly. + The fabricator device allows for the player to repair the pod on the third day when the + creature tries to break out. Every machine must be used on the last day in order to + succeed.

This is the first day email.