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Sprite16.cpp
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#include "Sprite16.h"
Sprite16::Sprite16(uint8_t width, uint8_t height, uint16_t data, ...)
{
// create everything
init(width, height);
// read in the data
va_list ap;
va_start(ap, data);
for (uint8_t row = 0; ; row++)
{
_buffer[row] = data;
if (row == _height - 1)
{
break;
}
data = va_arg(ap, uint16_t);
}
va_end(ap);
}
void Sprite16::init(uint8_t width, uint8_t height)
{
// store height and width
_width = min(width, 16);
_height = min(height, 8);
// create the buffer
_buffer = (uint16_t *)calloc(_height, sizeof(uint16_t));
}
uint8_t Sprite16::height(void)
{
return _height;
}
uint8_t Sprite16::width(void)
{
return _width;
}
uint16_t Sprite16::readRow(uint8_t row)
{
if (row > _height)
{
return 0;
}
return _buffer[row];
}