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MountFamily.md

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MountFamily

Properties

Name Type Description Notes
AnkamaId Pointer to int32 [optional]
Name Pointer to string localized name [optional]

Methods

NewMountFamily

func NewMountFamily() *MountFamily

NewMountFamily instantiates a new MountFamily object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewMountFamilyWithDefaults

func NewMountFamilyWithDefaults() *MountFamily

NewMountFamilyWithDefaults instantiates a new MountFamily object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAnkamaId

func (o *MountFamily) GetAnkamaId() int32

GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.

GetAnkamaIdOk

func (o *MountFamily) GetAnkamaIdOk() (*int32, bool)

GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAnkamaId

func (o *MountFamily) SetAnkamaId(v int32)

SetAnkamaId sets AnkamaId field to given value.

HasAnkamaId

func (o *MountFamily) HasAnkamaId() bool

HasAnkamaId returns a boolean if a field has been set.

GetName

func (o *MountFamily) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *MountFamily) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *MountFamily) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *MountFamily) HasName() bool

HasName returns a boolean if a field has been set.

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