Name | Type | Description | Notes |
---|---|---|---|
AnkamaId | Pointer to int32 | [optional] | |
Name | Pointer to string | localized name | [optional] |
func NewMountFamily() *MountFamily
NewMountFamily instantiates a new MountFamily object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewMountFamilyWithDefaults() *MountFamily
NewMountFamilyWithDefaults instantiates a new MountFamily object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *MountFamily) GetAnkamaId() int32
GetAnkamaId returns the AnkamaId field if non-nil, zero value otherwise.
func (o *MountFamily) GetAnkamaIdOk() (*int32, bool)
GetAnkamaIdOk returns a tuple with the AnkamaId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *MountFamily) SetAnkamaId(v int32)
SetAnkamaId sets AnkamaId field to given value.
func (o *MountFamily) HasAnkamaId() bool
HasAnkamaId returns a boolean if a field has been set.
func (o *MountFamily) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *MountFamily) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *MountFamily) SetName(v string)
SetName sets Name field to given value.
func (o *MountFamily) HasName() bool
HasName returns a boolean if a field has been set.